Author Topic: Coolant Pods  (Read 665 times)

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Offline [CG]Anastasius Focht

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Re: Coolant Pods
« Reply #15 on: October 04, 2011, 11:32:29 AM »
Thanks Mate +1
You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

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Offline CGB [CoffiNail]

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Re: Coolant Pods
« Reply #16 on: October 04, 2011, 02:57:38 PM »
Yeah +1 for taking all that time to explain C-pods, i knew very little about them :D



Offline =KoS= Eldragon

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Re: Coolant Pods
« Reply #17 on: October 04, 2011, 03:13:51 PM »
What I want to know is, what happens when you shoot an "external" coolant pod off? Massive heat spike? Coolant leak? Nothing?

Offline (TLL) Heretic

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Re: Coolant Pods
« Reply #18 on: October 04, 2011, 03:37:37 PM »
What I want to know is, what happens when you shoot an "external" coolant pod off? Massive heat spike? Coolant leak? Nothing?

In CBT it's pretty clear, if the C-Pod was not used that turn then you get an explosion that does 20points of damage to the C-Pod location; if exploded when placed on an arm or external then all other component areas within the blast range would be effected (similar to stripping the Gauss off a Mad Cat B)


MWLL can give the C-Pod a lot more depth though, for example what about C-Pod recharge rate being tied to Core Temp when the pod was activated, so 600 degrees flush would recharge significantly faster than a 900 degree flush?  And what about tying the C-Pod explosion to the exact level of C-Pod charge?  What about putting the C-Pods on the top-right weapons display with a recharge bar that fills like the UAC5s and RACs heat up?  The big advantage of having C-Pods in a weapons group would be to chain-fire them if you had 2 or more, plus it frees up the C key.

Or another concept idea... why not make an arbitrary number in the dark heart of he games code (lets say 120), now when you press C when the C-Pod is not fully recharged you decrease this number (100 minus current C-Pod charge % equals the  number that 120 is reduced by on each press of C) when this internal counter reaches 0 Heatsink damge is done by C-Pod misuse (as in the Lore).  This number is reset on repair, but effectively it would mean that if I flushed my C-Pod at 60% recharge 3 times between RTBs then I'd kill a heatsink.
« Last Edit: October 04, 2011, 03:45:28 PM by (TLL) Heretic »


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Offline Taemien

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Re: Coolant Pods
« Reply #19 on: October 04, 2011, 08:15:16 PM »
Why would they need to recharge? Buy'em from the APC like you do ammo. This will make the APC even more valuable which is never a bad thing. Bridges the gap between ammo vs non-ammo assets as well.