What I want to know is, what happens when you shoot an "external" coolant pod off? Massive heat spike? Coolant leak? Nothing?
In CBT it's pretty clear, if the C-Pod was not used that turn then you get an explosion that does 20points of damage to the C-Pod location; if exploded when placed on an arm or external then all other component areas within the blast range would be effected (similar to stripping the Gauss off a Mad Cat B)
MWLL can give the C-Pod a lot more depth though, for example what about C-Pod recharge rate being tied to Core Temp when the pod was activated, so 600 degrees flush would recharge significantly faster than a 900 degree flush? And what about tying the C-Pod explosion to the exact level of C-Pod charge? What about putting the C-Pods on the top-right weapons display with a recharge bar that fills like the UAC5s and RACs heat up? The big advantage of having C-Pods in a weapons group would be to chain-fire them if you had 2 or more, plus it frees up the C key.
Or another concept idea... why not make an arbitrary number in the dark heart of he games code (lets say 120), now when you press C when the C-Pod is not fully recharged you decrease this number (100 minus current C-Pod charge % equals the number that 120 is reduced by on each press of C) when this internal counter reaches 0 Heatsink damge is done by C-Pod misuse (as in the Lore). This number is reset on repair, but effectively it would mean that if I flushed my C-Pod at 60% recharge 3 times between RTBs then I'd kill a heatsink.