Sorry but im not impressed. Those particles LOOK good however they are VERY performance intensive. Stock crysis ones already make the game slow to a crawl and those would make it unplayable. I made 95% of the particles in mwll (all the weapon effects, mech effects and some map effects) and have had to simplify them as much as possible just to make things run at a decent speed. Zigmatek just jacked up the sprite count, lifetime and size on alot of the crysis effects without much thought to performance. Mwll particles have MUCH longer view distances (about 8x crysis ones) and their are MANY more on the screen at one time then in crysis. Im already pushing the limit of what the particle system can do, its one of the main reasons mwlls performance isnt great. Adding effects like these would doom the game to less then 10 fps on even the beefiest computers. Its easy to make a decent looking effect with tons of sprites, i would be much more impressed if he could get those kinda of effects with as few sprites per effect as possible. Each explosion in his video probably has upwards of 2000-5000 sprites per effect, try achieving that look with a max of about 500 per effect. Even that is pushing it depending on how many are being spawned at once. The nuke has about 1000-1500 max and im sure everyone has seen the 10-20fps hit you take when one goes off. Try that with 5x the sprite count per effect and have several going off at the same time. Things add up VERY quickly.