Author Topic: A question for the devs...NOTE: Not a Recommendation  (Read 653 times)

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Offline [CW]Aresye

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A question for the devs...NOTE: Not a Recommendation
« on: October 09, 2011, 05:03:38 PM »
This is just a question I had in the back of my mind yesterday, so here goes.

Knowing this project was originally intended for the Battlefield 2142 engine, would there have been any considerations in using the ArmA 2 engine if it was out during the time period you were looking at different engines to use?

Just a fun question, because ArmA 2 seems to be a heavily modded game as well.

Offline =CJW=YalK

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #1 on: October 09, 2011, 05:27:27 PM »
My life away from the computer would end if MWLL was produced on ARMA 2

My brain would literally melt out my nose



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Offline totallynothaarp

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #2 on: October 09, 2011, 06:02:44 PM »
Knowing this project was originally intended for the Battlefield 2142 engine
Uhh, it actually was Enemy Territory Quake Wars.

There was another mod for BF2 before that, called Mech Tactical Simulation, but it died and some of their devs went to MWLL afaik.
« Last Edit: October 09, 2011, 06:11:24 PM by totallynothaarp »

Offline ~SJ~ Xarg Talasko

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #3 on: October 09, 2011, 06:40:58 PM »
Whatever happened to that Battlemech Hanger mod that was supposed to come out for.. 2142?


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Offline Sean Lang "Phil"

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #4 on: October 09, 2011, 06:50:17 PM »
2142's support got cut off a little over a month ago. I was on the phone with the guy, they were looking at switching to another engine. I won't say what engine, cause that is for them to disclose. But their site/forums have been very dead of late.

Offline Askis

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #5 on: October 09, 2011, 06:52:49 PM »
Knowing this project was originally intended for the Battlefield 2142 engine
Uhh, it actually was Enemy Territory Quake Wars.

And before that it was BF2142 ;)

Offline totallynothaarp

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #6 on: October 09, 2011, 07:01:00 PM »
And before that it was BF2142 ;)
Really? That's the first time I've heard about that.
Had 2142 even been announced by then? And how much sense did it make to start development for 2142 when another team was still working on BF2?

Offline DFDelta

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #7 on: October 09, 2011, 08:56:59 PM »
And before that it was BF2142 ;)
Really? That's the first time I've heard about that.
Had 2142 even been announced by then? And how much sense did it make to start development for 2142 when another team was still working on BF2?

I think the MWLL Youtube channel even has some extremely old videos of BF2142 with LRM and PPC particle effets and firing tests.
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Offline Frostiken

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #8 on: October 09, 2011, 08:58:04 PM »
It was 2142. They started off with that because it already had walker code, in the form of, well, walkers.

Offline Cloudburst

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #9 on: October 09, 2011, 09:13:04 PM »

I'm surprised they didn't stick with 2142. Of course, I don't imagine modding on an engine like that to be easy.
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Offline Virt

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #10 on: October 09, 2011, 09:42:40 PM »
I used to play BF2142 heaps.    Loved that game, especially the 'Take the Enemy Titan' mode and its commander role.   

But I remember The Mechs in that game just didn't feel right.   Kind of clunky and clanky, and not enough simulation of inertia and momentum.
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Offline Frostiken

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #11 on: October 09, 2011, 10:29:57 PM »
2142 was alright... but sucked just as much. The fact that at any given moment you were being pinged by UAV, being 'spotted', pinged by a deployable sensor, and pinged by a floating sensor drone made tactical movements difficult if not mostly impossible. And the weapons were badly balanced as well - fapp those air burst spam rockets...

Offline Taemien

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #12 on: October 10, 2011, 03:29:46 AM »
2142 was alright... but sucked just as much. The fact that at any given moment you were being pinged by UAV, being 'spotted', pinged by a deployable sensor, and pinged by a floating sensor drone made tactical movements difficult if not mostly impossible. And the weapons were badly balanced as well - fapp those air burst spam rockets...

Don't use 20th century tactics in 22nd century combat  :P

There were many ways around being 'pinged'. My favorite was to knife the commander. As for the airburst rockets, they have a nasty reload time. 1, 2, 3, 4... he's reloading, pop out and kill them.

Offline Cloudburst

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #13 on: October 10, 2011, 06:00:19 AM »
I could never figure out how to use those airburst rockets, and I still topped the charts!
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

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Offline xInVicTuSx

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Re: A question for the devs...NOTE: Not a Recommendation
« Reply #14 on: October 10, 2011, 06:01:15 AM »
4? ... Thought it was 3? Or was there an unlock to get 4? Its been awhile. Main thing about those was you couldn't "hug" cover too long as people would just aim at your cover then adjust it a meter or two... I thought the weapon mechanics at least were the most solid of any of the Battlefields. Every gun felt useful and none of them (besides perhaps the Voss) were that frustrating to fight against (even though I liked the BAUR better).

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