Author Topic: A question for the devs...NOTE: Not a Recommendation  (Read 653 times)

0 Members and 2 Guests are viewing this topic.

Offline CHHš Aethon

  • Alphatester
  • Lance Captain
  • *
  • Posts: 673
  • Karma: 30
  • Clan Hell's Horses - Might before metal.
    • Hell's Horses HQ
Re: A question for the devs...NOTE: Not a Recommendation
« Reply #15 on: October 10, 2011, 10:15:15 AM »
4? ... Thought it was 3? Or was there an unlock to get 4? Its been awhile. Main thing about those was you couldn't "hug" cover too long as people would just aim at your cover then adjust it a meter or two... I thought the weapon mechanics at least were the most solid of any of the Battlefields. Every gun felt useful and none of them (besides perhaps the Voss) were that frustrating to fight against (even though I liked the BAUR better).

I was torn between the Baur and the Ganz HMG.  Both gave me no end of thrills.  God, the guns in that game were cool.

Oh, and with the Ganz...EMP grenades could not knock out your sight, because you had BUIS.  8)
“I never give them hell. I just tell the truth and they think it's hell.” - Harry S. Truman

Offline Frostiken

  • Star Colonel
  • ****
  • Posts: 1909
  • Karma: 194
Re: A question for the devs...NOTE: Not a Recommendation
« Reply #16 on: October 10, 2011, 09:11:45 PM »
2142 was alright... but sucked just as much. The fact that at any given moment you were being pinged by UAV, being 'spotted', pinged by a deployable sensor, and pinged by a floating sensor drone made tactical movements difficult if not mostly impossible. And the weapons were badly balanced as well - fapp those air burst spam rockets...

Don't use 20th century tactics in 22nd century combat  :P

There were many ways around being 'pinged'. My favorite was to knife the commander. As for the airburst rockets, they have a nasty reload time. 1, 2, 3, 4... he's reloading, pop out and kill them.

Try playing where people on both sides are equally skilled and not just in pubs :]