Author Topic: MechWarrior: Living Legends 0.5.2 Release Announcement  (Read 2314 times)

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Offline Askis

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #30 on: October 20, 2011, 11:06:45 PM »
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Is that a new map, along with SA_Dust and TC_Office? ;D

Offline death_grin

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #31 on: October 20, 2011, 11:40:39 PM »
de_sandblasted

Is that a new map, along with SA_Dust and TC_Office? ;D

We should totally do TC_Office, but as a rat map.

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Offline Wolf

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #32 on: October 21, 2011, 12:03:49 AM »
I like the overall changes, especially the repair tanking and the Uziel A changes. Repair tanking was a royal PITA on public servers sometimes.

The Uziel Changes are great, it has a much better loadout this time much better suited to the sniper role, even when running passive. Still personally I like an MBL or an MPL instead of the BAP and the Mguns more. Still the change is much much better than the Uziel A before, I've never used the LRM-5, because I would've had to go active for it, and the damage was to tiny to make it worth it. A C3 unit would be an interesting upgrade too. The two Tons of ammo are much appreciated, Let's see if the New Ipoke can hold out against the holly prime...........

I just don't understand why the ACs can do damage past their maximum range and the Gauss can't? They are both ballistic weapons, right?






Offline ~SJ~ Xarg Talasko

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #33 on: October 21, 2011, 12:12:14 AM »
I didn't see any note about whether or not PPC's still go beyond stated damage range.


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Online Spooky

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #34 on: October 21, 2011, 12:25:43 AM »
I didn't see any note about whether or not PPC's still go beyond stated damage range.

Yeah I was wondering about that as well. Though I hope it's not fixed ;P. Didn't have the opportunity to test it yet in 0.5.2.

Offline Squibby

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #35 on: October 21, 2011, 01:17:22 AM »
Good changes to the Uziels all around, the combination with the RAC2 changes make the RACuziel somewhat usefull now.

Offline Wolf

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #36 on: October 21, 2011, 01:57:45 AM »
Oh and a small note to the devs and (TLL)ShdNx specially the Profile backup process of the launcher works flawlessly even on my capricious PC, bravo-zulu!

Offline Nitro_R

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #37 on: October 22, 2011, 09:02:54 AM »
WOOHOO!!
Waiting for my new PC parts (for a new PC) so I can play!
This old PC is too wimpy =(

Should be within a few days.

Offline Rusty_M

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #38 on: October 22, 2011, 12:52:22 PM »
de_sandblasted

Is that a new map, along with SA_Dust and TC_Office? ;D

We should totally do TC_Office, but as a rat map.

I could imagine a SA_Bedroom map being a lot of fun.  It'd be like being little mech toys in a kid's bedroom.  I know it has nothing to do with the MW universe, but fun is fun in pretty much any guise.

Offline =CJW= Rajveer

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #39 on: October 22, 2011, 03:05:24 PM »
I didn't see any note about whether or not PPC's still go beyond stated damage range.

I always thought the stated range was the most effective range, and firing beyond that range (up to a certain point) would still hit but be weaker. Same with UAC5s.

Offline Profane Arbiter

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #40 on: October 22, 2011, 03:30:21 PM »
de_sandblasted

Is that a new map, along with SA_Dust and TC_Office? ;D

We should totally do TC_Office, but as a rat map.

I could imagine a SA_Bedroom map being a lot of fun.  It'd be like being little mech toys in a kid's bedroom.  I know it has nothing to do with the MW universe, but fun is fun in pretty much any guise.

I support this entirely. The old FPS Rats maps were a ton of fun. I haven't played one in years. I never thought about combining that with MW...would be a fun change of pace.
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Offline (TLL)Siilk

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #41 on: October 22, 2011, 07:47:30 PM »
 So, greenhorns are excited, vets are discussing what is the most important reason for not building RL mechs, people are complaining about lack of new content, Frosty's on the rant again... Looks like nothing has really changed here. Except for the latest patch. Howdy, everyone and hooray for 0.5.2! ;D



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Offline PanzerBoxb

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Re: MechWarrior: Living Legends 0.5.2 Release Announcement
« Reply #42 on: November 01, 2011, 12:05:23 AM »
Hahaha!  Some things never change.  Can't wait to try this out but unfortunately that probably won't be until the weekend.  Cheers to the devs for getting this out.