Author Topic: 0.5.2 Feedback and Discussion  (Read 4491 times)

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Offline ~SJ~KorbinWimmer

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Re: 0.5.2 Feedback and Discussion
« Reply #15 on: October 20, 2011, 03:32:39 AM »
When using the Morrigu you can press F1 for third person perspective.

Offline =KoS= Tripod

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Re: 0.5.2 Feedback and Discussion
« Reply #16 on: October 20, 2011, 03:35:17 AM »
They still didn't fix that?

Has been there since they added the thing
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Offline [CW] Errodien Ward

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Re: 0.5.2 Feedback and Discussion
« Reply #17 on: October 20, 2011, 04:19:17 AM »
I DL'd the update fine and was able to play right away. Grenades would not throw for me. I then attempted to repair my build and got a few files that were listed, it fixed them and now the game has"Modified Files".

Offline Cloudburst

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Re: 0.5.2 Feedback and Discussion
« Reply #18 on: October 20, 2011, 04:33:05 AM »

I had an issue with the installation as seen in the technical problems thread about "not being able to connect". The same solution worked, however, the repair-build function broke my install so I had to fool MWLL into thinking I rolled back to 0.5.1 by editing an XML file to get it to reinstall 0.5.2.

Also, there appears to be an issue with selling tanks. They don't return nearly as much as they should.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline whatever

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Re: 0.5.2 Feedback and Discussion
« Reply #19 on: October 20, 2011, 04:55:05 AM »
which xml file i have the same problem
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Offline Cloudburst

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Re: 0.5.2 Feedback and Discussion
« Reply #20 on: October 20, 2011, 04:59:26 AM »
which xml file i have the same problem

C:\Program Files (x86)\Steam\steamapps\common\crysis wars\Mods\mwll\info.xml

change "Version="0.5.2" to Version="0.5.1" and check for updates in the launcher after you have saved. If you saved your download, you won't even have to re-download 0.5.2.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline AlfalphaCat

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Re: 0.5.2 Feedback and Discussion
« Reply #21 on: October 20, 2011, 05:00:18 AM »
Well, I guess I will be the first to bitch about the Streak ammo reduction.  It is not gonna fix any of the whining about the Vulture B, and it has strongly nerf a few of my favorites.  Bushy B and Owens B specifically.  The Owens can just kill an Uller with only a few salvos left after.  Weak sauce "fix" to something that most people, IMO, didn't really worry about.  That is the Vulture B is not that scary, it was only a little too strong in SA, and now we get a nice nerf hammer to a weapon that wasn't the greatest anyways. ::) ::) ::) ::) ::) ::) ::) ::)

Love the Rac changes, and performance does seem to be greatly improved in firefights.  Thanks guys for the hard work. :)

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Offline whatever

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Re: 0.5.2 Feedback and Discussion
« Reply #22 on: October 20, 2011, 05:11:34 AM »
hahha i said hell with it i deleted the entire xml file!  :o

now re downloading 5.0.. ::) :P :)

(instead of fine surgical adustments i use CHAINSAWS)

oh well its all good  :)
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Offline Cloudburst

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Re: 0.5.2 Feedback and Discussion
« Reply #23 on: October 20, 2011, 05:12:55 AM »
There also appears to be a server-crashing issue related to the Demolisher.

Thor forgot his pants.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline xInVicTuSx

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Re: 0.5.2 Feedback and Discussion
« Reply #24 on: October 20, 2011, 05:38:10 AM »
God forbid SSRMs ever have to reload before death.  ::)


Hard to tell but the hit detection seems to be alot better? O.o

Was playing on huntress with 28 people and LRMs were actually hitting me and hurting alot.

Maybe I've been playing too much XI and that hardware is just really really bad? hmmm  :o

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Offline Come and See

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Re: 0.5.2 Feedback and Discussion
« Reply #25 on: October 20, 2011, 05:44:53 AM »
What's with the new Clan Arrow IV's? They have longer range and more damage. o_O

Offline AlfalphaCat

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Re: 0.5.2 Feedback and Discussion
« Reply #26 on: October 20, 2011, 05:51:28 AM »
God forbid SSRMs ever have to reload before death.  ::)


Hard to tell but the hit detection seems to be alot better? O.o

Was playing on huntress with 28 people and LRMs were actually hitting me and hurting alot.

Maybe I've been playing too much XI and that hardware is just really really bad? hmmm  :o

Trust me, I lived long enough in an Owens long enough to run out before when it was 120, 90 is a full 5 salvos less per launcher.  Add it up and it is a huge nerf made for all the wrong reasons.   Whiners gonna whine, but I will whine back.  Little bastards ruin everything. :P

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Offline =KoS= Tripod

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Re: 0.5.2 Feedback and Discussion
« Reply #27 on: October 20, 2011, 05:52:38 AM »
Yeah, why not just increase damage per shot but decrease firing rate to nerf the Vulture?
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Offline Come and See

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Re: 0.5.2 Feedback and Discussion
« Reply #28 on: October 20, 2011, 06:05:56 AM »
Yeah, why not just increase damage per shot but decrease firing rate to nerf the Vulture?

That would actually be a buff.

Offline Terragent

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Re: 0.5.2 Feedback and Discussion
« Reply #29 on: October 20, 2011, 06:17:58 AM »
In the case of the Mad Dog B? Hell no it wouldn't. Decreased ROF would prevent chain-firing for indefinite screenshake (although if/when mechlab comes out it could easily be brought back in by using 2xSSRM in place of all the DSSRMs...). The alpha strike would be nastier, but at least it wouldn't be able to stun-lock its target.