Author Topic: 0.5.2 Feedback and Discussion  (Read 4491 times)

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Offline whatever

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Re: 0.5.2 Feedback and Discussion
« Reply #30 on: October 20, 2011, 06:18:32 AM »
well loading 5.1 now wee! :(
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Offline Armitage

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Re: 0.5.2 Feedback and Discussion
« Reply #31 on: October 20, 2011, 06:30:06 AM »
+1 for problems after update. I know its a known problem but I'll throw in my 2 cents for thoroughness.  D/L'd and installed 5.2, first start up got the EA/crysis screens, closed program and ran repair build through the launcher.  Repair replace a bunch of files, restarted game.  Wandering Samurai screens loaded, when it got to the first menu screen it showed the "modified files" error.  Again went to repair build, info.xml and bin32\v_credist_x64_2005_KB2538242.exe came up.  Restarted game, and same "modified file" error comes up.

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Offline ELH_Vivicector

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Re: 0.5.2 Feedback and Discussion
« Reply #32 on: October 20, 2011, 07:30:11 AM »
Just noticed the change of fire distances for Pulses. Hey,

IS LPL fire distance is ridiculous
It just can't be 400 meters! Just a 100 m bonus to MPL! And 300 meters less, then clan version. Hey, IS ERLBLs have only 100 m less distance then Clan versions. This is really stupid change.

Offline whatever

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Re: 0.5.2 Feedback and Discussion
« Reply #33 on: October 20, 2011, 07:42:44 AM »
downloaded 5.2 and installed after about 20 seconds of black screen it worked fine.. do not use the build repair option its messed up (for right now..)
I was a mechwarrior like you once; until i took a arrow to my mech's knee ...

Offline Ingrater

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Re: 0.5.2 Feedback and Discussion
« Reply #34 on: October 20, 2011, 08:09:29 AM »
There comes a point where the talking must stop, and people have to do actual work.

Offline [CG]Anastasius Focht

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Re: 0.5.2 Feedback and Discussion
« Reply #35 on: October 20, 2011, 08:21:50 AM »
I DL and installed about 12 hours ago, ran perfectly first time and has been stable since.

You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

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Offline thEClaw

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Re: 0.5.2 Feedback and Discussion
« Reply #36 on: October 20, 2011, 08:47:50 AM »
The changed repair-mechanics (where you cannot be under enemy fire when trying to repair) brings along some problems: The repair-pads on TC_Mirage, TC_Sandblasted and TC_ThunderRift will enable players to make a living out of sitting somewhere far in the back with a Gauss Rifle/ERPPC/CERLBL/whatever, rendering the repair-pads completely useless. Could there be an additional range-check? "If attacker outside of 400m, do not start the ten second-timer."

As it is now, all the effort to make a pad usable is on the side of the guy who wants to repair. He would need to send some players out to take care of the "repair-pad camper". Although this might be somewhat interesting, I would prefer this to be a little bit more evened out.
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Offline ACE FIGHTER

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Re: 0.5.2 Feedback and Discussion
« Reply #37 on: October 20, 2011, 08:50:32 AM »
I'm getting serious problem.

Repair build display "info.xml" & "bin32\vcredist_x64_2005_KB2538242.exe" as missing file or corrupted files now. OK, I click "repair build" button. Repair build start reinstall them. Then, I start mod. Oh oh... I get "modified files" error. Ok ok... I use repair build again. Repair build display "info.xml" & "bin32\vcredist_x64_2005_KB2538242.exe" as missing file or corrupted files... what? What are you talking about? You reinstalled them... but again? Ok... click repair build again. I start mod, "modified file" error. Ugaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!! Epic fail.

Online Bloodycrow

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Re: 0.5.2 Feedback and Discussion
« Reply #38 on: October 20, 2011, 08:59:05 AM »
Why would you keep trying the same thing over and over if it didn't work the first couple times?

Try running the bin32/vcredist_x86_2005_KB258242.exe and the bin64/vcredist_x64_2005_KB2538242.exe

I believe the bolded part is the issue, as vcredist_x64_2005_KB2538242.exe should not exist in /bin32/


Offline General_Armchair

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Re: 0.5.2 Feedback and Discussion
« Reply #39 on: October 20, 2011, 09:02:03 AM »
The changed repair-mechanics (where you cannot be under enemy fire when trying to repair) brings along some problems: The repair-pads on TC_Mirage, TC_Sandblasted and TC_ThunderRift will enable players to make a living out of sitting somewhere far in the back with a Gauss Rifle/ERPPC/CERLBL/whatever, rendering the repair-pads completely useless. Could there be an additional range-check? "If attacker outside of 400m, do not start the ten second-timer."

As it is now, all the effort to make a pad usable is on the side of the guy who wants to repair. He would need to send some players out to take care of the "repair-pad camper". Although this might be somewhat interesting, I would prefer this to be a little bit more evened out.

Good luck finding that BA and his BA PPC.

I haven't tried out 5.2 yet, but if "repair pad camping" ever becomes a serious issue, it would be better to look at the rate of incoming damage rather range form the enemy. 

A guy with some Gauss rifles should be able to threaten a pad.....a guy with an mgun, not so much.

Offline thEClaw

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Re: 0.5.2 Feedback and Discussion
« Reply #40 on: October 20, 2011, 09:30:09 AM »
I haven't tried out 5.2 yet, but if "repair pad camping" ever becomes a serious issue, it would be better to look at the rate of incoming damage rather range form the enemy. 

A guy with some Gauss rifles should be able to threaten a pad.....a guy with an mgun, not so much.
I thought that the current mechanic would work with some kind of threshold value. So an Mgun would not cause you problems, because its damage is negligible.

Anyway: I played for maybe half an hour yesterday and I had this problem several times on two different maps. It may even be unintentional by the camper, but it is a problem in my opinion.
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Online Spooky

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Re: 0.5.2 Feedback and Discussion
« Reply #41 on: October 20, 2011, 09:49:34 AM »
The changed repair-mechanics (where you cannot be under enemy fire when trying to repair) brings along some problems: The repair-pads on TC_Mirage, TC_Sandblasted and TC_ThunderRift will enable players to make a living out of sitting somewhere far in the back with a Gauss Rifle/ERPPC/CERLBL/whatever, rendering the repair-pads completely useless. Could there be an additional range-check? "If attacker outside of 400m, do not start the ten second-timer."

As it is now, all the effort to make a pad usable is on the side of the guy who wants to repair. He would need to send some players out to take care of the "repair-pad camper". Although this might be somewhat interesting, I would prefer this to be a little bit more evened out.

I like the change for ThunderRift. The repair pads on the front were far too powerful imho. However, the repair pads near the forward hangars are too exposed, which is a problem with the new system. Personally, I'd like to remove the front repair pads completely.

On Mirage, the repair pad becomes effectively useless, unless one team is stomping. Which means that, if you want to repair, you either have to sell in the forward hangar, or make a long walk back to the main base.

Offline Seraph

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Re: 0.5.2 Feedback and Discussion
« Reply #42 on: October 20, 2011, 09:51:12 AM »
Build Repair should be fixed.
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Offline -SM-SUCKER

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Re: 0.5.2 Feedback and Discussion
« Reply #43 on: October 20, 2011, 11:34:22 AM »
I have not yet repaired in 0.5.2, but I would think that if a person stands back to camp those repairpads, it is one less engaging in the actual fighting, giving you an advantage.
Instead of adressing the range, I would like to see some more cover around the repair pads. This way it would be harder to find a spot to "camp the pad".

Offline ACE FIGHTER

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Re: 0.5.2 Feedback and Discussion
« Reply #44 on: October 20, 2011, 12:13:17 PM »
I can't play... everytime "modified file" error. Repair build show "no need to repair". And installed x84~.exe. But "modified file" everytime.