Author Topic: cant play the mod!  (Read 705 times)

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Offline AlfalphaCat

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Re: cant play the mod!
« Reply #15 on: October 21, 2011, 10:42:15 AM »
Guys, it is not Punkbuster.  We had a new patch the same day that this guy first installed, and one of the problems that folks have had has not let them connect.  I think you guys are trying to look too deeply into it.  Occam's razor is sharper than you think. ;) :)

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Online Spooky

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Re: cant play the mod!
« Reply #16 on: October 21, 2011, 10:48:10 AM »
No, if that was the case the log would say: $5$5PunkBuster Client: PB Client in Distress - Cannot Authenticate with PB Server


Look, I joined a Crysis Wars server and here is my Game.log:

[net 08:33:02.484] $5$5PunkBuster Client: PunkBuster Client (v2.115 | A0) Enabled
[net 08:33:02.489] connection requested to:
[net 08:33:02.489] resolved as:
[net 08:33:02.499] $5$5PunkBuster Client: Changing (Vista) homepath to [H:\Users\###\AppData\Local\PunkBuster\WH\pb\]
[net 08:33:02.503] $5$5PunkBuster Client: Attempting to resolve master4.evenbalance.com
[net 08:33:02.655] $5$5PunkBuster Client: Resolved to [] (0)
[net 08:33:02.660] $5$5PunkBuster Client: PunkBuster Client (v2.115 | A0) Enabled
[net 08:33:02.703] $5$5PunkBuster Client: Game Version [1.1.1.6729]
[net 08:33:02.704] $5$5PunkBuster Client: Not Connected to a Server
[net 08:33:03.034] $5$5PunkBuster Client: Connected to Server 46.105.50.138:64087
[net 08:33:05.544] $5$5PunkBuster Client: PB Services socket initialized
[net 08:33:10.550] $5$5PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
Game rules class: TeamInstantAction
[net 08:33:17.631] $5$5PunkBuster Client: PnkBstrB service installed and started successfully
-----------------------------------------------------
*LOADING: Level multiplayer/ia/armada loading time: 18.12 seconds
-----------------------------------------------------
[net 08:33:30.135] $5$5PunkBuster Client: WARNING: $1PB Kicks for Level 1 PB Restrictions on this Server
[net 08:33:30.136] $5$5PunkBuster Client: PB Server assigned guid = 31e7ef29731d0d20a058dfc44e92f461
[net 08:33:30.136] $5$5PunkBuster Client: Receiving from PB Server (w v1.681 | A1393 C2.115)
[net 08:33:31.403] $5$5PunkBuster Client: 0 Current Cvar Violations
CHAT Bloodycrow to ALL:
   Waiting 30 secs
[net 08:34:22.419] Disconnect ; profid=0; cause=19; msg='User left the game'
CGameClientChannel::Release
[net 08:34:22.430] $5$5PunkBuster Client: Not Connected to a Server
System:Quit

Anything else you like to correct me on?

Hm? I am not sure what you wanted to show here.

I get the same error as Securitycop from time to time, when my (rather shitty..) router is acting up again. In my case I have to restart the router or wait some time, until the router released the half-open connection again. His case is different of course, since he has that all time.


btw. @Securitycop: have you made sure, that you patched the game to the latest version? Also set log_verbosity to 8, may be there will be more info.


// edit: @Bloodycrow: ah, I have a slow day it seems, now I see what you mean ;).
« Last Edit: March 13, 2012, 10:19:07 PM by [CG]Anastasius Focht »

Offline Securitycop

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Re: cant play the mod!
« Reply #17 on: October 21, 2011, 06:56:25 PM »
ya it is patched to the latestest i did notice that there was a OLD build left that i guess i didnt delete could that be it , and if soo ? where do i find it again lol

and yes i can connect to REGULAR crysis2 and wars but not the mod i think the log might of shown the regular connect with a guy named preist saying ( its just a game have fun )
anyhow il be back tonight if there are no good fixes only think i can think of is a reinstall
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Offline Dragonlord

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Re: cant play the mod!
« Reply #18 on: October 21, 2011, 08:29:37 PM »
I'm not completely sure about this so correct me if I'm wrong, but I think if you have parts of an old build left it could cause problems?

Seeing as you say you are able to connect to regular crysis wars, have to tried deleting the entire MWLL mod and reinstall it?
And I mean all of MWLL, not Cyrsis.

Dont know if it would help, but it cant really hurt to try can it?
« Last Edit: October 22, 2011, 01:51:17 AM by Dragonlord »
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Offline SquareSphere }12thVR{

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Re: cant play the mod!
« Reply #19 on: October 21, 2011, 09:32:23 PM »
As long as he was able to enter his crysis wars key he doesn't have to log into a punk buster server.

I didn't see any confirmation that he did that yet.  If he was able to do that, he should try to connect to a MWLL server so we can see THAT log.
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Offline Dragonlord

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Re: cant play the mod!
« Reply #20 on: October 22, 2011, 01:48:50 AM »
As long as he was able to enter his crysis wars key he doesn't have to log into a punk buster server.

I didn't see any confirmation that he did that yet.  If he was able to do that, he should try to connect to a MWLL server so we can see THAT log.

You may want to read through all the posts one more time. ;)

ya it is patched to the latestest i did notice that there was a OLD build left that i guess i didnt delete could that be it , and if soo ? where do i find it again lol

and yes i can connect to REGULAR crysis2 and wars but not the mod i think the log might of shown the regular connect with a guy named preist saying ( its just a game have fun )
anyhow il be back tonight if there are no good fixes only think i can think of is a reinstall

And he did post the log you talk about on page 1, not the first one, but the second a little farther down on the page.  ;)

Could be you just missed it when reading the thread, been known to happen. :P
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Offline Securitycop

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Re: cant play the mod!
« Reply #21 on: October 22, 2011, 06:10:35 AM »
think i found it but already deleted and reinstalling but try this one i think its correct

BackupNameAttachment=" Build(6729) Date(20 Oct 2011) Time(21 31 22)"  -- used by backup system
 
Log Started at Thursday, October 20, 2011 21:31:22
Running 64 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis Wars\Bin64\Crysis.exe
FileVersion: 1.1.1.6729
ProductVersion: 1.1.1.6729
Using STLport C++ Standard Library implementation
 
Added MOD directory <Mods\MWLL\> to CryPak
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2

Processor 0:
CPU: Intel Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz
Family: 6, Model: 15, Stepping: 13
FPU: On-Chip
CPU Speed (estimated): 2199.949415 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz
Family: 6, Model: 15, Stepping: 13
FPU: On-Chip
CPU Speed (estimated): 2199.951672 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows Vista 64 bit SP 1 (build 6.0.6001)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 21:31:22 10/20/11, system running for 374 minutes
3070MB physical memory installed, 1841MB available, 8388607MB virtual memory installed, 40 percent of memory in use
PageFile usage: 28MB, Working Set: 6MB, Peak PageFile usage: 29MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize Windows Audio Session API output!
Sound - 4 drivers found:
Sound - available drivers: 0 Speakers (Realtek High Definition Audio) !
Sound - available drivers: 1 Speakers (SB WoW Wireless Headset) !
Sound - available drivers: 2 Realtek Digital Output (Realtek High Definition Audio) !
Sound - available drivers: 3 LG TV-1 (2- NVIDIA High Definition Audio) !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Microphone (SB WoW Wireless Headset) !
Sound - available record drivers: 1 DigitalIn (Realtek High Definition Audio) !
Sound - using FMOD version: 00041403 and internal 00041403!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
Warning: Ammo Type AmmoTonnageTotal(scripts/entities/items/xml/ammo/ammotonnagetotal.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type AmmoTonnageTotal(scripts/entities/items/xml/ammo/multiplayer/vehicles/ammotonnagetotal.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type BEARammo(scripts/entities/items/xml/ammo/multiplayer/vehicles/bearammo.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type AmmoTonnageTotal(scripts/entities/items/xml/ammo/vehicles/ammotonnagetotal.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type BEARammo(scripts/entities/items/xml/ammo/vehicles/bearammo.xml) uses Bullet mechanics but it's not client-only!
[PlayerProfiles] Login of user 'ryan's pc' successful.
[PlayerProfiles] Found 2 profiles.
   Profile 0 : 'default'
   Profile 1 : 'securitycop'
[GameProfiles]: Successfully activated profile 'default' for user 'ryan's pc'
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 04:31:23.407] network hostname: ryanspc-PC
[net 04:31:23.410]   ip:
[net 04:32:14.058] connection requested to:
[net 04:32:14.059] resolved as:
[net 04:32:14.410] Disconnect mail.gratis-kado.nl:64100; profid=0; cause=1; msg='Malformed packet'
CGameClientChannel::Release
[Warning] Unknown command: WarningBox
[net 04:32:37.931] connection requested to:
[net 04:32:37.931] resolved as:
[net 04:32:38.244] Disconnect ; profid=0; cause=1; msg='Malformed packet'
CGameClientChannel::Release
[Warning] Unknown command: WarningBox
[net 04:32:44.047] connection requested to:
[net 04:32:44.047] resolved as:
[net 04:32:44.273] Disconnect ; profid=0; cause=1; msg='Malformed packet'
CGameClientChannel::Release
[Warning] Unknown command: WarningBox
System:Quit


Edit: pruned out the IP addys in this thread just to be on the safe side
« Last Edit: March 13, 2012, 10:21:22 PM by [CG]Anastasius Focht »
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Offline Securitycop

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Re: cant play the mod!
« Reply #22 on: October 22, 2011, 07:07:40 AM »
still no dice but i seem to now found where the CORRECT logs are stored here ya go ill check back in morning night (( just reinstalled ans still having problems ))


BackupNameAttachment=" Build(6729) Date(21 Oct 2011) Time(22 01 13)"  -- used by backup system
 
Log Started at Friday, October 21, 2011 22:01:13
Running 64 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis Wars\Bin64\Crysis.exe
FileVersion: 1.1.1.6729
ProductVersion: 1.1.1.6729
Using STLport C++ Standard Library implementation
 
Added MOD directory <Mods\MWLL\> to CryPak
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2

Processor 0:
CPU: Intel Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz
Family: 6, Model: 15, Stepping: 13
FPU: On-Chip
CPU Speed (estimated): 2199.952957 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz
Family: 6, Model: 15, Stepping: 13
FPU: On-Chip
CPU Speed (estimated): 2199.947043 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows Vista 64 bit SP 1 (build 6.0.6001)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 22:01:13 10/21/11, system running for 1844 minutes
3070MB physical memory installed, 2123MB available, 8388607MB virtual memory installed, 30 percent of memory in use
PageFile usage: 28MB, Working Set: 6MB, Peak PageFile usage: 29MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize Windows Audio Session API output!
Sound - 4 drivers found:
Sound - available drivers: 0 Speakers (Realtek High Definition Audio) !
Sound - available drivers: 1 Speakers (SB WoW Wireless Headset) !
Sound - available drivers: 2 Realtek Digital Output (Realtek High Definition Audio) !
Sound - available drivers: 3 LG TV-1 (2- NVIDIA High Definition Audio) !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Microphone (SB WoW Wireless Headset) !
Sound - available record drivers: 1 DigitalIn (Realtek High Definition Audio) !
Sound - using FMOD version: 00041403 and internal 00041403!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
Warning: Ammo Type AmmoTonnageTotal(scripts/entities/items/xml/ammo/ammotonnagetotal.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type AmmoTonnageTotal(scripts/entities/items/xml/ammo/multiplayer/vehicles/ammotonnagetotal.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type BEARammo(scripts/entities/items/xml/ammo/multiplayer/vehicles/bearammo.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type AmmoTonnageTotal(scripts/entities/items/xml/ammo/vehicles/ammotonnagetotal.xml) uses Bullet mechanics but it's not client-only!
Warning: Ammo Type BEARammo(scripts/entities/items/xml/ammo/vehicles/bearammo.xml) uses Bullet mechanics but it's not client-only!
[PlayerProfiles] Login of user 'ryan's pc' successful.
[PlayerProfiles] Found 2 profiles.
   Profile 0 : 'default'
   Profile 1 : 'securitycop'
[GameProfiles]: Successfully activated profile 'default' for user 'ryan's pc'
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 05:01:15.196] network hostname: ryanspc-PC
[net 05:01:15.196]   ip:192.168.1.103
[net 05:02:57.232] connection requested to: 74.91.113.213:64101
[net 05:02:57.233] resolved as: 74.91.113.213:64101
[net 05:02:57.428] Disconnect v-74-91-113-213.unman-vds.internap-chicago.nfoservers.com:64101; profid=0; cause=1; msg='Malformed packet'
CGameClientChannel::Release
[Warning] Unknown command: WarningBox
[net 05:03:13.350] connection requested to: 74.91.113.213:64101
[net 05:03:13.350] resolved as: 74.91.113.213:64101
[net 05:03:13.502] Disconnect v-74-91-113-213.unman-vds.internap-chicago.nfoservers.com:64101; profid=0; cause=1; msg='Remote disconnected: Authentication response with no authentication ticket'
CGameClientChannel::Release
[Warning] Unknown command: WarningBox
System:Quit
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Offline AlfalphaCat

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Re: cant play the mod!
« Reply #23 on: October 22, 2011, 07:43:16 AM »
INSTALL THE vc++ FILES IN YOUR BIN64 OR BIN32 FOLDER UNDER MODS IN THE CRYSIS WARS FOLDER!!!! 

WHAT VIDEO IS PLAYING WHEN YOU START mwll?  IF IT ISN'T THE WANDERING SAMURAI LOGO, FOLLOWED BY MWLL FOOTAGE, THAT IS THE PROBLEM.  YOU SHOULD NOT SEE A CRYSIS WAR/CRYTEK INTRO THAT YOU CAN'T SKIP THROUGH.

have fun out there kids...

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Offline Securitycop

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Re: cant play the mod!
« Reply #24 on: October 22, 2011, 07:55:24 AM »
will do ((crossing fingers ))
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Offline Securitycop

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Re: cant play the mod!
« Reply #25 on: October 22, 2011, 08:31:17 AM »
SCREAMS like little school girl and wildly flails arms about AHHHHHHHHHHHHHH! it's alive!
no just to brush up on my skills , ty and catch ya on the flipside!
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Offline Securitycop

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Re: cant play the mod!
« Reply #26 on: November 02, 2011, 07:51:41 AM »
TY again i have been reaking HAVOC when i pop out of a tank killing mech in elemental form LOLZ

btw im looking for a clan in this game

and again TY so much very nice game you brought back to life
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Re: cant play the mod!
« Reply #27 on: November 02, 2011, 05:58:08 PM »
btw im looking for a clan in this game

You can contact a Unit directly here: http://forum.mechlivinglegends.net/index.php/board,79.0.html
Elsewhere set up an application here: http://forum.mechlivinglegends.net/index.php/board,90.0.html

[Edit: Wording :(]
« Last Edit: November 02, 2011, 08:24:46 PM by (TLL)KitLightning »


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