Author Topic: What was the reason for introducing the 5K CBill transfer limit?  (Read 1938 times)

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Offline Virt

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That is, what is the perceived problem which this restriction was designed to solve...?

I'm interested to understand the reasoning.   (I'm not enjoying having to make numerous small transfers during each battle, just to help teammates and new joiners out.)

Appreciate any insights, thanks.
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Online Spooky

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #1 on: October 21, 2011, 12:37:51 PM »
They wanted to reduce the effects of banking by introducing a new system. However, it is not finished yet, so they decided to make this interim solution: simply limiting the amount of money you can transfer within a time frame.

Offline CGB [Blackthorne]

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #2 on: October 21, 2011, 12:39:22 PM »
They wanted to reduce the effects of banking by introducing a new system. However, it is not finished yet, so they decided to make this interim solution: simply limiting the amount of money you can transfer within a time frame.

SO this will eventually go away to be replaced by <other system>? Fair enough.

Online Spooky

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #3 on: October 21, 2011, 12:40:02 PM »
Yes. Don't you guys read the announcements? ;)

Offline ELH_Vivicector

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #4 on: October 21, 2011, 12:41:57 PM »
Main reason was that it sucked to fight with Gauss Dogs from the 1st minute of game (I don't want to point at units doing this).

However, I agree, that 5k limit hurts the gameplay on later stages.

Hope, that the new banking system will be finished soon.

Offline ACE FIGHTER

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #5 on: October 21, 2011, 12:56:45 PM »
How about this?

Start : limit is 0 (or 1000)
1min : limit is 1000 (or 2000)
2min : limit is 2000 (or 3000)
10min : limit is 10000 (or 11000)
30min : limit is 30000 (or 31000)

Of course, we should make max. Max is 50000? This is just example.


Online Spooky

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #6 on: October 21, 2011, 01:00:15 PM »
How about this?

Start : limit is 0 (or 1000)
1min : limit is 1000 (or 2000)
2min : limit is 2000 (or 3000)
10min : limit is 10000 (or 11000)
30min : limit is 30000 (or 31000)

Of course, we should make max. Max is 50000? This is just example.

The current system will probably not get changed, until the new system is finished.

Offline KingLeerUK

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #7 on: October 21, 2011, 02:07:14 PM »
As originally conceived C-Bill transfers were meant to allow players to "get to the next tier" of 'Mechs that they would not otherwise have been able to or to beg/borrow enough to fulfill a repair or rearm requirements.  Instead what we have continually seen is "start of game, 2-3 players dump all of their C-Bills on one player, that player buys the largest, heaviest Assault 'Mech available - proceeds to stomp the living crap out of the other team" and this was particularly prevalent with organised units "Clans" that already had the benefit of Teamspeak coordination and the experience of regularly playing with one another.
 
If you still want to have larger C-Bill transfers, League Mode allows for that.  We hope to have the proper C-Bill banking system done sooner rather than later, but we were tired of seeing the bankroll effect against pub teams, it was really disheartening to new players.
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Offline -SM-SUCKER

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #8 on: October 21, 2011, 02:16:40 PM »
Valid points,
but what about new players in mid-game. They will still be in lights, where others might already have passed mediums and are probably in heavies or assaults. No way to help those ones anymore.
And the majority on this forum voted for transfers greater than 20k -> link

Online Spooky

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #9 on: October 21, 2011, 02:20:28 PM »
Valid points,
but what about new players in mid-game. They will still be in lights, where others might already have passed mediums and are probably in heavies or assaults. No way to help those ones anymore.

So? Lights are still useful in Mid-Game. I don't always ask for money as well when I join the game. Also technically, in a 12vs12 game, you could donate 55000 to one player every minute.


And the majority on this forum voted for transfers greater than 20k -> link

That is the problem, which is temporarily rectified by the change.

Offline Waffnuffly

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #10 on: October 21, 2011, 02:23:55 PM »
Valid points,
but what about new players in mid-game. They will still be in lights, where others might already have passed mediums and are probably in heavies or assaults. No way to help those ones anymore.

So? Lights are still useful in Mid-Game. I don't always ask for money as well when I join the game. Also technically, in a 12vs12 game, you could donate 55000 to one player every minute.

This. Also, if you are having trouble making money as a Light when everyone else is in Heavies and Assaults, you probably aren't shooting enough or at the right targets. :P My advice? DON'T pick on someone your own size: aim for the biggest asset you can safely harass and nail it repeatedly. The bonus you get from attacking an Assault in a Light is huuuuuge. I've joined games late and used a Raven E to hammer people with MRM20s and pick away at them with the two MXPLs and before I have to return to base, I usually have enough to sell and buy a heavy or better.

Offline =KoS= Finalizer

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #11 on: October 21, 2011, 02:29:10 PM »
...Or people could just buy the Owens C. Great firepower that can carve even heavies & assaults apart quickly, enough speed to GTFO when things get hairy. Only problem is that you gotta watch your legs, but otherwise it's a great choice for hit-and-run tactics and is especially useful for back-capping in Terrain Control at any time during the game. And of course there's the free money you get from late-game C3.
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Offline Come and See

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #12 on: October 21, 2011, 02:32:24 PM »
As originally conceived C-Bill transfers were meant to allow players to "get to the next tier" of 'Mechs that they would not otherwise have been able to or to beg/borrow enough to fulfill a repair or rearm requirements.  Instead what we have continually seen is "start of game, 2-3 players dump all of their C-Bills on one player, that player buys the largest, heaviest Assault 'Mech available - proceeds to stomp the living crap out of the other team" and this was particularly prevalent with organised units "Clans" that already had the benefit of Teamspeak coordination and the experience of regularly playing with one another.
 
If you still want to have larger C-Bill transfers, League Mode allows for that.  We hope to have the proper C-Bill banking system done sooner rather than later, but we were tired of seeing the bankroll effect against pub teams, it was really disheartening to new players.

It's a double-edged sword. You had the occasional game where somebody will run out first thing with an assault, but the vast majority of matches were legitimate battles. I mean, you might see a Puma or somebody asking for money for a Sulla B, but most of it was straight up. A better solution could have been just a time restriction before you can send money or punish the people abusing it.

The limited money puts us in the same problem that I don't like with SA where late-joiners get stuck in lights and the other team is cruising around in Heavies + Assaults. That fact coupled with Tank buffs means I'm seeing a crap load of Demolisher's on the field.

Online Spooky

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #13 on: October 21, 2011, 02:35:12 PM »
Late joining in SA is not a problem. You make plenty of money in a light.

Offline thEClaw

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Re: What was the reason for introducing the 5K CBill transfer limit?
« Reply #14 on: October 21, 2011, 02:59:45 PM »
We are going to see a lot less Madcats and Novacats now, I assume. Good thing. Especially in the early game.

The problems KingLeerUK mentioned are substantial, and I have seen and experienced all of them myself. I don't see any downside to the lowered transfer-limit. Everybody has to learn to use the weapons available to him. If he doesn't, he shouldn't play this game. I am looking forward to see how certain players are going to perform, now that they can't sit in the hangar shouting "GIVE BILLS" and actually have to earn money for the good assets themselves.

There is only one downside to this: What are the good players going to do with their money? If it wasn't so much work, one could fill up the hangar with assault 'Mechs.
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