I volunteer for piloting. But Frapsing is out of question (lowest settings, still hardly more than 20FPS)
I feel your pain, though not quite as bad. We're relegated to the voice roles (if any get decided upon) and actually piloting. On that note, I'll reiterate that I have no problems in driving around in a Heffy B to show the support role that the hovercraft can give. Even if it ends up being a distraction so the allied mechs can clobber the target.
The trailer needs to be broken down into individual, scripted scenes, ... "pre-arranged" - shoot at the target until it's about to blow, and then film the scene of epic carnage.
Yes! Planning, planning, planning. All of us who have played for even a short amount of time can attest that any trailer that's been made thus far is the "Cliff's Notes" version of gameplay. Quite frankly, there's some travel time involved...
Voice acting ...
I agree with all of the voice acting being done post-production. With as many things as we have to align simply getting combat to look right, throwing in voice-work is a bit excessive. Once a storyboard is decided upon, we can draw up roles\lines, etc. Personally, I'd like to try for the voice-over\narrator role. That or the "Southern-accented" rocket-jockey driving a Harasser\Heffy. Though by the next section, those'd have to be IS for that to be a possibility.
Consider a narrator with a deep "Trailer Guy" voice, it is infinitely more dramatic to actually HEAR "The balance of power could shift at any moment, sending BattleMechs on the march and worlds burning" than read it.
How convenient... I have a deep voice!
throws his hat into the ringWhen're we meeting next to discuss this? Shall we start drawing up scenes on here, so we have something to discuss? Although the show shouldn't stop for one person, I've got an EMS clinical on Saturday and Sunday, so I won't be free on Friday\Saturday evenings.