Author Topic: BF3...  (Read 2876 times)

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Offline =KoS= Tripod

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Re: BF3...
« Reply #105 on: January 31, 2012, 06:16:14 PM »
It's the best when they notice it just before it hits and you see them freak out and try to sprint away just before they get nailed

Also fun when they're shooting at you and you fire a rocket at them and they don't even move like they're thinking "bitch please, that's not how you use it" just before they realize it's coming straight at them ;D

But yeah, that little addition made me never use anything other than a Engineer with an RPG-7 (or whichever version of it) because nothing else can counter just about everything well
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Offline Defender

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Re: BF3...
« Reply #106 on: January 31, 2012, 06:30:05 PM »
RPG had too much arc.
It seems BF3 kept the RPG from BC2, dropped the Carl, and made the RPG a bit more useless against aircraft.

They also ditched the tracer dart from BC2 in place of laser-guided teamwork-oriented shit that doesn't really work in practice and makes the Javelin one of the most useless rockets I've ever seen in any game ever.
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Offline Aidan

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Re: BF3...
« Reply #107 on: January 31, 2012, 07:39:28 PM »
RPG had too much arc.
It seems BF3 kept the RPG from BC2, dropped the Carl, and made the RPG a bit more useless against aircraft.

They also ditched the tracer dart from BC2 in place of laser-guided teamwork-oriented shit that doesn't really work in practice and makes the Javelin one of the most useless rockets I've ever seen in any game ever.

Defender, I will have to disagree with you here on the Javelin. If your team has strategically placed SOFLAMs in the battle zone, the Javelin can be deadly. BF3 really is a team oriented FPS. This is why I really enjoy playing this game. You can lone wolf but as a player on a team you can accomplish so much more.



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Offline Defender

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Re: BF3...
« Reply #108 on: January 31, 2012, 08:22:08 PM »
RPG had too much arc.
It seems BF3 kept the RPG from BC2, dropped the Carl, and made the RPG a bit more useless against aircraft.

They also ditched the tracer dart from BC2 in place of laser-guided teamwork-oriented shit that doesn't really work in practice and makes the Javelin one of the most useless rockets I've ever seen in any game ever.

Defender, I will have to disagree with you here on the Javelin. If your team has strategically placed SOFLAMs in the battle zone, the Javelin can be deadly. BF3 really is a team oriented FPS. This is why I really enjoy playing this game. You can lone wolf but as a player on a team you can accomplish so much more.

I see what you're saying and I agree, and commend them for having more team-oriented shit in their game. My problem comes down to the over-specialization of the Engineer, and how every rocket serves a specific purpose, and cannot by almost any means be used outside of the role they are designed for.

RPG is -only- good against vehicles and the occasional entrenched infantry.

Air (forget the name) is -only- good against aircraft, and takes a million to do any damage, let alone be lucky enough to hit the easily avoidable and low-ammo projectile.

Javelin is -only- good with a team, making it completely useless if you lack a coordinated effort, even then, having barely any ammunition even with the extra ammo perk.

All missiles basically require you to have the extra ammo and extra damage perk to make using them even worth being equipped.

This makes is so that without a team, you're gimped situationally. The game cookie-cutterizes many encounters so that you -have- to be in organized gameplay to make use of things you're forced to use. Due to how quickly the battle fluctuates from one encounter to the next, you may be prepared for one moment, but are immediately useless in another, rather than specialized for a particular encounter, yet versatile enough to rambo.

I see where they were going with it, but it really seems like a major overcompensation factor from Bad Company 2, where rockets like the CarlGustav were anti-everything weapons of massive precision, especially with the NARC Pistol turned them into pure cheese.

To me, how they went about the engineer refactoring is like seeing a spider on your wall, then burning down your house to kill it.
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Offline Mitchpate

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Re: BF3...
« Reply #109 on: January 31, 2012, 09:31:19 PM »
I used to counter-snipe sniper with the Carl.
 
Took way more skill than recon (50-cal instagibbing from 3 miles away with unlimited mortar spam), so I felt justified in my cheesewhiz anti-everything weapon.
They rage so hard when you do that too :)
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Offline eRkkituo

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Re: BF3...
« Reply #110 on: January 31, 2012, 09:49:31 PM »
I see where they were going with it, but it really seems like a major overcompensation factor from Bad Company 2, where rockets like the CarlGustav were anti-everything weapons of massive precision, especially with the NARC Pistol turned them into pure cheese.

This reminds me of the happy days when me and my friends hijacked the attacker's chopper on Isla Innocenties (I think) and flew around tracerdarting the enemy snipers, w/ one guy dropping CGs out the side.

Then we were kicked from the server by an admin who seemed to think that using tracer darts on infantry was an exploit. Oh well.

On a side note, the NS2000 w/ magnum ammo and 12-gauge slugs was an awesome anti-sniper weapon. Not only would it hit across the map, it'd do so with significantly less bullet drop than the snipers and far more punch at an equivalent range. Oh, the rage...
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Offline =KoS= Tripod

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Re: BF3...
« Reply #111 on: February 01, 2012, 12:13:52 AM »
one time I was chilling on the edge of a cliff (inches from the out of bounds zone) sniping at dudes. at one point a chopper filled with like 5 guys who were paradropping behind our lines showed up and I fired a few rounds at it. Eventually the chopper noticed and came flying straight at me, hoping to knock me off my perch. I fire and nail the pilot right in the face. the helicopter slides to a stop literally inches in front of me, and the 5 guys hop out. 2 come out of the side facing the cliff and fall to their deaths, and I get a lucky triple headshot on the other three as they all exit at exactly the same time and I fire at the first one's head (the other 2 were lined up directly behind him)

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Offline Mitchpate

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Re: BF3...
« Reply #112 on: February 01, 2012, 05:20:10 AM »
On a side note, the NS2000 w/ magnum ammo and 12-gauge slugs was an awesome anti-sniper weapon. Not only would it hit across the map, it'd do so with significantly less bullet drop than the snipers and far more punch at an equivalent range. Oh, the rage...
I lost count of how many times I've been kicked or banned for using the 870 with magnum slugs in hardcore servers.  It's a guaranteed 1 hit kill and apparently they hate that ::)
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Offline Cloudburst

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Re: BF3...
« Reply #113 on: February 01, 2012, 06:00:40 AM »
What? Everyone knows the RPG-7 in BF3 is an anti-infantry weapon. I use it all the time in Rush maps. Just spam it on the MCOM stations if you're on defense... or on offense if it might be potentially defused. Great for taking out folks hiding behind cover, too.

Also, the lack of noob-tube is disappointing. I used to take an AUG, throw down an ammo pack, and just mortar the MCOM stations down to death (note: I did this in such a way to where the enemy could not see me from the point) with the grenade launcher. Failing that, I'd just shotgun people in the face with it (I'd get headshots, too, and THAT made people RAEG!). So fun. Too bad I can't noob-tube in BF3.

(My Accuracy with the underslung grenade launcher was something like 80%)
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Offline Profane Arbiter

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Re: BF3...
« Reply #114 on: February 02, 2012, 10:25:09 PM »


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Offline Mitchpate

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Re: BF3...
« Reply #115 on: February 02, 2012, 10:56:47 PM »
It's funny, in CoD the rocket launcher struggles to hit a stationary target 10 feet away and in BFBC2/BF3 you can hit a moving target 200m away.

I guess CoD "balanced" it.
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Re: BF3...
« Reply #116 on: February 20, 2012, 05:07:51 AM »
So a friend of mine convinced me to buy this game, and I have to say it has painfully reminded me of why I never waste my money on anything with the EA logo on it.  I bought a physical copy of the game in an attempt to avoid the 4 hour download I'd have to endure had I bought directly off of origin, but my attempt was in vain.  The installer would not run, so I ended up typing in my CD key into origin and having to wait four hours to download this piece of shit anyways. 

Four hours later, the download is complete and everything up to date, so I fire it up and give the campaign mode a try.  I get through the first few missions no prob and I'm enjoying myself.  The game is running smoothly and I'm not having any problems at all until I try the multiplayer.  The difference was like night and day.  Suddenly my FPS has gone to garbage and my movements which were fluid and smooth in single player are now so rough and choppy in multiplayer that I can hardly aim the fapping weapon.  I thought it might've been just because I was playing on a large map, so I found a smaller one and the problems persisted.  Even after I turned all of the graphical settings down to the bare minimum it still runs like shit. 

My computer is no slouch, it is only a year and a half old and runs Skyrim and Tribes Ascend on high settings without any problems, so what the hell is causing this shitty performance?  I want to like the game, and I already spent the damned money on it.

http://www.newegg.com/Product/Product.aspx?Item=N82E16834127117

EDIT:  My laptop has a different hard drive than the one listed, not that I think it makes any difference.  The hard drive I've got now is 7200rpm.
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Offline Mitchpate

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Re: BF3...
« Reply #117 on: February 20, 2012, 06:45:40 AM »
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Re: BF3...
« Reply #118 on: February 20, 2012, 08:04:33 AM »
Care to elaborate?
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Offline Mitchpate

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Re: BF3...
« Reply #119 on: February 20, 2012, 08:06:32 AM »
BF3 requires alot more CPU power than that processor can provide on the stock settings.  Intel lists the max turbo on that as 2.93 GHz.  Go into your BIOS settings and crank the turbo up as high as it'll go.
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