RPG had too much arc.
It seems BF3 kept the RPG from BC2, dropped the Carl, and made the RPG a bit more useless against aircraft.
They also ditched the tracer dart from BC2 in place of laser-guided teamwork-oriented shit that doesn't really work in practice and makes the Javelin one of the most useless rockets I've ever seen in any game ever.
Defender, I will have to disagree with you here on the Javelin. If your team has strategically placed SOFLAMs in the battle zone, the Javelin can be deadly. BF3 really is a team oriented FPS. This is why I really enjoy playing this game. You can lone wolf but as a player on a team you can accomplish so much more.
I see what you're saying and I agree, and commend them for having more team-oriented shit in their game. My problem comes down to the over-specialization of the Engineer, and how every rocket serves a specific purpose, and cannot by almost any means be used outside of the role they are designed for.
RPG is -only- good against vehicles and the occasional entrenched infantry.
Air (forget the name) is -only- good against aircraft, and takes a million to do any damage, let alone be lucky enough to hit the easily avoidable and low-ammo projectile.
Javelin is -only- good with a team, making it completely useless if you lack a coordinated effort, even then, having barely any ammunition even with the extra ammo perk.
All missiles basically require you to have the extra ammo and extra damage perk to make using them even worth being equipped.
This makes is so that without a team, you're gimped situationally. The game cookie-cutterizes many encounters so that you -have- to be in organized gameplay to make use of things you're forced to use. Due to how quickly the battle fluctuates from one encounter to the next, you may be prepared for one moment, but are immediately useless in another, rather than specialized for a particular encounter, yet versatile enough to rambo.
I see where they were going with it, but it really seems like a major overcompensation factor from Bad Company 2, where rockets like the CarlGustav were anti-everything weapons of massive precision, especially with the NARC Pistol turned them into pure cheese.
To me, how they went about the engineer refactoring is like seeing a spider on your wall, then burning down your house to kill it.