Author Topic: Osiris & Owens D and E variants  (Read 992 times)

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Offline =KoS= Saber15

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Osiris & Owens D and E variants
« on: November 04, 2011, 03:13:03 PM »
Both of these mechs are lacking their proper six variants, and thus, they need more love.

Osiris D:

2xMRM-10 - Arms
1xNARC - Nose (like the Mgun on the Osiris Prime)
Buffed armor
1 free ton
1 dual heatsink
MASC

Heavy hunter. Get a pair of these or one and a Raven D, and use it to hunt down slow mechs and tanks. Not much self defense on them, but the MASC allows them to get keep enemies out of their minimum range.


Osiris E:

1xLight Gauss Rifle
2xSmall Beam laser
BHP
GECM
MASC
1 free ton
Low-ish armor.

Rage inducing sniper, which is hard to detect, hard to catch, and will know where you are. Pathetic at close range combat, but god help you if a pair finds you out in the middle of Deathvalley.

Owens D
2xSRM-6
3xFlamer
Heatsinks
MASC

The Owens' B bigger, meaner brother. Pathetic at attacking fast movers, but it'll do tremendous damage against slow-movers and battlearmor.

Owens E
2xMedium X-pulse laser
3xSmall X-pulse laser
MASC
Lots of heatsinks
BAP

The Owens' response to the Uller C. Faster and harder to hit, and equipped with some sensors, but harder to accurately do damage with when on the move.

Post yours!

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Online Xesle

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Re: Osiris & Owens D and E variants
« Reply #1 on: November 04, 2011, 03:59:10 PM »
Wtb owens with mrm 20s and catapult with mxpl and srm/ssrm.
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Offline Waffnuffly

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Re: Osiris & Owens D and E variants
« Reply #2 on: November 04, 2011, 04:36:09 PM »
Both of these mechs are lacking their proper six variants, and thus, they need more love.

Osiris D:

2xMRM-10 - Arms
1xNARC - Nose (like the Mgun on the Osiris Prime)
Buffed armor
1 free ton
1 dual heatsink
MASC

Crap armor or not, this is an Osiris I'd actually use. NARC + MRM = glorious. Well, at least for tearing up Partisans.

Those other variants sound great too! I'm a huge fan of Lights but hate Ullers and most Pumas and Cougars, so more Owens variants and some actually-decent Osiris variants would be very welcome. As it is now, the lights I use most are Ravens.

Offline =KoS= Eldragon

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Re: Osiris & Owens D and E variants
« Reply #3 on: November 04, 2011, 05:30:23 PM »
Those are two Osi variants I would actually use!

Online Spooky

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Re: Osiris & Owens D and E variants
« Reply #4 on: November 04, 2011, 06:16:26 PM »
Both of these mechs are lacking their proper six variants, and thus, they need more love.

Osiris D:

2xMRM-10 - Arms
1xNARC - Nose (like the Mgun on the Osiris Prime)
Buffed armor
1 free ton
1 dual heatsink
MASC

Crap armor or not, this is an Osiris I'd actually use. NARC + MRM = glorious. Well, at least for tearing up Partisans.

Not that it would'nt be awesome usually, but isn't the combination of NARCs and MRMs broken currently?

Offline =KoS= Saber15

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Re: Osiris & Owens D and E variants
« Reply #5 on: November 04, 2011, 06:17:36 PM »

Not that it would'nt be awesome usually, but isn't the combination of NARCs and MRMs broken currently?
MRMs follow NARCs fine most of the time.

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Online Spooky

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Re: Osiris & Owens D and E variants
« Reply #6 on: November 04, 2011, 06:21:46 PM »
idk, lately every time an allied NARC was active in my vicinity while fielding an MRM machine, the MRMs would always fly straight ahead along their initial (pyramidal) trajectories, regardless of where I aim afterward and whether my radar was active or passive.

Offline Bobby

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Re: Osiris & Owens D and E variants
« Reply #7 on: November 04, 2011, 06:31:44 PM »
I'd like to have these additional variants as well.

Offline =KoS= Eldragon

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Re: Osiris & Owens D and E variants
« Reply #8 on: November 04, 2011, 06:35:15 PM »
idk, lately every time an allied NARC was active in my vicinity while fielding an MRM machine, the MRMs would always fly straight ahead along their initial (pyramidal) trajectories, regardless of where I aim afterward and whether my radar was active or passive.

You need to aiming at the NARCed target at the moment of firing the MRMs. Unless it broke in 5.2 or 5.3 (have not tried it in a week or two) it should work.

Online Spooky

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Re: Osiris & Owens D and E variants
« Reply #9 on: November 04, 2011, 06:49:18 PM »
You need to aiming at the NARCed target at the moment of firing the MRMs. Unless it broke in 5.2 or 5.3 (have not tried it in a week or two) it should work.

Well, even if I am not aiming at the NARCed target, surely the MRMs should not behave that way.

Offline Waffnuffly

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Re: Osiris & Owens D and E variants
« Reply #10 on: November 04, 2011, 07:31:30 PM »
I've seen what Spooky is talking about, but I've also gotten them to home in a tight cluster, too. The key is to fire the MRMs as you would normally, but from closer to max range. The missiles may start out spead, but sometimes will "snap" into a homing cluster and then all manage to hit.

Sometimes I think the server or something gets overwhelmed by the sheer number of objects it has to track, especially the 2x MRM40 Catapult, and some of the missiles lose track of the NARC beacon permanently. However, sometimes they all work perfectly immediately, and sometimes they take a second to start tracking the beacon. I've seen the delayed tracking quite often when flying the Hawkmoth F and shooting at NARC'd targets.

It seems that not having line-of-sight to the beacon totally breaks them, but that is kinda understandable since MRMs don't turn fast enough anyway. Fire them as you do normally, but from a little further away, and watch your bee swarm of explosive death converge on a single point.

I've never seen MRMs spread out when firing them passively, though. They only do that when radar is active and an unreachable NARC (including those >650M away) or TAG is present (or some jerk pops the TAG just once and screws up the whole missile formation :P ).

Offline NSallaNuto

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Re: Osiris & Owens D and E variants
« Reply #11 on: November 04, 2011, 09:32:02 PM »
Excellent variants, I especially like the Owens with SRMs and flamers.

Would an Owens variant with 2 DSRM6 be possible under the MWLL build rules? may be with a couple of small lasers as backup, that would be a great mech for late joiners.

Offline Deathmancer

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Re: Osiris & Owens D and E variants
« Reply #12 on: November 05, 2011, 11:08:27 PM »
I like allot of those especially the 3 flamer 2 srm Owens that is very good but i would do your Owens E differently..


Owens E
7xSmall X-pulse laser. ........ Or 9 Small X pulse lasers depending on if the Owens can hold 6 on the arms using the tri mount and 3 in the torso.

MASC
Lots of heatsinks

come on people you know you want a red x laser boat!

Offline CHHš Aurailius

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Re: Osiris & Owens D and E variants
« Reply #13 on: November 05, 2011, 11:27:30 PM »
Excellent variants, I especially like the Owens with SRMs and flamers.

Would an Owens variant with 2 DSRM6 be possible under the MWLL build rules? may be with a couple of small lasers as backup, that would be a great mech for late joiners.

No.

Online Spooky

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Re: Osiris & Owens D and E variants
« Reply #14 on: November 06, 2011, 02:25:00 AM »
Today I had a game, where someone was NARCing and I happen to be in an MRM asset. I was doing some tests everytime there was a NARC in my vicinity. No matter where I looked (except vaguely in the direction of NARCed unit sometimes) and no matter whether my radar was active or passive, the MRMs were completely useless every time.

I always thought this was well known, I guess I should make a proper bug report about it.