Author Topic: TSA_Outpost  (Read 898 times)

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Offline RDL_Vitos

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TSA_Outpost
« on: November 06, 2011, 12:56:12 PM »
I represent my new map.  Cold  moon with crystals and a heap of the thrown technics.

 There is a surprise - who will find the second dropship?  :)

download mwllmaps.com

Offline Romeox

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Re: TSA_Outpost
« Reply #1 on: November 06, 2011, 01:00:06 PM »
good work : D

Offline RDL_Vitos

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Re: TSA_Outpost
« Reply #2 on: November 06, 2011, 01:51:52 PM »
At once I will tell base in the map center - for scenery. Who will win (a clan or sphere), that and is evacuated on dropship.  After all this place is fast will be subjected orbital bombardment

The history for a map is written on the loading screen.
« Last Edit: November 06, 2011, 02:21:16 PM by RDL_Vitos »

Offline «Çß§» Trooper_Thorn

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Re: TSA_Outpost
« Reply #3 on: November 06, 2011, 07:05:53 PM »
I have seen this map the other day and noticed that some of the enviromentals is inside the mech's cockpit also and that there was some problems with the mechbay visuals perhaps it was that the map was being play tested but that is just what I noticed when in observer mode.

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Offline RDL_Vitos

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Re: TSA_Outpost
« Reply #4 on: November 08, 2011, 06:31:54 AM »
Quote
problems with the mechbay visuals
   -   What for problems? (Show a screenshot) I nothing didn't notice in the course of check

Quote
enviromentals is inside the mech's cockpit
-  The frozen screen? - And should be.

Offline «Çß§» Trooper_Thorn

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Re: TSA_Outpost
« Reply #5 on: November 09, 2011, 04:28:18 PM »
Quote
problems with the mechbay visuals
   -   What for problems? (Show a screenshot) I nothing didn't notice in the course of check

Quote
enviromentals is inside the mech's cockpit
-  The frozen screen? - And should be.

I played the map last night on Huntress, the frozen windscreen is ok it was not what I was talking about I have no problem with that, what I was referring to inside the mech cockpit I was still getting the grey particulate that is in the air. I will grab screen shots next time I am on the map. What I was talking about in the mech bays sometimes you can see through the walls or the bays have rendering problems. I will also try to get screen shots for you. Now my processor is an I-7, 3.2 in overclock I have 12gig of on-board ram, running windows 7 pro 64bit and twin 5770 ATI 1 gig each video cards in Crossfire X. So it is not on my end I also run MWLL on full high settings at a video rate of 62-68 fps. Personally, I really like the visuals on the map this is another great map and wondrous visuals such as the space station and the other planets and the atmospheric effects. Vitos this map requires some minor tweaking that is all.

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Offline RDL_Vitos

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Re: TSA_Outpost
« Reply #6 on: November 09, 2011, 05:58:35 PM »
Good. Thanks for responses. I will look at your screenshots.

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Re: TSA_Outpost
« Reply #7 on: November 09, 2011, 06:46:14 PM »
I played it last night too for the first time, and it was an LRM & Arrow Campfest the likes of which I've never seen before.  I played Clan I think (spawned on the east side of the map), and all the IS team did was sit on a massive hill formation near their base the entire game lobbing indirect fire.  It wasn't very much fun.

I'm not sure I understand the point of having the central outpost if it is not even capturable and you cannot repair, rearm, or purchase assets there.  After the first few minutes of the game, hardly anyone bothered going inside the outpost and all of the camping was taking place to the south and west of it. 

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Offline AlfalphaCat

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Re: TSA_Outpost
« Reply #8 on: November 09, 2011, 11:02:33 PM »
I played it last night too for the first time, and it was an LRM & Arrow Campfest the likes of which I've never seen before.  I played Clan I think (spawned on the east side of the map), and all the IS team did was sit on a massive hill formation near their base the entire game lobbing indirect fire.  It wasn't very much fun.

I'm not sure I understand the point of having the central outpost if it is not even capturable and you cannot repair, rearm, or purchase assets there.  After the first few minutes of the game, hardly anyone bothered going inside the outpost and all of the camping was taking place to the south and west of it.

He probably means to make a TC version, but making it TSA first is always a good idea, to get the kinks out before delving into the TC stuff.   :)

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Offline RDL_Vitos

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Re: TSA_Outpost
« Reply #9 on: November 09, 2011, 11:45:47 PM »
Central outpost - simply beautiful decoration and not capturable (While it is a mode TSA). But behind buildings on an advanced post it is possible to hide.
And if the enemy has sat down on positions it is necessary to bypass it ---->

 --- > 


Or simply for example  to take 3 demolishers and to break off all in cabbage! (On slices)  ;D

Offline ~SJ~ Blhurr

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Re: TSA_Outpost
« Reply #10 on: November 11, 2011, 03:17:01 PM »
I like the layout and the feel of the map. Nice work.  Can't wait to play on it.
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Offline CGB [Duffanichta]

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Re: TSA_Outpost
« Reply #11 on: November 11, 2011, 10:03:10 PM »
I like the map very much and love your skybox!

Not sure if i like the gray minimap marker for the base. Since the base has no function.
- If it had neutral repbays/buyzones it would make much more sense to set a neutral marker.

But you did a good job in general, like the frozen lake ^^

Offline d3jake

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Re: TSA_Outpost
« Reply #12 on: November 13, 2011, 09:59:36 PM »
I got a chance to play this last night, and I really enjoyed it. I generally played as one of the vehicles, but that's due to my possessed throttle than anything in the map.

My computer is vastly underpowered, but I love the scenery; both the terrain is nice, along with the eye-candy in the sky. When I noticed the close planet for the first time, I just sorta sat there for a few seconds thinking "...COOL!"

I think I got lucky in the game I was in; the teams looked to be really balanced, and there didn't seem to be any boating that wasn't discouraged in short-order. It also didn't hurt that we had a couple of BAs that were 2v1'ing on Novacats... This is most certainly a map that I'd love to play once I get my new computer built, so I can take further advantage of the beautiful surroundings.

It never really came up, but I don't think that boating would be too much of a problem long-range unless one of the teams sits close to their base. The map seems to have two main "channels" that would allow a small group to flank anyone boating\pop-tarting on a hill. Once you slap around someone who's trying to do either of those, they tend to get discouraged.

Overall: I love the map, and I'll certainly look for servers running it.

Offline d3jake

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Re: TSA_Outpost
« Reply #13 on: December 13, 2011, 12:52:21 AM »
After some more playtime, I've come up with some more comments on this map:

Firstly, I've found that missile, and especially ArrowIV-boating isn't really a problem. It's not hard to sneak a few light units in to the backside of the hill that an Arrow-pult is hiding on.

Additionally, after running around as a BA, I've found that some of the buildings in the base (namely the western-most border, and the buildings near the communications dish (the really tall one)) that have a few troubles with clipping through walls. If I fall though a building I'll typically dash out, though it's annoying while trying to dodge enemy mech fire trying to fry me like a fly in a Flamer. I have no idea how maps are contructed, or how much is a WIP vs. work it would take to fix it, but I've been climbing up and down those buildings and finding these random patches. If you'd like details of which buildings they are, I can go running around in the map looking and report back.

Offline RDL_Vitos

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Re: TSA_Outpost
« Reply #14 on: December 13, 2011, 04:50:57 AM »
After some more playtime, I've come up with some more comments on this map:

Firstly, I've found that missile, and especially ArrowIV-boating isn't really a problem. It's not hard to sneak a few light units in to the backside of the hill that an Arrow-pult is hiding on.

Additionally, after running around as a BA, I've found that some of the buildings in the base (namely the western-most border, and the buildings near the communications dish (the really tall one)) that have a few troubles with clipping through walls. If I fall though a building I'll typically dash out, though it's annoying while trying to dodge enemy mech fire trying to fry me like a fly in a Flamer. I have no idea how maps are contructed, or how much is a WIP vs. work it would take to fix it, but I've been climbing up and down those buildings and finding these random patches. If you'd like details of which buildings they are, I can go running around in the map looking and report back.
Show pictures please and I will look