Author Topic: Repairbay killing  (Read 2609 times)

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Online Spooky

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Re: Repairbay killing
« Reply #30 on: November 07, 2011, 09:25:19 PM »
So what you are saying is that in real warfare you would go around shooting defenseless people?
Last time I checked real warfare has rules of engagement, and unless I'm mistaken you dont go around shooting defenseless people.
If it were real warfare and you did that you would likely get shot on sight by anyone, even your own allies.

Are you actually listening to or rather reading the things you post here? You are saying, that in real warfare, you should let the enemy repair their assets, so that they can possibly kill you next time. In what weird way does this make sense to you?

I am sorry, that it's getting more offensive, but your posts are getting a bit too ludicrous. Or are you role playing as a Clanner right now? This would be the only thing where this would make only remotely more sense, in the BattleTech universe at least. Since defeating an enemy with actually double, triple or quadruple more armor or tonnage (when considering a repair or repairs in between) is undoubtedly more glorious, when lacking any repairs yourself.
« Last Edit: November 07, 2011, 09:30:48 PM by Spooky »

Offline Waffnuffly

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Re: Repairbay killing
« Reply #31 on: November 07, 2011, 09:46:27 PM »

So what you are saying is that in real warfare you would go around shooting defenseless people?
Last time I checked real warfare has rules of engagement, and unless I'm mistaken you dont go around shooting defenseless people.
If it were real warfare and you did that you would likely get shot on sight by anyone, even your own allies.

A guy in a goddamn Demolisher (or ANY vehicle in MWLL) is not defenseless, powered down or not. Sorry, you're reeeeeally reaching here.

Offline (TLL)CapperDeluxe

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Re: Repairbay killing
« Reply #32 on: November 07, 2011, 09:59:29 PM »
rule #1 of warfare, hit them when their pants are down

Heaven forbid we treat it like actual warfare and play to win. Might hurt someone's feelings.

So what you are saying is that in real warfare you would go around shooting defenseless people?
Last time I checked real warfare has rules of engagement, and unless I'm mistaken you dont go around shooting defenseless people.
If it were real warfare and you did that you would likely get shot on sight by anyone, even your own allies.

I don't think you understand how real warfare works then.  If an enemy is reloading or polishing his gun in between times he's shooting at you or your friends I do believe it is your duty to shoot him before he can shoot at you or your friends some more (unless he surrenders first).
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Offline xInVicTuSx

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Re: Repairbay killing
« Reply #33 on: November 07, 2011, 10:12:10 PM »
Make sure the area is clear before you repair in the field?

If you're getting killed in your main base hanger you may have a problem... but if this is TC and you're repairing at capturable bases or if its SA and you're repairing at the center gantry, it's both your and your team's responsibility to make sure its safe enough to repair before you do so.

The alternative was repair tanking, which was retarded.

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Offline Gouty

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Re: Repairbay killing
« Reply #34 on: November 07, 2011, 10:16:13 PM »
rule #1 of warfare, hit them when their pants are down

Heaven forbid we treat it like actual warfare and play to win. Might hurt someone's feelings.

So what you are saying is that in real warfare you would go around shooting defenseless people?
Last time I checked real warfare has rules of engagement, and unless I'm mistaken you dont go around shooting defenseless people.
If it were real warfare and you did that you would likely get shot on sight by anyone, even your own allies.

I don't think you understand how real warfare works then.  If an enemy is reloading or polishing his gun in between times he's shooting at you or your friends I do believe it is your duty to shoot him before he can shoot at you or your friends some more (unless he surrenders first).
Or put it another way:

If you were in a battle, in a large high value target like a vehicle, and damaged, would you repair in an open area where you were venerable to attack, or retreat to a safe position?

I certainly wouldn't expect someone who you have been shooting to let up on you so that you can repair and have more of a chance of killing him

I think your examples that you are giving are trying to invoke some sort of unarmed, wounded soldier, and I am sure in "real" warfare people would be reluctant to eliminate someone that is unable to fight back (infact you shouldn't, you should send them home so that they drain the enemy's resources!) but this is like a wounded soldier that at any moment could spring back up with a full magazine and fill you full of holes!
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If you take this seriously, you're some kind of mouth-breathing fappwit that shouldn't have survived infancy.

Offline [IPA] Thalamus

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Re: Repairbay killing
« Reply #35 on: November 07, 2011, 10:32:43 PM »
Um I'd be pleased if we would not try to mix real war with computer games.



I think many people have had their share of losing family members, seen heads cut off and picking up body parts from the street.


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Offline Q

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Re: Repairbay killing
« Reply #36 on: November 07, 2011, 10:35:50 PM »
Since defeating an enemy with actually double, triple or quadruple more armor or tonnage (when considering a repair or repairs in between) is undoubtedly more glorious, when lacking any repairs yourself.

I rofl'd.  In real life.

Ok not the rolling on floor part.

Offline [CG]Anastasius Focht

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Re: Repairbay killing
« Reply #37 on: November 07, 2011, 10:39:38 PM »
None the less there is precedent for battlefield chivalry

The red baron was reported to have broken off engagements with pilots whose guns had jammed

and

Quote
The Kell Hounds were completely outnumbered, and could do nothing to escape the death that was coming for them. Just as Yorinaga Kurita moved his forces in for the final attack, Morgan Kell marched his Archer out into the front lines, and slowly recounted his lineage in Japanese. He was challenging anyone in the Second Sword of Light to single combat, but everyone knew that only one man would answer. Yorinaga Kuirta walked his Warhammer out into the field, recounted his lineage, and the battle was joined. And as the battle begun, none of Yorinaga's weapons could hit Morgan! He missed again and again, unable to even touch Morgan's Archer. After a fierce battle, Morgan made his Archer bow to the Warhammer, and Yorinaga knew he was bested.

I guess at the end of the day its up to the individual, you may see on the field or not.

But i dont think anyone has a right to expect it
You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

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Offline xDeityx

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Re: Repairbay killing
« Reply #38 on: November 07, 2011, 10:49:04 PM »
Scrub making scrub post because people aren't adhering to his make-believe rules of scrub engagement.  Nothing new here.

Video games would make a lot more sense to people if everyone played to win.  The only rules that should exist are the ones that are hard-coded into a game.  If you have to make up arbitrary rules then you aren't playing a good game and should probably move to one that more suits your taste instead of trying to artificially alter the one you are currently playing.
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Online Spooky

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Re: Repairbay killing
« Reply #39 on: November 07, 2011, 10:59:30 PM »
Scrub making scrub post because people aren't adhering to his make-believe rules of scrub engagement.

Imho his behavior or his views do not warrant an asshole post like that.

Offline Eviticus

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Re: Repairbay killing
« Reply #40 on: November 07, 2011, 11:00:08 PM »
So what you are saying is that in real warfare you would go around shooting defenseless people?
Last time I checked real warfare has rules of engagement, and unless I'm mistaken you dont go around shooting defenseless people.
If it were real warfare and you did that you would likely get shot on sight by anyone, even your own allies.

I know others have replied to this already so it hardly needs restating, but it was a response to my post so I will post back.

Dragonlord, I am being serious here for a moment. Do you honestly believe someone who I was just in a shooting match with who begins to retreat is suddenly a defenseless enemy worthy of being let go? Or that someone in their base is a non combatant? So by that reasoning in the history of war no bases shall ever be attacked and the moment someone turns their back to me I should treat them as a civilian? Is that what you're saying? Granted I am not one of the memebers here with Military experince so I cannot comment on specifics of rules of engagement in practice or principle. But I've seen my fair share of war footage over the last century. Whether or not it -should- be done, it -is- done by every side.

The Mid East is essentially defenseless against the US's aircraft carriers and cruise missiles. Should we remove those and give our soldiers AK-47's and old Russian tanks and rocket launchers to make things more fair?

Offline Q

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Re: Repairbay killing
« Reply #41 on: November 07, 2011, 11:00:36 PM »
Your ability to mesh harsh labeling (first part) with reasonable wisdom (the latter part) is impressive, Diety. ;) 

That being said I have to agree that players should expect no quarter given, and should you give some to  not expect it in return.  We should be happy that our video games allow us to get revenge on past transgressors. ;D

Offline [CG]Anastasius Focht

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Re: Repairbay killing
« Reply #42 on: November 07, 2011, 11:27:20 PM »
Letting someone repair is also a display of skill, its a bit like a TOP

Quote
Each candidate faces three of the experienced warriors, who attack one at a time. If a candidate attacks any of the warriors assigned to another cadet, they are free to return fire, and the combat becomes a general melee. To pass the trial, a candidate must defeat at least one of his opponents. If he does so, he becomes a warrior and enters active service. Defeat of two opponents earns the rank of Star Commander. Defeat of three, a rare accomplishment, ranks the candidate as a Star Captain.


http://www.gamesnet.org/Spoint/clan_info/trials.htm

If you can let an opponent repair and still defeat him then you have shown great skill



But again i think the question should chivalry be practised is summed up below

Quote
The Clans are a warrior-dominated culture, stressing honor in combat. Nearly all important political positions are occupied by warriors and often require trials of combat.

Clan warriors abide by a code of honor called Zellbrigen, which is comparable to chivalry or bushido. Zellbrigen emphasizes fair combat between opponents and never "ganging up" on outnumbered or outgunned enemies. It is common for commanding officers of opposing Clans to send each other data on all their warriors before a battle. Targeting civilians, resources, or infrastructure is forbidden. Certain weapons, such as land mines or stealth-equipped Battlemechs, are also considered dishonorable. Zellbrigen was created in the early days of the Clans, when resources on newly-colonized planets were scarce. By structuring combat, the Clans aimed to minimize the death and destruction of warfare and avoiding the waste of lives and resources.

The Clans' adherence to Zellbrigen put them at a disadvantage when invading the Inner Sphere, whose warriors did not abide by such codes. Despite the Clans' superior military technology, the Inner Sphere's "dishonorable" tactics ultimately led to the invasion's failure. After the invasion, some Clans decided that Inner Sphere warriors should not be fought according to Zellbrigen.


Yes its part of BT lore, but its not always a good idea
« Last Edit: November 07, 2011, 11:53:57 PM by [CG]Anastasius Focht »
You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

http://www.sarna.net/wiki/Anastasius_Focht

Offline Artemis Dragmire

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Re: Repairbay killing
« Reply #43 on: November 08, 2011, 03:44:31 AM »
Clan 'honor' and 'chivalry' has always made me laugh.

I'll bring 4 friends to your 1v1. Then we'll leg you, shoot you in the back, and kill you while you're repairing.

Oh, and we'll eject if we get too damaged too. Death for honor and glory can kiss my ass.

Offline [CW]Aresye

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Re: Repairbay killing
« Reply #44 on: November 08, 2011, 05:04:15 AM »
Quote
Here is my feeling on the matter: The base turrets are there for a reason, and its all the protection you should expect.

Except some maps (aka Sandblasted) don't have runway defenses, allowing an LBX-20 packing mech to kill every air asset as it spawns while the dedicated ASF pilots plead to their teammates to spend 5min to come take care of it.

It would be the equivalent of a mech standing at a main base with no base defenses that can instagib every mech as it spawns.