Author Topic: Alternate LRMs fire mode  (Read 2888 times)

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Offline NSallaNuto

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Alternate LRMs fire mode
« on: November 08, 2011, 09:14:02 PM »
I think that a way to make LRMs more interesting without turning the game in a LRM camping fest again could be to give them an alternate fire mode, the current mode would be retained.

What about an indirect map-assisted fire mode. The pilot would select a location on the MAP and then dumb fire the LRMs, the missiles would rain in the area around the selected point flying a very high trajectory, the impact would be rain-like. Controls to trim the desired spread would be great too, for example the area could be selectable between 10 and 50 meters radius, density would be decreasing from the center, giving missiles a little more splash damage would help make the weapon more "saturating".

This mode would not require line of sight but damage would be moderate/low, enough to discourage camping behind a rock. Imagine using such a system together with a C3 mech transmitting the position of candidate targets.

Offline Kelmola

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Re: Alternate LRMs fire mode
« Reply #1 on: November 08, 2011, 09:26:34 PM »
Yes please. This would finally give LRM's the same capabilities as in CBT.

Offline Wraythe

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Re: Alternate LRMs fire mode
« Reply #2 on: November 08, 2011, 10:07:39 PM »
Just do a search on this. You will fine numerous threads already regarding this topic. (I sure did) None have gotten much positive reaction from the devs in spite of the large support the community has given it.

Offline IG142

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Re: Alternate LRMs fire mode
« Reply #3 on: November 08, 2011, 10:48:23 PM »
There's been discussion on this sort of thing for a while. Personally I very much like the idea.

Just do a search on this. You will fine numerous threads already regarding this topic. (I sure did) None have gotten much positive reaction from the devs in spite of the large support the community has given it.
The direct firemode is not going to happen. The lrms are by design not effective within 300m range. The other bombardement firemode is a good idea and needs to be looked at.

There's some positive reaction.
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Offline -SM-SUCKER

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Re: Alternate LRMs fire mode
« Reply #4 on: November 08, 2011, 11:54:51 PM »
+1 for Decent Shield blob.

The suggestion has been suggested before... but I would like it none the less.

Offline Shani

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Re: Alternate LRMs fire mode
« Reply #5 on: November 09, 2011, 03:31:48 PM »
Kind of cool, it could work the same way as the LongTom fire mode.

Offline Deathbane

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Re: Alternate LRMs fire mode
« Reply #6 on: November 09, 2011, 06:24:53 PM »
As far as artillery lrms go, i think its a pretty bad idea. LRMs dont do enough damage for them to be effective in that firing mode, and if they were buffed theyd rape in normal curved fire mode.

Id like to be able to toggle between direct straight forward firing lrms and our current curved LRMS. With the direct fire lrms having worse turning ability, that way we could finally solve the LRM debate.

That is of course, my own personal preference.
« Last Edit: November 09, 2011, 06:58:23 PM by Deathbane »


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Offline Vlaad

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Re: Alternate LRMs fire mode
« Reply #7 on: November 09, 2011, 06:51:06 PM »
Id like to be able to toggle between direct straight forward firing lrms and our current curved LRMS. With the direct fire lrms having worse turning ability, that way we could finally solve the LRM debate.

^ *Nods* This.
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Offline NSallaNuto

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Re: Alternate LRMs fire mode
« Reply #8 on: November 09, 2011, 09:21:06 PM »
LRMs dont do enough damage for them to be effective in that firing mode

It depends on what you mean for "effective", it would not about damage or kills but about annoy and discourage camping,  I would see definitely a lot of uses for it (and BTW, used with minimum spread on a target standing still, it would be high damage too).

It would be a tactical weapon.

Offline whatever

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Re: Alternate LRMs fire mode
« Reply #9 on: November 10, 2011, 01:45:04 AM »
how about this as an idea: if you aim up 45 degrees the lrms go into long range fire mode so you would lock on to a target get tone then aim up +45 degrees, if the torso is aimed more in a direct fire mode the missles act like dumbfire mrms (with the lesser damage per lrm missle) one diffrence if within the minimum range more missles do not arm and bounce off the target...still some missles will lock and cause damage with extreem close firing would have the effect most missles would bounce off and the couple that would detonate would also cause splash damage..also clan lrm's would not have the minimuim range (still the lrms would be dumb fire in direct fire mode also the risk of splash damage)
« Last Edit: November 10, 2011, 01:59:46 AM by whatever »
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Offline =KoS= Tripod

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Re: Alternate LRMs fire mode
« Reply #10 on: November 10, 2011, 02:14:58 AM »
Id like to be able to toggle between direct straight forward firing lrms and our current curved LRMS. With the direct fire lrms having worse turning ability, that way we could finally solve the LRM debate.

^ *Nods* This.
this as well, with clan ones obviously not having the turning penalty (I'm pretty sure they already shrunk the massive 50% off weight compared to IS LRMs thing to 75% anyway)
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Offline CGB [CoffiNail]

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Re: Alternate LRMs fire mode
« Reply #11 on: November 12, 2011, 05:00:36 PM »
Id like to be able to toggle between direct straight forward firing lrms and our current curved LRMS. With the direct fire lrms having worse turning ability, that way we could finally solve the LRM debate.

^ *Nods* This.
this as well, with clan ones obviously not having the turning penalty (I'm pretty sure they already shrunk the massive 50% off weight compared to IS LRMs thing to 75% anyway)
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Offline Brainwright

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Re: Alternate LRMs fire mode
« Reply #12 on: November 12, 2011, 05:30:22 PM »
As far as artillery lrms go, i think its a pretty bad idea. LRMs dont do enough damage for them to be effective in that firing mode, and if they were buffed theyd rape in normal curved fire mode.

Id like to be able to toggle between direct straight forward firing lrms and our current curved LRMS. With the direct fire lrms having worse turning ability, that way we could finally solve the LRM debate.

That is of course, my own personal preference.

I don't think either mode is really ideal.  I'd want LRMs to fire in a spread determined at launch, with the lock-on being a way of getting around the clunkiness of pointing at terrain.
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Offline Frostiken

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Re: Alternate LRMs fire mode
« Reply #13 on: November 13, 2011, 12:31:48 AM »
As long as it means Clan LRMs are no longer piles of craptastic fail shoehorned into retarded 'support' roles, I'm cool with it.

CLAN NEEDS ITS MRMS BACK ALREADY.

Offline NSallaNuto

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Re: Alternate LRMs fire mode
« Reply #14 on: November 13, 2011, 09:34:31 AM »
I like the idea of a direct fire mode too.

What about giving Clan LRMs an MRM-like alternate mode (unguided, direct, MRM-like spread) and IS LRMs the mentioned indirect bombardment mode?

This would be in line with IS and Clans style, honor-less spheroid tactics and aggressive clan tactics.

Normal LRMs would still suck by design but the weapon would have an enhanced role.