Man, a lot of points being made all over the place. Lets see if I can keep some sort of order to my post

1. Indirect fire mode for LRMs.Not sure how this would be implemented... Sure changing the angle that they leave the launcher would be pretty simple, but how would you switch between weapon modes (link it to Active/Passive radar? or worse, adding another mode to weapons groups). How would you target a location on the map? Besides, if the Devs
did add this later feature, everyone will be complaining that you cannot target Longtoms that way. I'd like to see the location where my last Longtom shell impacted on the minimap as well, but I highly doubt that it will ever be added. Minimap targeted artillery would probably be game breaking and would only lead to more camping...
There was also a point made about, due to the low damage per missile and the inaccuracy of indirect fire weapons, the indirect fire LRMs would either be useless
or if the damage were increased they would become overpowered during normal use. I think this is a valid point and should be taken into consideration.
Indirect fire LRMs, even with their current low damage would be
very useful in flussing out BA possitions from a safe distance. I'm surprised that nobody has seen this potential use yet...
2. CLRM direct/non-arching fire.This would be a nice feature, but it does blur the line a bit between the other missile systems, imo (even if that is how the clans would/did use them). Every missile would be capable of firing straight and it could make it harder for a noob like me to figure out what I'm fighting against.

Also, I think the point about the risk of overpowering one of the modes damage is valid for this as well. LRMs do enough damage that to use them in close combat would be overpowered and would make SRMs and MRMs less attractive, imo.
3. LAMS with ATMs and in generalI'm interested to see how the Devs rework the LAMS. I personally avoid using ATMs in game because, with their current ammo and salvo size limits, they are wasted at range against an opponent LAMS and because their minimum range (which I like by the way) makes it difficult to use them close enough to an opponent with LAMS that most missiles will hit.
I very much like the idea of making ATMs take 2-3 LAMS hits to be destroyed.
I also like the idea of being able to shoot down missiles with my RAC-2 or MG, but this will never happen while LAMS is so OP because it would be a game breaker. I have no hope of this ever being implemented, but I thought I'd throw it in there anyway...
Having a key to turn on/off LAMS would be nice (especially if they used up a lot of heat). Alternatively AMS with an ammo restriction would be another nice option and would be lore accurate for IS mechs. Probability of being implemented: Low-to-none.
4. DevsI love Mechwarrior/Battletech. I love MWLL. I love the people who make this possible (that means you, Dev team). Thank you for such a sweet mod and know that, while these debates do get a little heated from time to time, we wouldn't be here if it wasn't for your efforts and for the great job you have been doing.
Just look at all the MWLL posts on the Mechwarrior Online forums and you should know that we appreciate you all. It's not often that a mod ends up being a competitor to a triple-A title (even one that's not released yet).
Also, while on the subject of MWO, I've heard that they are using the newest iteration of the CryEngine. I wonder if this could be due to the fact that MWLL has made such a good use of Crysis? You guys have pretty much proven that this engine can support Battlemech sized combat and you deserve props for that.
EDIT: Sorry I wrote a book
