Author Topic: A list of stuff that definitely will/won't be in the mod?  (Read 2388 times)

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Offline Cloak and Dagger

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A list of stuff that definitely will/won't be in the mod?
« on: November 11, 2011, 12:49:01 AM »
So, is there  list already?

From what I've read so far-
No:
Protomechs
Ultralight Mechs
Super Heavy Mechs
Land-Air Mechs
Quad Mechs
Hyper Assault Gauss

Yes:
Clan Extended Range Pulse Lasers
Variable Speed Pulse Lasers
Improved Heavy Lasers
Alternative Ammo types
Improved Heavy Gauss

Probably Not:
Clan Extended Range Pulse Lasers
Variable Speed Pulse Lasers
Improved Heavy Lasers
Light PPCs
Heavy PPCs
Snub-nosed PPCs
HVAC

Trying to make a list here.
« Last Edit: November 11, 2011, 06:09:55 PM by Cloak and Dagger »

Offline =KoS= Saber15

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #1 on: November 11, 2011, 12:52:09 AM »
If it's Jihad or Dark Ages tech, it's extremely unlikely that it'll be put ingame. Same for stuff that requires ridiculous amounts of work (land air mechs, quads).

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Offline Cloak and Dagger

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #2 on: November 11, 2011, 01:09:47 AM »
Which reminds me, what about the various types of cloaking? Or the PPC shield?

Offline =CJW=YalK

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #3 on: November 11, 2011, 02:24:33 AM »
No and no...at least I hope not, that'll be the day I uninstall....

But thanks for taking up the cross of listing the things not too expect, hope looking through 3+ years of threads goes well....good luck!



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Offline Deathmancer

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #4 on: November 11, 2011, 03:28:52 AM »
ultralight mech sounds like fun

Offline AlfalphaCat

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #5 on: November 11, 2011, 07:11:59 AM »
The only things I would sorta like to see, are the different PPCs, the lasers would be too difficult to make unique, and would really be that great IMHO.

Where was this thread 2 years ago? 8)

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Offline Xesle

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #6 on: November 11, 2011, 07:13:02 AM »
I believe the Improved Heavy Gauss rifle is confirmed as a future addition, and I'd assume we'll get it around the same time as the Fafnir.

A few more to add to the "Awaiting status" list

Light/medium/heavy rifles
Alternate artillery pieces - Sniper and thumper
Hypervelocity Autocannons
PPC Capacitor
Rocket Launcher
Binary Laser
Bombast Laser
Multi missile launcher
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Offline AlfalphaCat

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #7 on: November 11, 2011, 07:20:10 AM »
I believe the Improved Heavy Gauss rifle is confirmed as a future addition, and I'd assume we'll get it around the same time as the Fafnir.

A few more to add to the "Awaiting status" list

Light/medium/heavy rifles
Alternate artillery pieces - Sniper and thumper
Hypervelocity Autocannons
PPC Capacitor
Rocket Launcher
Binary Laser
Bombast Laser
Multi missile launcher

I think the IHGauss is only gonna be on the Fafnir, so it's not like you are gonna see it on any thing else.  Kinda like the Tbolt Sulla, even though Thunderbolts were designed first for Solaris Arena 'Mechs.

Wanna see those alt Artillery too though. :)

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Offline ELH_Vivicector

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #8 on: November 11, 2011, 05:45:00 PM »
What about Plasma rifles? I would like to see them in the mod, even while they may be a bit similar too PPCs. I donno why, but I love them.

Offline KingLeerUK

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #9 on: November 11, 2011, 05:58:06 PM »
From your list, we have talked about having the Sniper Artillery piece as a 'Mech-mountable item, probably restricted to only the largest assaults due to the SIEGE class weaponry size it would end up being.  Would require some changes to the way targeting works and HUD support so probably a bit out.
 
We had talked about doing HVAC also as an assist for AA duties but we'll probably ditch that and instead go with ammo types to solve that (flak, proximity explosive).  Still have some prerequisite things to be done before that is possible though.
 
We discussed the idea of a Light PPC but struggled to fine a true need for it, at least at the time we were discussing it.  Toth and I are big believers in the idea that a finite number of weapons makes for a better game instead of going the kitchen sink route.
 
Improved Heavy Gauss is currently only planned for the Fafnir due to the immense tonnage and space requirements.
 
Ultralight Mechs: NO
Super Heavy Mechs: NO
Land-Air Mechs: NO - animation hell and limited practical use, also balance nightmare
Quad Mechs: NO - impossible to animate without creating a brand new system
Hyper Assault Gauss: NO
Protomechs: NO, for the love of god and your own personal safety, NO.
 
Clan Extended Range Pulse Lasers: do not see a need
Variable Speed Pulse Lasers: more fluff
Improved Heavy Lasers: put down the bunny
Alternative Ammo types: yes
Light PPCs: see above
Heavy PPCs: probably not
Snub-nosed PPCs: probably not
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Offline ~SJ~ Xarg Talasko

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #10 on: November 11, 2011, 06:08:44 PM »
So assuming all applicable weapons get alternative ammo, how is that gonna affect the Demolisher Prime and Demolisher B?


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Offline KingLeerUK

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #11 on: November 11, 2011, 06:11:13 PM »
Wait and see?
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Offline Cloak and Dagger

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #12 on: November 11, 2011, 06:13:33 PM »
We discussed the idea of a Light PPC but struggled to fine a true need for it, at least at the time we were discussing it.  Toth and I are big believers in the idea that a finite number of weapons makes for a better game instead of going the kitchen sink route.

Why bother putting the game at the back end if you aren't going to use everything? You may as well have just made the game 3015 if you only want a few things.

By that logic every clan weapon is unneeded because there are already IS versions. The pulse lasers are even more unneeded because they are just beams with slightly higher RoF, slightly lower damage, and less range.

Offline ~SJ~ Xarg Talasko

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #13 on: November 11, 2011, 06:14:08 PM »
Oh you. Teasing dev is teasing.


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Offline Virt

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Re: A list of stuff that definitely will/won't be in the mod?
« Reply #14 on: November 11, 2011, 08:27:20 PM »
I think the weapon types we have now cover the bases.   The only thing I'd add would be the different ammo types, with flak being the priority, and perhaps a BA anti-air option.

Beyond that, if I had my druthers, I'd add the following to enhance the mod's polish:
* better flight model (I know 'realistic' is not possible, but I think ASF need more momentum, to prevent the cheesier diving/turning moves)
* increase the Clan/IS differentiation (eg. voice samples)
* more detail on the buy menus, with a 'hover pop up' giving further details of the chassis and loadout
* more varied VTOL loadouts, across the price spectrum
* Mech bay creation/repair animations
* squad (star) designations and communication

I'd love to see a 'Commander' role added, a la BF2142, but I know that's not on the agenda.
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