Is there a calling for a server config like that? If so NBT would be glad to host it.
Problem is getting players to it. Even if they would enjoy the scenario, few join empty servers.
I know 7.WD ran a number of servers with different settings but they rarely saw use.
We used to run Sandbox Sunday on Huntress now and then in the past, setting it up with ToS with 9999999 CBills to let new players test things out. From in game comments there were those that aprpeciated it, but eventually it could not hold on to players for that long. The influx of new players to the mod was (still is I would say) too slow to sustain a viable population interested in just trying stuff out for it to work as a continuous event. had to "save up" on new players and then run one of these Sandbox Sundays. Whenever population in these kinds of games drop too far you get some that go up in Aero or something similar and suddenly the whole point of new players testing things is lost because only a subset of the assets can be tested properly against Aero (Same can be said if there are _no_ aero but that lets you ply around with a larger portion of the assets to a degree that you can evaluate what you are doing).
As for a balanced ToS scenario where CBills are set so as you _can_ just barely buy the most expensive unit but then only have a little bit left for repairs could work. This would allow for some gameplay decision like "do I take the more expensive one, leaving me only enough money for a light on my second 'life' or do I go for a cheaper one so I can field a medium twice?". Problem will be to a) get players to your server, and b) explain the concept to new players.
TSA and TC are fairly straight forward for new players to get into without having to read what the objectives actually are. People may not grasp the nuances of the modes but they get the gist of it rather quickly. While in ToS people will go "oh! i have cash!" proceed to use it all and when they die and have no cash to buy something else they are stuck for the rest of the game without being able to get any kind of asset. This leads to the new player thinking the server (or worse the mod if this was a "trying it out" round) sucks and goes somewhere else (to one of the two other populated servers running TSA/TC).
/Merf - Players are fickle and impatient beings ^^