Author Topic: Favorite weapon/mech/playstyle combination?  (Read 1015 times)

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Offline Cloak and Dagger

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Favorite weapon/mech/playstyle combination?
« on: November 18, 2011, 07:44:47 AM »
List all three together.

Personally, I'm in love with the Puma C. It's cheap, it's fast, it's tiny, and it has ECM.

I love going around with the CERMBL and firing then into unaware enemies, or even better, into one that are in the middle of a fight.

It's hilarious to see two mechs doubling up on your teammate, only for them suddenly to go "Where are my arms?"

On top of that 6xCERMBLs seem to be the only weapons in the game below an AC20 or missile spam that do actual damage.

Offline Eviticus

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Re: Favorite weapon/mech/playstyle combination?
« Reply #1 on: November 18, 2011, 08:00:39 AM »
Xpulse lasers. Raven E. Mid/Back line support.

Unless I can bring a Demo I generally do not like brawling. It feels too much like painting a target on myself. Xpulses ever since I got to use a computer that gets 70-90 fps have been amazing. I have no idea how they are on DPS or heat generation over time but I love the constant focused beam of death. The Raven's MRM's and Xpulse feel great for early game damage to my play style and I like the idea of being in a support mech. Not taking all the glory for myself but assisting my team mates in their endeavors.

Offline Cloak and Dagger

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Re: Favorite weapon/mech/playstyle combination?
« Reply #2 on: November 18, 2011, 08:02:54 AM »
Yeah, that's why my favorite heavy mech is the Loki Prime.

It has even more firepower than the Puma C, if harder to aim with, but the electronics just make me feel good.

Offline (TLL) Heretic

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Re: Favorite weapon/mech/playstyle combination?
« Reply #3 on: November 18, 2011, 11:16:48 AM »
Yeah, that's why my favorite heavy mech is the Loki Prime.

It has even more firepower than the Puma C, if harder to aim with, but the electronics just make me feel good.

Actually 6MBLs on the Puma (Adder) are equivalent to 2CERPPCs, so the Loki (Hellbringer) has only 2MBLs extra damage (it has 2 MBLs IIRC, it's been a while) without getting into SSRM range.  The Loki also doesn't have much more armour than the Puma; but other than the Steiner-Scout (Atlas) it's the best Heavy Scout in the game (I haven't played dedicated Scout since 0.3 :( )

On Topic:

Favourite Weapon Systems;
 
UAC5s Huit Prime or Siege Engine I can't get enough of the UAC5 in 2s and 4s! *
RACs ...moar Dakka Dakka!  Dakka Dakka requires skills to keep damage on a single component of an evading target..forget what you've heard about LBLs requiring "skill" to keep from spreading Lolz!!!**
MHLs:  Don't laugh, they've been nerfed into "meh" recently but they (like the XPLS) are one of the best implimentations of lasers that have ever been seen in a MW game.  LBLs are just cheesy hitscan twicth BS, the Heavy Laser is a refined weapon of skill..from a more elegant age ;)  A small difference on discharge time = a better balanced weapon with more gameplay value (ie requires practice and skill to use 100% effectively).
X-Pulse: Awesome stuff!  The only other non-cheesy laser system in MWLL, requires skills to use effectively like the other Dakka dakka weapons, not cheap-ass easy mode like the Beam Lasers.

As you can see from the above I love the Dakka Dakka stuff, takes time and accuracy to employ correctly, they have long discharge durations and generally do not feel cheap using them (looking at you LB-20X and CERLBL  :-[)


Vehicles:

Partisan Prime (ok I don't use it now with the RAC variant in the same price range...who would?), this is a classic and slightly better at AA work than the RAC Partisan (IMO).
RAC Partisan (B?)  "Smugylanka" my Dusky Maiden...even if she's had her armour reduced with the new Hull System she's still a thing of Dakka Dakka beauty, from 500-600m she's a killer.

Huit Prime, good armour, good firepower, would prefer if it were  4UAC5 and 2UAC2 with the ~80K price tag.
Huit Gauss/Arrows, I used to love this tank prior to Clan Arrows getting buffed, now it feels as cheap as a MadCat B or any given NovaCat.

Raven E of course, 2MXPL and a MRM20 and all the electronics makes this the best starter C3 Scout IMO (earned me a MkII E in 4 minutes the other day with one when I joined a game midway through, I was engaging Heavies and Assaults while they fought our brawlers), this 'mech is a little money-maker, one of the best.

Bushy B, gotta love the Owens Bs bigger brother, It could use some XPLs though ;)
Bushy XPLs/SRM (D?), inexpensive heavy armour and some fun weapons to tickle the enemy with.
Bushy A, the Warthog, 2RAC5 for when you absolutely have to take an arm off in a few seconds 8)  One of the top 10 variants in MWLL IMO.

Warhammer Prime (old-school) I take this for the nostalgia, it's still a decent 'mech however.
Warhammer LXPL/Gausss, a support machine, much maligned by most players, I've had some good success with it though.
Warhammer ERPPC/Light Gauss, a better sniper than the Vulture A (GaussDog), doesn't have the speed of the GaussDog but has a thicker hide and more electronics....excellent for LTA hunting I find.

Vulture (Mad Dog) A, the GaussDog.  Everything feels right with the Gauss Dog, only thing I'd do is remove that non-canon SRM4 and add the weight to side torso armour (like the Cougar, the Vultures side torsos are too massive for their armour levels, unlike the Cougar the Vulture has not been fixed yet).  But these are minor considerations, this 'mech is one of my original "true loves" amongst the Clan machines :)

Mad Cats (Timber Wolfs) and Nova Cats (err...Nova Cats  :o) I tend to avoid (I was in a Madcat Prime yesterday for the 1st time since 0.2, and I had meant to click on MkII Prime but hit the wrong button, I had to set the weapons groups and everything!).  When coolant has been fixed I will probably enjoy these machines, the Timber Wolf Prime was my go-to machine in stock 1on1 MW2&3 games and one of my favourite configs of all times.

Awesome 4PPC I love and would use a lot more if the LXPL version was not just tons more fun to use, I spent most of 0.3.2 in a Huit Prime or Aweome 4PPC, and it's a favourite I have from CBT.
Awesome 4LXPL, this machine requires brawler support as it cannot brawl, but as a fire-support 'mech it's one of the best.

Mauler ERPPC UAC2s and ELRMs can change the tide of a battle, upset enemy campers (allowing brawlers to advance safely) and do some AA assist work; the Mauler has always been one of my favourites (see my sig) as I identify as a direct fire-support player...I'm too old for brawling these days ;)
Mauler 2LB-20X and SXPLs I rarely seem to use, but every-time I do I have an immense amount of fun with it (even with the LB-20X cheesiness) just need the right maps to get a 50kph asset into 350m safely (*cough* city map *cough*).

Atlas, Mr Bubbles, like the SXPL Mauler it's situational (needs a city to fight in) but once in it's ideal enviroment it's quite a beast... particularly against Tanks.

MkII Prime, one of the few Clan Primes I like, good if you have an APC nearby to keep the Gauss stocked.
MkII E "Siege Engine"; right now my favourite machine in MWLL, it's a uber-Dakka-Dakka swiss army knife machine, capable against all targets if prone to rushes (show me a 'mech under 80kph that isn't?), it never feels cheap rolling in the Siege Engine, and switching targets between 'mechs, tanks, BA, ASF and VTOLs (and engaging each with equal ease) keeps the pace of play fast (well as fast as 65kph can get you to within 800m of any target)  8)



*Daishi (Dire Wolf) Prime should have 4CERLBLs and 2UAC5s in it's Prime Config, that will just be brutal in MWLL, noob-tube CERLBLs for hitscan armour removal, UAC5s to exploit the multiplier on destroyed side torsos and enough heatsinks to not really worry about heat = dead enemy very fast!) 8)

** On a side-note why no 4RAC5 Assaults for the IS? We know that the Devs have tried it in Alpha and claim that it Annihilates (;) ) everythig that moves.  So it seems the Devs have decided 4RAC5s are OP yet they should still fit on the Awesome, the Mauler and perhaps the Fafnir given their weapon pod slots.   MWLL allows a quad CERPPC or 5ERLBL NovaCat alpha striking (with enough coolant to keep the alphas flowing) and yet it is claimed as balanced due to the asset cost..... then why can't we have a Quad RAC5 Mauler or Awesome and stick a 130K+ price tag on it?  I'd be building one in Mechlab anyways so shouldn't we test it exhaustively first? And Frosti thinks the Devs are pro-IS biased ::)

EDIT: to read better
« Last Edit: November 18, 2011, 01:35:08 PM by (TLL) Heretic »


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Offline Vlaad

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Re: Favorite weapon/mech/playstyle combination?
« Reply #4 on: November 18, 2011, 01:11:09 PM »
...
** On a side-note why no 4RAC5 Assaults for the IS? the Devs have tried it in Alpha and claim that it Annihilates (;) ) everythig that moves....fast, so it seems the Devs have decided 4RAC5s are OP apparently, so much for cost balancing!....MWLL allows a quad CERPPC or 5ERLBL NovaCat alpha striking (with enough coolant to keep the alphas flowing) and yet it is claimed as balanced due to cost..... then why can't we have a Quad RAC5 Mauler and stick a 130K+ price tag on it?  And Frosti thinks the Devs are biased pro-IS  ::)

RDIT: to read better.

'Cause it just has no weapon slots for it? 2 in the arm yes but torsos do not support that weapon class.
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Online ELH_Vivicector

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Re: Favorite weapon/mech/playstyle combination?
« Reply #5 on: November 18, 2011, 01:29:45 PM »
Yep, may be we will have some 4*RAC5 Fafni...

My best are:

1) XPLs. Feels great, need some skill to use.
2) MRMs. They are just great! Always bugged in any version since 0.4.9, but great.
3) RACs. Great weapons with great damage.
4) HGauss. We currently lack good heavies and assaults with it, but I hope for the future.
5) Heavy lasers. DPS, long discharge, great alpha.

I can use any playstyle except for may be missile support (get asleep with it...). Close range in-your-face hit-n-run with Puma D. Long range jump sniping with SCat C or Prime. Mid-range support with NCat B (MASC + 4CLPLs) or Awesome D. Mauler D is just filled with my favourite weapons. Also, Bushwacker D as the best damage/armour/price mech in the game.

Offline (TLL) Heretic

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Re: Favorite weapon/mech/playstyle combination?
« Reply #6 on: November 18, 2011, 01:48:55 PM »
*SNIP*

'Cause it just has no weapon slots for it? 2 in the arm yes but torsos do not support that weapon class.
[/quote]

The Mauler?  What about the Awesome, it can handle PPCs, ERPPCs and Light Gauss in it's slots, so surely it'd fit 4RAC5s....well maybe the weight is off as the Quad PPC Awesome would have to find 12 tons in CBT to move from 4PPC to 4RAC5s (with their free ton of ammo in MWLL), so 16tons would be need for a reload for every RAC. The Quad PPC Awesome has 13HS (13tons of extra HS that it doesn't need for RAC5 work) , and LAMs  and GECM and EOptics, so as long as LAMS+GECM+EOptics=greater than 3 tons then the 4RAC5 Awesome with 4spare tons should be viable.

Of course I'm going by CBT weights, but I figure the MWLL RAC5 must be around 10tons or perhaps even lighter (considering machines like the Warthog) so I'm pretty sure it's possible.

IIRC it was Defender (or maybe Toeball) a few years back who stated that 4RAC5s had been tested in alpha, and I'm 70% sure it was tested on an Awesome.


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Offline Vlaad

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Re: Favorite weapon/mech/playstyle combination?
« Reply #7 on: November 18, 2011, 03:17:40 PM »

The Mauler?  What about the Awesome, it can handle PPCs, ERPPCs and Light Gauss in it's slots, so surely it'd fit 4RAC5s....well maybe the weight is off as the Quad PPC Awesome would have to find 12 tons in CBT to move from 4PPC to 4RAC5s (with their free ton of ammo in MWLL), so 16tons would be need for a reload for every RAC. The Quad PPC Awesome has 13HS (13tons of extra HS that it doesn't need for RAC5 work) , and LAMs  and GECM and EOptics, so as long as LAMS+GECM+EOptics=greater than 3 tons then the 4RAC5 Awesome with 4spare tons should be viable.
Of course I'm going by CBT weights, but I figure the MWLL RAC5 must be around 10tons or perhaps even lighter (considering machines like the Warthog) so I'm pretty sure it's possible.

IIRC it was Defender (or maybe Toeball) a few years back who stated that 4RAC5s had been tested in alpha, and I'm 70% sure it was tested on an Awesome.

Testing in alpha is one thing (THE hawkmoth D anyone?)...  Sure its easy enough to make it, but beta release has to fit certain build rules. I think awesome in any config does not carry anything bigger than a large aside the fact that he does not have tonnage needed (or to make it useful in any way). Rac5 are size category above larges like ltgauss & pepsi. To speed up the discussion, I don't think any (current) is build can support something like that. Sure, MKII could do it... But anyways Aurailius can explain it better than I can and in greater detail.

*edit*
Grossly off topic, sorry.

Id have to go with lbx20 scat. Small, sneaky, fast, cloaked. Very few weapons but powerful and fast enough to place your shots exactly where you want them. Speed allows it to be at the right place at the right time than it does so with cover of gecm. Sure it does not have the raw firepower of uac20 one but placing powerful shots with great precision can dissect most dangerous opponents reasonably quickly.

Second one is disco-bushy. Cheap well armed small. Compensates for lack of mobility with battleship armor levels.

Final one is the bully thanny-boy. Armored, agile enough to dance with any mech, precise weapons. Good enough to bully agile mediums, and gives most heavy/assault mechs run for their money.
« Last Edit: November 18, 2011, 03:37:45 PM by Vlaad »
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Offline MerfMerf

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Re: Favorite weapon/mech/playstyle combination?
« Reply #8 on: November 18, 2011, 04:58:09 PM »
harassment/sniping
Adder Prime or Shadowcat Prime/C.
Depends on the terrain and the assets in field really. Taking the Adder Prime more rarely now with its high price and often under-performing flamers. Shadowcat (Both variants) have nice aero and arrow avoiding mechanics. C is the better poptarter and extreme ranger, but Prime has better precision damage at the cost of splash, better heat efficiency, better ability to hit aero, smaller gauss rifle model and sports a higher damage within CERMBL range.

Brawling
Shadowcat A, Bushwacker A, Summoner A
UAC20 on the shadowcat is a perfect ambush weapon, as well as a perfect weapon against opponents bigger then you. Lives on its speed and agility.  It can face ammo problems but for those who were used to the no reloads variant this one with 1 spare tonnage ammo is not so bad. The shadowcat is amazing at being a harassing brawler that fades in an out of combat. Fun to play. Bushwacker on the other hand is more like a focused angry dog. Once you decide on a target, you go for it relentlessly and chew it to pieces. Armour and favourable damage spreading shape lets it endure exposure so it can finish its job. It is still a fast mech, though somewhat unwieldy. While shadowcat has a bit more focus on piloting the bushwacker has a bit more focus on knowing when and what to engage. Bushwacker has some nice utilities as well, being a good anti BA platform, capable of some AA when pilots expose themselves at too close a range and good at taking out tanks.

If one feel the need for something heavier there is always the Summoner A. Varied loadout which makes it fun to play. Versatile for a heavy mech with its jumpjets, good speed and agility. High mounted SRM launcher (one of the few with a standard SRM rack! I like) is nice. Lots of extra ammo (2 spare tons!). Drawback is that it really needs to not expose itself to long range fire. The UAC20 arm is also very vulnerable and a prime target. Not all that much armour either, so can not expect to tank damage.

Line fighting
Timerwolf B/A, Summoner C.
The Timberwolf B is always a solid option. Many claim it is easy mode and in many situations it can be, making it a bit boring to play at times. People who know how to deal with it can take it out fast though. Timberwolves do not have massive armour, and they are easy targets. The B also has the gauss that can be a weakness for those who know to take it out. The Timberwolf A is a cross between standoffish line fighter and proper brawler hammer. Those dual CERPPCs pack a good punch, and when facing a bigger target (heavy or assault) it can really put out hurt within 700m by charging with those UAC10s in chain fire. It keeps a steady pounding of damage on ones target while keeping him shaking a bit. Fun asset but very lacking in equipment and lacks battle field endurance due to UAC10s using up ammo rather fast. Their high mount point is very nice though.

Summoner C is fun and reasonably varied in its loadout. The usual weakness of having lots of fire in one arm is mitigated on the C. CERPPC as a splashing hammer, and lasers for point accuracy works well. LRMs can contribute to barrages and with the high mounted launcher it can reach out a bit for the LRMs to be useful in close range by aiming down and compensating for the arc. Not a reliable way of dealing damage though, but feels nice and helps. Jumpjets for surviving Aero and Arrows (both very common threats when line fighting semi-standoffish). The speed and agility of the Summoner lets it reposition easily meaning your guns are not out of the fight for that long when you reposition.

General
In general I have a fluid gamestyle. I dislike standing still and like to have the initiative. If I have nothing to shoot I am not likely to stand around waiting for something to shoot. I seek a target out. I operate semi-skirmishing, meaning I can look like a solo raider quite often. I tend to keep good tabs on where my teammates are though and try to always have an escape plan handy. Generally preferring faster assets lets me move to assist teammates more readily when I see them move up to attack etc. Lets me do my own thing, but still retains ability to be a good teamplayer when the opportunity for such arise.

/Merf - Luvs his Shadowkitty A.

Offline Kelmola

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Re: Favorite weapon/mech/playstyle combination?
« Reply #9 on: November 18, 2011, 05:04:14 PM »
I skip the mediums if at all possible. Haters gonna hate. And my favourites are long-range boats. Brawlers gonna hate.

Typical routes for me are (if I'm lucky enough, sometimes I skip the intermediate steps):
AA route: Partyvan Prime/B/D ==> Huit Prime ==> heavy/assault of choice
Recon route: Owens A==> Raven B ==> heavy/assault of choice
Missile boat route: Owens A ==> Cougar A/E ==> Adder A/E ==> heavy/assault of choice
Sniper route: Osiris C ==> Adder Prime ==> heavy/assault of choice

Heavy/assault of choice: Catapult Prime/C, Whammy E, Steiner Scout, Awesome Prime, Mauler B, Mad Dog C, Timby A/E, Novacat C, Black Wolf Prime, Siege Engine.

Offline =KoS=Zeus

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Re: Favorite weapon/mech/playstyle combination?
« Reply #10 on: November 18, 2011, 07:37:31 PM »
ELRM-15/Catapult Prime/Battlefield Control

With 1500m lock on range, the ELRM-15s on the Catapult allowed the Knights of the Inner Sphere to dictate the terrain of several battles, forcing our opponents to charge across open ground in order to reach our lines on Palisades, as we had set up beyond the range of CERPPC pop tart range. During said charge, which was all but devoid of cover, volley after volley of ELRM-15s rained down on the approaching Vulture omni-mechs, crippling them and allowing for our Awesomes to finish them off in a timely manner. The Catapult's thick armor made them a poor choice to return fire for the advancing enemy, which hoped to get within our minimum range, thus making our Catapult's obsolete in the battle. By the time this had happened, half the enemy force was destroyed, and even then, the tactic wasn't wholly successful. With a backup of 4 MBLs, the Catapults then charged into battle, slicing off Shadow Cat arms and helping to finish off an Oro tank. Victory was had, losses were within acceptable levels, and the Catapults proved their worth once again.

Offline Ressk [CSF]

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Re: Favorite weapon/mech/playstyle combination?
« Reply #11 on: November 18, 2011, 08:15:23 PM »
LPL/Cougar C/ heavy harrasment/brawling

LPL because it really is amazing, even if you cook all z time

Cougar C because it is the best narc platform ever

heavy harrasment because i like keeping a bit of distance, but having all my weapons in range

brawling because its fun
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Offline (TLL)CapperDeluxe

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Re: Favorite weapon/mech/playstyle combination?
« Reply #12 on: November 18, 2011, 09:06:56 PM »
anything with ATMs and lasers
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Offline Profane Arbiter

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Re: Favorite weapon/mech/playstyle combination?
« Reply #13 on: November 18, 2011, 10:01:11 PM »
[u]Favorite Fighting Styles:[/u]
Brawler (I hate long range trench warfare) or close support

Favorite Mechs/vehicles:

Brawling
Warthog
AC20 Demolisher
Mk2 B

Close Support
Holly A
Puma C
Seige Engine

Trench Warfare
Uziel A
Scat C
Novacat A

Favorite Weapons:
RACs, SRMs, ER beam lasers (lathering myself in cheapy goodness if you force me into trench warfare), and UAC20s are my favs.
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Offline =KoS= Saber15

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Re: Favorite weapon/mech/playstyle combination?
« Reply #14 on: November 18, 2011, 10:33:18 PM »
RIP AND TEAR with the Battle Armor AC/2.
What I use to get the battlefield is irrelevant, so long as it goes out with a bang before I eject.

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