Author Topic: auto kick on ping should be discontinued!  (Read 897 times)

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Offline Ressk [CSF]

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Re: auto kick on ping should be discontinued!
« Reply #15 on: November 21, 2011, 09:07:55 PM »
is it possible to increase the amount of chances one gets for their bad ping? i think huntress gives you three, and its usually not enough nor enough time for me to yell at whoever else is lagging the internets...
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Offline Mitchpate

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Re: auto kick on ping should be discontinued!
« Reply #16 on: November 21, 2011, 09:20:26 PM »
The problem isn't that simple.  CE2's netcode can't handle high pings and when a player has them everyone else suffers.  It creates an unfair advantage for fast mechs and air vehicles.

is it possible to increase the amount of chances one gets for their bad ping? i think huntress gives you three, and its usually not enough nor enough time for me to yell at whoever else is lagging the internets...
Virtually all routers have QoS capabilities.  Assign yourself highest priority on the network and people who are consistently hogging your bandwidth the lowest priority.
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Offline =KoS= Eldragon

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Re: auto kick on ping should be discontinued!
« Reply #17 on: November 21, 2011, 09:29:00 PM »
You can't mess with quality of service settings outside your own house.  My ping to huntress always takes a dive between 5pm and 10pm (aka peak network traffic time).

Good luck trying to convince your ISP to give your IP more priority than your neighbor without paying for "business class" or whatever other name your ISP calls the top-tier service.

Could Huntress increase the warning amount from 3 to 5? Sure could, its all on their end.

The alternative is to ban ASF. I'm sure that would go over real well.  ;)

Offline Mitchpate

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Re: auto kick on ping should be discontinued!
« Reply #18 on: November 21, 2011, 11:35:17 PM »
My ping to huntress always takes a dive between 5pm and 10pm (aka peak network traffic time).
Neither the business nor residential networks peak during that time.  Business peaks from 10am-4pm and residential peaks from 11pm-4am.  At least in the US, anyway.

If you're suggesting that you're losing line quality or throughput during a certain time that *IS* something your ISP is obligated to fix.  You are given an allocation of bandwidth and if they aren't fulfilling that you should be complaining.  For a cable company, fixing this takes less than an hour rebalancing the local line, for DSL it takes the better part of a day but is actually more critical as it indicates an oversubscribed or 'about to fail' circuit.


Good luck trying to convince your ISP to give your IP more priority than your neighbor without paying for "business class" or whatever other name your ISP calls the top-tier service.
Residential connections are considered "best effort" but that doesn't mean "no effort."  If your connection is fluctuating on a daily basis that is a problem on their end.  Again, you should call and complain *EVERY* time it happens until they fix the problem.  As Taemien said, you have annoy these guys and piss them off if you want things to change.  The network admins in your area have thousands of households they're responsible for and don't have the time, resources, or sanity to diagnose and fix every little connection irregularity so they aren't going to even try unless you call and complain.
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Offline =KoS= Eldragon

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Re: auto kick on ping should be discontinued!
« Reply #19 on: November 22, 2011, 12:03:44 AM »
My ping to huntress always takes a dive between 5pm and 10pm (aka peak network traffic time).
Neither the business nor residential networks peak during that time.  Business peaks from 10am-4pm and residential peaks from 11pm-4am.  At least in the US, anyway.

If you're suggesting that you're losing line quality or throughput during a certain time that *IS* something your ISP is obligated to fix.  You are given an allocation of bandwidth and if they aren't fulfilling that you should be complaining.  For a cable company, fixing this takes less than an hour rebalancing the local line, for DSL it takes the better part of a day but is actually more critical as it indicates an oversubscribed or 'about to fail' circuit.


Good luck trying to convince your ISP to give your IP more priority than your neighbor without paying for "business class" or whatever other name your ISP calls the top-tier service.
Residential connections are considered "best effort" but that doesn't mean "no effort."  If your connection is fluctuating on a daily basis that is a problem on their end.  Again, you should call and complain *EVERY* time it happens until they fix the problem.  As Taemien said, you have annoy these guys and piss them off if you want things to change.  The network admins in your area have thousands of households they're responsible for and don't have the time, resources, or sanity to diagnose and fix every little connection irregularity so they aren't going to even try unless you call and complain.

 ::) ::) ::)

This is the joy of of having one ISP in town. They have no incentive to listen to any complaints, let alone because att.net's routers slow down by 50-100 ms during peak hours.

My point is, the average person has no control over network quality once it leaves their house. You can cry and whine to your ISP all you want, but it takes a major connection problem for them to take you seriously.

Offline (TLL)CapperDeluxe

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Re: auto kick on ping should be discontinued!
« Reply #20 on: November 22, 2011, 12:29:42 AM »
I think a modest increase in the kick limit to 270-280 or so would let us all play with little negative issues. I feel for the poor guy playing at that ping but at least they get to play, I'm sure the QoS for all you natives will be very marginally effected, if at all.

now that to me seems like a perfectly reasonable request to have the limit raised just a tad to 280ms.  Of course you'll need to petition to the owners of those particular servers since its not something that the dev team is putting in place.
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Offline [CG]Anastasius Focht

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Re: auto kick on ping should be discontinued!
« Reply #21 on: November 22, 2011, 12:30:13 AM »
Well said Virt, throw a cable out to NZ, we get much better pings.

Also you forgot cracking out the barbie at lunchtime, great BBQ weather these days down under.

I can't recall the last time we had a Aussie server up and populated. We don't want to just sit in our little group isolated from the rest of the MWLL community.

I think a modest increase in the kick limit to 270-280 or so would let us all play with little negative issues. I feel for the poor guy playing at that ping but at least they get to play, I'm sure the QoS for all you natives will be very marginally effected, if at all.

HPGRelay is an aussie server.
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Offline [CG]Anastasius Focht

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Re: auto kick on ping should be discontinued!
« Reply #22 on: November 22, 2011, 12:35:41 AM »
If Australians typically have shoddy connections, then they need to get together and fix their infrastructure.
Righto then, I'll round up the Aussie MWLL crew tomorrow and after a few beers we'll roll some fibre down the street, whack a digital switch on it, splice it into the trans-Tasman cable, and she'll be right after that.

I don't want to sound like a dick,
Bugger, too late for that, mate...

we are working on it

http://www.nbn.gov.au/frequently-asked-questions/#a558

Once the fibre optic backbone is rolled out we expect 1gb per second speeds to 93 percent of premises

Quote
The NBN will connect 93 per cent of premises to a high-speed fibre network, capable of providing speeds of up to 1 gigabit per second.
You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

http://www.sarna.net/wiki/Anastasius_Focht

Offline Mitchpate

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Re: auto kick on ping should be discontinued!
« Reply #23 on: November 22, 2011, 01:37:17 AM »
::) ::) ::)

This is the joy of of having one ISP in town. They have no incentive to listen to any complaints, let alone because att.net's routers slow down by 50-100 ms during peak hours.

My point is, the average person has no control over network quality once it leaves their house. You can cry and whine to your ISP all you want, but it takes a major connection problem for them to take you seriously.
You think the rest of the world operates any differently?  I only have access to 1 ISP and oddly enough when you call and complain they fix the problem.  Time Warner almost always has a person at my door the next morning and their customer service reputation is horrendous.

Have you actually called and complained about this or are you just assuming they aren't going to care?  I have a really hard time believing 1) that you're the only one on your street with this problem and 2) that an ISP would tell you on the phone that your connection is fine when you know it isn't.  Log into your cable/DSL modem and pull up the connection information.  Google can tell you what it all means and what the values should be.  If you demonstrate competence while explaining the problem I promise they'll take you seriously.
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Offline ~SJ~Zathrus

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Re: auto kick on ping should be discontinued!
« Reply #24 on: November 22, 2011, 02:47:13 PM »
Well I am sorry some cannot play on Huntress without getting auto kicked by the ping limiter.

It is set at a 265 and requires a minimum of 5 samples to be over the limit before kick. The samples are taken every 5 seconds.
This means it requires you to be over the 265 ping limit for 25 seconds.

We did a lot of testing on the server to establish the ping limit of 265. We found that setting it above the 265 aircraft begin to warp across the sky and hit detection began to deteriorate.
Therefore we cannot raise it above the 265 limit. It appears to us that is all the game is capable of handling without issues developing for all the players on the server.

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Re: auto kick on ping should be discontinued!
« Reply #25 on: November 22, 2011, 07:48:36 PM »
Its an unfortunate side effect to not being able to have some players play so that others can have a better experience.  The only real solution is to get more players and servers to locations closer to yourself!  For that the player base size needs a bit of an increase, so its time to put up the fliers and banners to attract more cannon fodder, er, mighty mechwarriors!
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