Author Topic: Minor changes you would make to your favorite ingame mech varient?  (Read 879 times)

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Offline ~SJ~ Atlessa

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #30 on: November 24, 2011, 10:09:40 AM »
Vulture B. Remove all of the CSSRM and replace them with 4 dual Csrm6. And nickname it something catchy.... hmm the storm cloud? hail storm?
Thunder cloud? shaky shaky? bird droppings?

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I think JYTTAS (jitters) is a bit more catchy...
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Offline DFDelta

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #31 on: November 24, 2011, 11:42:25 AM »
Huit A
Remove Arrows, put both LBX10s on one side of the turret if possible, put 2 CLPL and a UAC5 on the other side of the turret, add armor a BHP and a few heat sinks.
Good AA burst, anti mech DPS and AA DPS.


Bushy C
Exchange one ERLBL for a MXPL, one LRM15 for a SRM6 and add a AECM. If there is still weight left add 2 DHS, if there are still any leftovers uograde the SRM6 to a DSRM4, any extra leftovers go into extra armor.
Early game lance command mech with weapons for all ranges.


Cougar D
"Downgrade" both DSSRM4s to SRM6s, exchange both HML for 2 HSL each, add armor.
More dps then the old one, mosre armor then the old one, better heat management then the old one.
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Offline Ressk [CSF]

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #32 on: November 24, 2011, 05:07:33 PM »
Bushwacker prime: remove lrm5's, add mrm 10's

Bushwacker prime (alt): remove lrm5's and large las, add uac10, add direct fire missile if possible.
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Offline Waffnuffly

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #33 on: November 24, 2011, 06:56:02 PM »
Vulture B. Remove all of the CSSRM and replace them with 4 dual Csrm6. And nickname it something catchy.... hmm the storm cloud? hail storm?
Thunder cloud? shaky shaky? bird droppings?

Downsize some of the SRMs and add flamers. Then you can call it the Shake 'n Bake.

Offline =KoS= Saber15

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #34 on: November 24, 2011, 07:12:10 PM »
Warhammer Prime - 4xMgun or 2xFlamer instead of the 2xSmall Pulse Lasers.

I actually like the mixed pulse loadout of the whammy prime. It does a surprising amount of damage at close range.
I just want to be able to piss off aeros by plinking away at them with the dreaded MACHINE GUN. Or flame people to death.


Vulture B. Remove all of the CSSRM and replace them with 4 dual Csrm6. And nickname it something catchy.... hmm the storm cloud? hail storm?
Thunder cloud? shaky shaky? bird droppings?

Downsize some of the SRMs and add flamers. Then you can call it the Shake 'n Bake.
I approve.

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Offline some other guy

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #35 on: November 24, 2011, 09:21:40 PM »
my favorite 2 mech variants are the Osiris C  and the matcat mark II (siege engine)

Osiris C
-i would change the ppc's to erppcs 
mkII
change the atm 9's to lrm 15's
   

Offline Cloak and Dagger

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #36 on: November 24, 2011, 09:35:01 PM »
my favorite 2 mech variants are the Osiris C  and the matcat mark II (siege engine)

Osiris C
-i would change the ppc's to erppcs   

Yeah, because a mech with single heat sinks and 2 ppcs needs its heat to be increased 50%.

Offline AlfalphaCat

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #37 on: November 25, 2011, 12:45:24 AM »
Bushwacker prime: remove lrm5's, add mrm 10's

Bushwacker prime (alt): remove lrm5's and large las, add uac10, add direct fire missile if possible.

I would like the Bushy Prime to be an X2, rather than the approximation of the X1 that we have now.

Drop the large laser, add another LRM5, and 2 Med Pulse.  Since it might look funny just give it an LRM10 and one 5 on top.  All the lasers and MGs should be in the center torso.   :) :)

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Offline Ressk [CSF]

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #38 on: November 25, 2011, 12:52:10 AM »
Bushwacker prime: remove lrm5's, add mrm 10's

Bushwacker prime (alt): remove lrm5's and large las, add uac10, add direct fire missile if possible.

I would like the Bushy Prime to be an X2, rather than the approximation of the X1 that we have now.

Drop the large laser, add another LRM5, and 2 Med Pulse.  Since it might look funny just give it an LRM10 and one 5 on top.  All the lasers and MGs should be in the center torso.   :) :)

i am not familliar with this x2 terminology, what does it mean?

and this variant you describe sounds very schizo in its loadout, unless the medpulse and the ac10 (which you did not drop?) have the same range bracket. and a split lrm 15 sounds... interesting.
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Offline AlfalphaCat

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #39 on: November 25, 2011, 01:17:44 AM »
The Bushwacker Primes designation is BSW-X1, while one variant that uses the prime as it's basis is called the BSW-X2(canon loadout, AC10, 3xLRM5, 2xMedium Pulse Lasers, and 2xMG.  Yes it would still have the UAC10, I just hate how long it takes for the ERLarge to recycle(it also makes you stick out like a sore thumb), and the two med pulse should have comparable DPS. 

I thought that 3 LRM would be hard to place on the Bushy and still look good, but it would be great if they all were 5's as they reload so quick.

It should be better at handling a bum-rush than the current prime, while still being fairly similar in use, support medium with decent armor. :)

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Offline Snow Gibbon

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #40 on: November 25, 2011, 09:19:34 AM »
Ugh. If I must say again there's no fitting two medium weapons in a large weapon mount. Neither can you fit a medium size mount on any of the small torso mounts of the Owens. I thought people would realise this by now?
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Offline Cloudburst

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #41 on: November 25, 2011, 09:49:13 AM »
Catapult Prime:

Change ELRM15's to DSRM6's
Upgrade MBLs to MXPL's
Use remaining tons for heatsinks (if half ton, put into armor)
(Assuming MXPLs weigh 2 tons and ELRM15s weight is equivalent to LRM20 in MWLL, should have 2 tons available for heatsinks not counting current free tons for ammo)

WHAM. Scary ass catapult.

Osiris C (dual PPC variant):
~Major refit here
Change 1 PPC to ERPPC, remove other PPC
Add SRM6 (or SRM4) in other PPC's place
Use remaining tons for armor
« Last Edit: November 25, 2011, 09:55:40 AM by Cloudburst »
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Offline Romeox

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #42 on: November 25, 2011, 11:23:19 AM »
Does CLBX10 weight less then CUAC10 ? If so, then I would love to replace the CLBXs on the Timberwolf / Madcat C for CUAC10s :DD (+ammo if possible)

Offline Xesle

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Re: Minor changes you would make to your favorite ingame mech varient?
« Reply #43 on: November 25, 2011, 11:27:21 AM »
CLBX-10 and CUAC-10 both weigh 10 tons.  Inner sphere models weigh 11 and 13 tons respectively.

EDIT:  Those weights are the CBT tonnages, I don't know if their weights are any different in MWLL.
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