Author Topic: rank gain and restrictions.  (Read 827 times)

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Offline darktimes

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rank gain and restrictions.
« on: November 23, 2011, 09:18:07 PM »
first. ranks shouldn't be limited. the "first come First Serve" service is unfair to players who join late but do more for the team. they're stuck in mediums. this is an old issue which has become pretty acceptable as player numbers plummet. no thank you. just give me one good reason why good players get stuck on a rank restriction.

suggestion number two:

I find myself often in games where one side curbstomps the others, gains lots of kills and better mechs to stomp them even harder.
so, maybe we can help just arriving players too.

I suggest that every 10 gameminutes, the lowest ranks are compared and equalized.
meaning, clan has a many top players. their lowest is rank 5. the IS have 2 guys with or above that rank, the rest is below.
in 10 minutes, all players below the lowest enemies rank get promoted to that rank. those above it remain unchanged. that rank now becomes the standard, minimum rank, and all new joining players start at that rank, as compared to novice/recruit.

what does that mean? that means that new players have a incentive to join the losing side to help out. it means that the sides will roughly stay equal during the match. meaning that we see heavies+ on both sides, as opposed to just one. it also means that a good team still will have the better mechs, because its their teams LOWEST rank that gets boosted. and it only happens every 10 minutes. so it would be relatively, relatively "rare".
but what if a new players joins clans before the first 10 minutes are by? though break IS, he's a 49k ranker, you don't get anything.
also, it doesn't mean that there are suddenly more heavies around. it only means that they're more equal to another.
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Offline Wraythe

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Re: rank gain and restrictions.
« Reply #1 on: November 23, 2011, 09:48:43 PM »
first. ranks shouldn't be limited. the "first come First Serve" service is unfair to players who join late but do more for the team. they're stuck in mediums.

I stopped reading right here since well you're wrong. Not trying to be a jerk here, but ranks are based on score. If a late joiner does actually do more for the team (i.e scores more points) he will gain that rank bumping down whomever currently holds it. Many times I have joined late and finished as Khan or General. It's all about skill. Are you good enough to generate enough points when their is 30mins left in a 60min game? I am going to be honest with you, probably not. Only the top few % of people who play this mod are. I hope you can take this as honest feedback and not a personal attack.

Being stuck in mediums isn't a problem of the rank structure its a problem of the cbill transfer restriction being enforced on all but 1 server and most people simply not being good enough to rank into stronger mechs.

Offline -SM-SUCKER

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Re: rank gain and restrictions.
« Reply #2 on: November 23, 2011, 10:09:01 PM »
I must admit I do not think I fulöy understood your first suggestion. Or if there even is one.
And by the way, you gain loads of points and money when fighting with lights against heavies/assaults. So even mid/latejoiners can have a fun game.

Offline Waffnuffly

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Re: rank gain and restrictions.
« Reply #3 on: November 23, 2011, 11:12:06 PM »
first. ranks shouldn't be limited. the "first come First Serve" service is unfair to players who join late but do more for the team. they're stuck in mediums.

I stopped reading right here since well you're wrong. Not trying to be a jerk here, but ranks are based on score. If a late joiner does actually do more for the team (i.e scores more points) he will gain that rank bumping down whomever currently holds it. Many times I have joined late and finished as Khan or General. It's all about skill. Are you good enough to generate enough points when their is 30mins left in a 60min game? I am going to be honest with you, probably not. Only the top few % of people who play this mod are. I hope you can take this as honest feedback and not a personal attack.

Being stuck in mediums isn't a problem of the rank structure its a problem of the cbill transfer restriction being enforced on all but 1 server and most people simply not being good enough to rank into stronger mechs.

This ends the thread because it's 100% accurate.

Offline lordgrog

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Re: rank gain and restrictions.
« Reply #4 on: November 24, 2011, 12:07:02 AM »
good player
Will be swimming in cash anyway... Earning cbills is real quick now, getting "stuck" in mediums (I noted the 'S') means they're not playing well. Good players don't get their money from dying.

Offline strook

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Re: rank gain and restrictions.
« Reply #5 on: November 24, 2011, 01:18:51 AM »
don't die, collect ur money, buy a heavy , kill an assault  8)
or join a clan if u didn't and play in teams.
clan ghost bears is looking for new members and also WUERDE SICH AUF DEUTSCHE PLAYER FREUEN, DIE NICHT WIE LEMMINGE DEM 9TH JOINEN  ::)
- CHILL OUT - I GOT THIS. -



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who earlier dies is longer dead :>

Online ELH_Vivicector

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Re: rank gain and restrictions.
« Reply #6 on: November 24, 2011, 06:39:50 AM »
Yep, earning money when joined late is not a problem (ok, with 5 minutes left it is, but...). Get Raven E, shoot some assaults, get whatever you want.

Offline Cik

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Re: rank gain and restrictions.
« Reply #7 on: November 24, 2011, 07:17:33 AM »
if you are decent, you should almost never acquire a 'mech by dying and buying one from rankmoney. most of the time you should either have money left over when you die (from earning it) or progress straight from small 'mech to heavy 'mech with minimal death. if you are stuck in a medium, you are doing very, very poorly.

Offline darktimes

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Re: rank gain and restrictions.
« Reply #8 on: November 26, 2011, 02:28:57 PM »
Quote
Not trying to be a jerk here, but ranks are based on score. If a late joiner does actually do more for the team (i.e scores more points) he will gain that rank bumping down whomever currently holds it.

that was different in the versions I played before. I guess they sneakily changed that in the newer versions.

/thread end
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Offline ~SJ~ Atlessa

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Re: rank gain and restrictions.
« Reply #9 on: November 27, 2011, 12:13:38 AM »
Quote
Not trying to be a jerk here, but ranks are based on score. If a late joiner does actually do more for the team (i.e scores more points) he will gain that rank bumping down whomever currently holds it.

that was different in the versions I played before. I guess they sneakily changed that in the newer versions.

In that case you must have played long before me, because it was just like that when I first played this game, and that was back in 0.2


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Offline Cloak and Dagger

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Re: rank gain and restrictions.
« Reply #10 on: November 27, 2011, 01:56:31 AM »
The problem with the money system is that it adds nothing to the game.

I managed to get myself a Mad Cat B on the Savanah map earlier today.

So I go out, frag a pair of damaged light mechs, kill a bushie, then look to see my armor is fapped.

Instead of just going out to blow my mech in a blaze of glory, which would be the fun way, and respawn, I'm forced to walk 5 minutes back to the main base for repairs, because the mech is precious.  Repeat 5 times before the game is over.

WTF? How does that make the game funner? Just let us get what we want from the start, don't make us grind every fapping game.

Offline Bobby

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Re: rank gain and restrictions.
« Reply #11 on: November 27, 2011, 02:11:54 AM »
ToS...

And to add to that, would you ever take anything else if you got whatever you wanted at the start of the match? I mean who would dare take a harasser after loosing their mech and not having enough cash to buy another of equal value, if you could just spam MK2's?

Offline Cloak and Dagger

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Re: rank gain and restrictions.
« Reply #12 on: November 27, 2011, 02:27:40 AM »
ToS...

You mean the one that a total of 0 occupied servers run? If I can't play it, then it's not an option.

And to add to that, would you ever take anything else if you got whatever you wanted at the start of the match? I mean who would dare take a harasser after loosing their mech and not having enough cash to buy another of equal value, if you could just spam MK2's?

Yeah, I would. Puma C is epic. Mad Cat B is almost as epic, but has it's own failings. The medium mechs just suck. The Assault mechs suck because they are focused on ballistic and move like snails.

So with unlimited money it would be Puma C, Mad Cat B, and maybe an occasional Huit or Demolisher.

Offline AlfalphaCat

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Re: rank gain and restrictions.
« Reply #13 on: November 27, 2011, 08:32:54 AM »
ToS...

You mean the one that a total of 0 occupied servers run? If I can't play it, then it's not an option.

And to add to that, would you ever take anything else if you got whatever you wanted at the start of the match? I mean who would dare take a harasser after loosing their mech and not having enough cash to buy another of equal value, if you could just spam MK2's?

Yeah, I would. Puma C is epic. Mad Cat B is almost as epic, but has it's own failings. The medium mechs just suck. The Assault mechs suck because they are focused on ballistic and move like snails.

So with unlimited money it would be Puma C, Mad Cat B, and maybe an occasional Huit or Demolisher.

I've said it before, and I will say it again.

TOS would be a great game mode if it wasn't set up with essentially unlimited c-bills.  Trust me your Puma C might do alright for awhile, but sooner or later two assaults will look at you cross-eyed, and you'll be spewing WTFs all over your cockpit.

Set up for 20-30 minutes with 200-250k per player would be a great quick gamemode that would be "new", without the devs having to make anything.  THEY ALREADY MADE IT!!  It is one of the great tragedies of this mod that TOS only gets utilized in a private game capacity, or in a derpy FFA assault fest.

Limiting player lives for this could also make the matches go by quicker, that way you could still let people share c-bills, but if you keep giving it to someone that obviously can't keep that shiny assault alive, well at least he only has 3-4 lives.  I would say 3 for a 20 minute match.

Makes me wish the Rangers still ran a server, so it could at least get tested out.  Seems no one but RDL is willing to try it. 

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Offline Cloak and Dagger

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Re: rank gain and restrictions.
« Reply #14 on: November 27, 2011, 09:17:18 AM »
TOS would be a great game mode if it wasn't set up with essentially unlimited c-bills.  Trust me your Puma C might do alright for awhile, but sooner or later two assaults will look at you cross-eyed, and you'll be spewing WTFs all over your cockpit.

It's my fault that they still have arms. My teammates fault for not backing me up, and the map makers fault for having a map where an assault mech can sneak up on me.