Author Topic: The MWLL Community Dictionary  (Read 1575 times)

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Offline Grot_Oiler

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The MWLL Community Dictionary
« on: November 24, 2011, 10:21:07 AM »
Greetings all!

After being a complete hobo on these boards, it's come to my attention that there's alot of lingo used here that might be unknown to the layman browsing these forums (Beat-Stick and party bus come quickly to mind)....

So my thoughts on the matter are, let us make a thread to document all these terminologies so that everybody can get a greater understanding of them...

Here goes:
_______________________________________________________________________________________________

Beat-Stick:

The Madcat MK.II A - Known as the beat-stick for its pair of LBX-20s and Pair of LBX-10s; This gives it enough punch to lay down a serious beating on ANYTHING that moves within about a hundred meters of it.
_______________________________________________________________________________________________

Feel free to add any terms you've used, or heard used on MWLL and on the forums. I'm keen to see what words are thrown about here, and find out the meanings of others!
Red Wunz Go FASTA!!!

Offline ELH_Vivicector

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Re: The MWLL Community Dictionary
« Reply #1 on: November 24, 2011, 10:38:16 AM »
Good idea. May be it should be done in wiki?

RACwacker. Bushwacker A. Equipped with 2*RAC5 it is one of the most powerful close range medium mechs. Same logic applies for RAChammer (Warhammer A).

Deathtrap. It is a unit, that is too weak and/or too hard to use for most people. As a result, people using such "deathtrap unit" just die without being able to do much. Classic deathtraps are Osiris variants.

Boat/bot. A unit that is using only 1 type of weapon. Thus, it is not versable, but much easier to use, then more complicated variants. Usually applied to units that extensively use LRMs and Arrows. Classic example is Vulture C being LRM boat.

Offline -SM-SUCKER

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Re: The MWLL Community Dictionary
« Reply #2 on: November 24, 2011, 12:36:36 PM »
ArrowPult - Catapult armed with 2xArrowIV launchers
NarcScat - Shadowcat D: 2xCLBL 2xCMBL Narc

and from the Manual:
Quote
Appendix A. Weapons Reference
For those of you who are not familiar with BattleTech/MechWarrior or those who need a refresher here
is a quick primer on the weapons available in MechWarrior: Living Legends. Weapons within the
game are referenced via a shorthand acronym to work within the confines of a Weapon Groups
interface.
Prefixes
Certain weapons are prefixed with letter designations to denote their version or weight variant. These
letters are explained below.
C = Clan
ER = Extended Range (sometimes used interchangeably with Clan as Clan weaponry tends to have
extended range capabilities at the cost of additional heat generation)
U = Ultra
S = Small
M = medium
L = Large (NOTE- Denotes "light" in the case of a Gauss Rifle)
Weapon Names
Ballistic Weapons
AC = Autocannon
A rapid-firing, auto loading weapon that fires high-explosive anti-armour rounds. Ammunition types
range from 30-90mm for Light AC's to 80-120mm for Heavy AC's (HAC)
The closest real-world equivalent would be a rapid fire howitzer (120mm is a common howitzer size).
Autocannons of all types are given a size value of 5, 10 or 20 (smallest to largest)and are denoted in
the game by "AC-#" (Example AC-5)
In traditional BattleTech Autocannons have a variety of ammunition available to them. In
MechWarrior: Living Legends each type use one basic ammunition type. Additional ammo types may
be made available with future releases of the mod.
UAC = Ultra Auto Cannon
A Clan only Advanced Autocannon capable of a higher sustained rate of fire (RoF) than standard
Autocannons.
RAC= Rotary Auto Cannon
Rotary Barrel style of Autocannon allowing for extremely rapid fire at the cost of rapid ammunition
depletion.
LB-X = Light Bore Autocannon
A lighter version of the basic Autocannon capable of using cluster munitions which act as with a
“shotgun” effect. Generally used in a close-quarters capacity with the ability to deliver devastating
damage across several armour components of a vehicle simultaneously. In MechWarrior: Living
Legends the LB-X only uses cluster munitions. Additional ammo types may be made available with
future releases of the mod.
Gauss = Gauss Rifle
A "rifle" that propels a high-density, non-explosive projectile to massive velocity using a series of high
powered electromagnets. The Gauss rifle generates very little heat and fires at a exceptional velocity
and range. The large size and weight of each gauss round limits the amount of ammunition a vehicle
can carry. While the ammunition itself is non-explosive, the firing mechanism is volatile due to the
large amount of power it has to use to charge, and cool, its superconducting magnets. The Gauss rifle
is available in Light, Standard, Clan, and Heavy (Inner Sphere only) variants.
MG = Machine Gun
The machine gun is a low caliber, rapid fire, nitrogen cooled anti-infantry and anti-aircraft weapon.
The machine gun designation is an umbrella classification for a large number of similar weapons
manufactured by every house of the Inner Sphere and Clan. Including "Vulcan" rotary MG's and single
barrel squad support weapons. For simplicities sake all 'Mech and vehicle class machine guns have
identical characteristics within the MechWarrior: Living Legends mod.
Energy Weapons
BL = Beam Laser
The Beam Laser fires a powerful long duration emission of destructive coherent light. The beam laser
inflicts damage through high energy transference directly resulting in the rapid heating of armor to the
point of failure, subsequently damaging internal components.
Note that unlike every other MechWarrior game prior, simply hitting a enemy with a beam laser does
not guarantee maximum damage. Enemies in MechWarrior: Living Legends take damage
continuously through the emission period of the laser so long as it is held on the target (instead of a
Miss or Hit situation where it does max or no damage as in other MechWarrior games).
Variants include Small, Medium, Large and Extended Range.
PL = Pulse Laser
The Pulse Laser fires short, quick pulses of coherent light energy. Similar to a Beam Laser but fires in
short bursts resulting higher accuracy but reduced damage, range and heat generation. As with the
Beam Laser, the Pulse Laser will only do its maximum potential damage if all pulses contact with a
target, the damage dealt is not “front-loaded” as in prior MechWarrior games.
Variants include Small, Medium, Large and Extended Range.
PPC = Particle Projection Cannon
The PPC uses a magnetic accelerator to fire a high powered stream of proton or ion bolts at a target.
Damages results from energy transferal on impact and heat generation. There is also an EMP effect
that can disrupt internal HUD and night vision features of vehicles.
Variants include the Clan, Standard and Extended Range.
Flamer
The Flamer taps into the heat generated by a 'mechs and vehicles power plant and shoots it out of a
barrel in a high powered, short ranged burst of energy. Similar to a modern flamethrower in most
respects. Good anti-infantry weapon for its damage potential and moral busting effects. Its main use
however is to raise the internal temperature of enemy 'mechs and vehicles by bathing them in a burst
of super heated plasma. In vehicles that use a Internal Combustion Engine (ICE) the flamer uses a
mixture supplied from the vehicles fuel tank instead of from a fusion power plant.
Missile, Bombs and Indirect Fire Artillery
SRM = Short Range Missile
Short Range Missiles are a high-explosive, short-ranged missile system. SRM comes in 2, 4, and 6
missile variants. (Example: SRM-6 rack fires 6 missiles per salvo)
The SRM has less range then a LRM (below) but twice the damage per missile.
LRM = Long Range Missile
The Long Range Missile is a guided missile system designed for long-distance engagements. LRMs
come in larger rack sizes than the SRM to make up for their poor damage per missile ratio. LRMs
come in racks of 5,10,15 and 20 with the number denoting the number of missiles per salvo. LRMs
have a natural spread when impacting on targets. They will track moving targets reasonably well but
chances of misses are increased when used against a moving opponent.
ELRM = Extended Long Range Missile
The Extended Range Long Range Missile system is an advanced Inner Sphere version of the Clans'
Long Range Missile (LRM). The ELRM features extended range over the basic LRM system.
Arrow IV = Arrow IV Missile Artillery System
The Arrow IV is an extremely long-range missile artillery system with an advanced target acquisition
and tracking system. Arrow IV fires one missile per salvo but has a high damage potential. The Arrow
IV has a more limited ability to track and course correct on moving targets but makes up for this with
outstanding effective range. Best when paired with a NARC beacon to assist the missile in homing in
on targets.
F-Bomb = Fire Bombs
Fire bombs are very high damage, non-guided bomb package available on some aerospace fighters.
When dropped Fire bombs will fall with their inherent inertia and explode upon impact.
T-Bolt = Thunderbolt missile
Thunderbolts are guidance assisted, but non-tracking missile system that delivers a high damage yield
over the surface of a target. To be used properly it must be paired with an target attached NARC
missile to create a guided missile system.
Long Tom
The Long Tom is a long-range, indirect-fire, unguided, high-explosive artillery shell. Long Tom may be
used in reference to both the munition itself, the weapon, and the mobile artillery piece to which it is
outfitted.
Advanced Target Acquisition Equipment
TAG = Target Acquisition Gear
The TAG is a visible laser system used to designate targets for teammate artillery or missile strikes. It
is extremely useful for LRMS and Arrow IV systems and can be used to assist Long Tom artillery
placement. Missiles will home in on designated target. In MechWarrior: Living Legends the
designating unit will receive a portion of C-Bills award for every hit on the designated target as long as
a enemy is "Tagged." TAG lasers can only be seen by enemy units with night vision optics engaged
("I" key).
Battle Armour may purchase a smaller handheld version of the TAG with a more limited range.
NOTE – TAG lasers will still indicate as active when not intersecting an enemy unit! For example they
work when shot into the ground or buildings.
NARC = Narc Missile Beacon
The NARC is a heavily modified missile launcher that fires special missiles called pods. When fired a
pod will deploy magnetic legs that stick to a Mech or vehicle. NARCS act as a homing beacon for
missiles and Arrow IV systems. Additional, deployed NARC beacons give out a identification signal
when stuck to a enemy unit that can be used to target indirect fire artillery or simply designate the
location of the enemy unit to other teammates. In MechWarrior: Living Legends a deployed NARC is
portrayed on the HUD by a small triangle with a unit identification text next to it. NARCs give bonus CBills
to the deploying unit in the same fashion as the TAG laser designator.
Battle Armour may purchase NARC enabled grenades from the buy menu (currentlynoted as
Flashbangs). These may be selected and attached to enemy vehicles when in close proximity.
NARCs will only enable when attached to a vehicle or 'Mech.
Target Acquisition Equipment Priority
Guided munitions use the following priority for tracking, in descending order from most important to
least: self-lock, nearest NARC, nearest TAG.
Just noticed the manual is missing the newest weapons: ATMs, heavy lasers...

Offline Kelmola

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Re: The MWLL Community Dictionary
« Reply #3 on: November 24, 2011, 01:02:28 PM »
ASF - AeroSpace Fighter
Black Wolf - the original Clan name for Mk. II. Originally mentioned in MW4 manual - the game for which it was created - but has since then been ignored everywhere, starting with TRO3067.
Demo - Demolisher tank
Easy mode - Timber Wolf/Mad Cat B, named because of its powerful long-range direct-fire weaponry (Clan Gauss, two CERLBL's, five CERMBL's, two MG's)
Flying Beatstick - Shiva E, armed similarly to Mk. II A: with two LB-X 20 and two LB-X 10 AutoCannons
Glass cannon - any unit that has light armour relative to its firepower, eg. Osiris C with twin PPC's
Holly - Hollander II
JJ - JumpJets
Jumpin' Jack Flash - Novacat with jumpjets
Mr. Bubbles - Atlas A, named after the three Rotary AutoCannon 5's
Partyvan - Partisan
Scalpel - Morrigu B, named so because of its armament - 3 Clan Heavy Large Lasers.
Scat - Shadowcat
Steiner Scout - in Lyran Commonwealth, Atlas scout you! (More specifically, the Atlas E aka "Master and Commander")
Siege Engine - Black Wolf/Mad Cat Mk. 2 E, armed with 4 Clan Ultra AutoCannon 5's and two ATM-9 launchers. Able to deliver immense amounts of firepower to medium range. Also a glass cannon.
Thanny - Thanatos
Timby - Timber Wolf, IS reporting name Mad Cat
Whammy - Warhammer

EDIT: moar is moar
« Last Edit: November 24, 2011, 01:20:41 PM by Kelmola »

Offline Virt

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Re: The MWLL Community Dictionary
« Reply #4 on: November 24, 2011, 03:22:14 PM »
Ballooning - a cheap tactic used by air pilots, using altitude to stay out of ground weapon range
VTtroll - a VTOL which balloons
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Offline =CJW=YalK

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Re: The MWLL Community Dictionary
« Reply #5 on: November 24, 2011, 04:01:15 PM »
GaussDog-Duel Gauss equipped Mad Dog (IS designation in game designation: Vulture)

LT-Abbreviation for Long Tom See: Long Tom




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Offline =KoS= Saber15

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Re: The MWLL Community Dictionary
« Reply #6 on: November 24, 2011, 04:58:07 PM »
Hepatitis - Hephaestus

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Offline ~SJ~ Atlessa

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Re: The MWLL Community Dictionary
« Reply #7 on: November 24, 2011, 05:24:35 PM »
BA = Battle Armor.  Currently the Clans have their Elementals and the IS have the Longinus.

Gameplay wise both are equal.


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Offline =KoS= Tripod

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Re: The MWLL Community Dictionary
« Reply #8 on: November 24, 2011, 11:19:14 PM »
Flying Novacat- Sulla with 4xERLBLs
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Offline (TLL)KitLightning

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Re: The MWLL Community Dictionary
« Reply #9 on: November 25, 2011, 05:32:39 AM »
Flying Novacat- Sulla with 4xERLBLs

Thats "The Flying Slut" 'cause the NovaCat is named "The Slut" in my book :P

"Leg-O-Lisher" for Demolisher B ::)


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Offline Grot_Oiler

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Re: The MWLL Community Dictionary
« Reply #10 on: November 25, 2011, 07:34:21 AM »
Great replies! thanks everybody!

Keep 'em coming!

BTW, Saber15, thanks for clearing up the veneral-disease one for me  ;D Was getting confused with annd the Hepatitis all over...
Red Wunz Go FASTA!!!

Offline Romeox

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Re: The MWLL Community Dictionary
« Reply #11 on: November 25, 2011, 12:45:42 PM »
Hepatitis - Hephaestus

everyone loves hepatitis B ! ehmm, wait . . . ?!



C.R.A.P. = Close-Range-Assault-Puma = Puma D = Adder D

Mark II = Madcat MKII

Thor = Summoner

Madcat = Timberwolf

Vulture = Maddog

Loki = Hellbringer

Harasser with 6 Flamer (dont know the letter) = Mr Toast and go

Offline Profane Arbiter

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Re: The MWLL Community Dictionary
« Reply #12 on: November 25, 2011, 02:50:25 PM »

1- Jumpin' Jack Flash - Novacat with jumpjets

Novacat A specifically

2- Mr. Bubbles - Atlas A, named after the three Rotary AutoCannon 5's

named after the Big Daddy from Bioshock actually

3- Siege Engine - Black Wolf/Mad Cat Mk. 2 E, armed with 4 Clan Ultra AutoCannon 5's and two ATM-9 launchers. Able to deliver immense amounts of firepower to medium range. Also a glass cannon.

IMO a glass cannon puts most of its firepower into a single weapon. ie the heavy gauss holly
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Offline MerfMerf

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Re: The MWLL Community Dictionary
« Reply #13 on: November 25, 2011, 02:52:03 PM »
RAClas - Mr.Bubbles. RAC-Atlas shortened.
RAChammer - Warhammer with RACs
Cheaphammer - AC10 warhammer (named cause it was/is cheap)

/Merf - Just a few...

Offline Kelmola

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Re: The MWLL Community Dictionary
« Reply #14 on: November 25, 2011, 03:09:17 PM »
IMO a glass cannon puts most of its firepower into a single weapon. ie the heavy gauss holly
IMO a glass cannon is any asset - no matter how many guns - that causes significant damage but can't take any, or has some other major vulnerability. At least, this is how I have seen the term being used, and not just in MWLL.

That all Mk2's are a bit of a glass cannons due to their relatively light armour for their armament and tonnage is one thing, but compared to the other Mk2's who either stay at long range (Prime, C) or get up close and personal (A, B) the E has only a "band" where it has its full firepower (the D offsets this somewhat by having the CHSL's which only come into play once inside the ATM minimum range).