> If you are getting cash and the hit sound the damage is being dealt...
Since I was busy at the time (and not expecting to be observing carefully), I'm not 100% sure of what the audio feed-back was at the time. (It's especially hard for me since I seem to get occasional 'missed' sounds. For example, sometimes I get missing or partial messages about my mech being ready when I buy one. So I don't think I always get all the sounds I'm supposed to, and that makes it harder to tell what's happening sometimes.)
At any rate, the visual feedback didn't seem to show the Uller getting as damaged as I was expecting either (It didn't lose any limbs and seemed to generally survive longer than I expected). At least as best as I can remember.
Even if this was a delay issue, if the delay causes the adversary to survive longer than expected then that would effectively enhance his mech's threat value...
And then there's the whole issue of Tanks

. I see that there's now some type of more complex damage system for tanks. So, I still have to figure that out, and I just try to wail on the same part over and over.
They just seem unexpectedly hard to kill, and seem to be able to continue blasting away despite having a 'black' turret (If a mech looses an arm, the associated weapon is lost. I'm not sure if the same thing happens with tanks.).
(Today in real life, as I understand it, there are anti-tank weapons that can take a tank out in one hit, and even fancy tanks can be taken out or immobilized by an RPG if they stand still long enough to let someone get too close... But I guess that's neither here nor there)
But, I can recall multiple times where I'm in an Uller Prime fighting a Hephaestus, and despite numerous hits, they seem to be surprisingly hard to kill. At least compared to me
