Author Topic: SW:TOR!  (Read 1278 times)

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Offline lessergod

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SW:TOR!
« on: November 27, 2011, 01:40:20 AM »
Been on the beta for Stress test this weekend! OMG! I am in heaven!

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Offline Eviticus

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Re: SW:TOR!
« Reply #1 on: November 27, 2011, 01:47:49 AM »
Been in the beta for some months now and I am loving it. :D

Offline =KoS= Tripod

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Re: SW:TOR!
« Reply #2 on: November 27, 2011, 02:06:07 AM »
Shut up and play Skyrim like everyone else :P
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Offline xInVicTuSx

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Re: SW:TOR!
« Reply #3 on: November 27, 2011, 04:20:10 AM »
TOR...


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Re: SW:TOR!
« Reply #4 on: November 27, 2011, 03:23:16 PM »
It's extremely WoW-y, but I don't fapping care.  It's a Star Wars MMO, and that means I love it.

Offline xDeityx

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Re: SW:TOR!
« Reply #5 on: November 28, 2011, 03:25:02 PM »
I didn't give it a fair shake because I couldn't get past the noob quests.  There are simply no tactical decisions whatsoever to be made by the player, I feel like it was just another "how quickly can you collect 10 bear asses and report back to trainer" type of start.  I can take that when I'm actually building a permanent character, but not when it's for a temporary beta one. 

Seemed very WoW clone.  Only way I could get into it is if it turned out to have amazing PvP and class balance.
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Offline Profane Arbiter

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Re: SW:TOR!
« Reply #6 on: November 28, 2011, 03:50:24 PM »
I'm sure I'm one of those guys you folks hate on their forums but...

My initial interest was in a Star Wars MMO and TOR is just an MO. I don't see much of anything that's massive. As I just wrote over there, I'd like to play the game but I see no justification for both paying for the game AND paying a subscription fee...well other than to compensate for what is, from what I hear, the most expensive game ever produced. Seriously?  ::)

Someone tell me why I'm horribly wrong because I do very much want to play TOR, but I'm failing to see value.

Apparently this is a matter of playing through the storyline of each of the classes. After that...Huttball? I wonder how long it'll take for that to get old even for the most ardent Star Wars fan...

Bioware did what they're good at...making compelling storylines. The MMO player wants an open ended experience. A living world. The only MMO is a sandbox MMO. A game that uses the term MMO to describe their game without the sandbox is a misnomer. They may charge an upfront fee for their game, but they can stuff their subscription fee.
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Offline lessergod

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Re: SW:TOR!
« Reply #7 on: November 28, 2011, 04:42:09 PM »
It's extremely WoW-y, but I don't fapping care.  It's a Star Wars MMO, and that means I love it.

Seemed very WoW clone.  Only way I could get into it is if it turned out to have amazing PvP and class balance.

Despite the WoW-haters just hating WoW because it is WoW, Any person who has played multiple MMO's has noticed that Blizzard had their crap together. To not learn from what Blizzard did right, for examples: User interface, Content delivery, and world continuity would be idiotic in and of itself. You can hate WoW because it doesn't appeal to you, you can hate WoW because you think 2 leg-walking cow people are absurd, but there is so much that Blizzard did right in WoW that to not acknowledge it is petulant and absurd. It's like refusing to acknowledge what the Beatles brought to rock and roll just because you didn't like the White Album.

As far as being a clone, I don't see that, but I do like the fact that I don't have to learn a whole new interface for an MMO. I have leveled a Jedi Consular to 17 in this weekend. 4 of us from LLC have been playing it non stop for the weekend. It exceeds my expectations of the game, and the Class story line is compelling, challenging and fun. As for it being too much MO and not MMO, We enjoyed the party bonus's for most of the weekend and the fact that they give you multiple ways to respond to the dialog give you much more interaction with the story line.

I wish the space battles were done from a 1st person PoV and not 3rd but hey, it is what it is.


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Offline xDeityx

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Re: SW:TOR!
« Reply #8 on: November 28, 2011, 04:47:27 PM »
I think you misunderstood, nobody is trashing WoW here in what you quoted.  I'm not hating on WoW when I call something a WoW clone.  The point is that if you are going to play a WoW clone there needs to be some compelling reason for playing the clone instead of the original, because as you said WoW wasn't a terrible game.  When I played SWTOR there was nothing that made me want to play MMOs again.  If i did want to get back into MMOs I'd probably play WoW again.  I had a lot of fun getting 2200+ in 2v2 and 3v3 arenas, but PvE raiding really killed it for me.

/Merf arguing against the WoW haters in this thread will result in you kicking a straw man's ass.
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Offline lessergod

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Re: SW:TOR!
« Reply #9 on: November 28, 2011, 07:40:05 PM »
I was merely trying to bypass the Fanboi arguments. :)

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Offline Ghiest

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Re: SW:TOR!
« Reply #10 on: November 28, 2011, 08:22:39 PM »
It's extremely WoW-y, but I don't fapping care.  It's a Star Wars MMO, and that means I love it.

Seemed very WoW clone.  Only way I could get into it is if it turned out to have amazing PvP and class balance.

Despite the WoW-haters just hating WoW because it is WoW, Any person who has played multiple MMO's has noticed that Blizzard had their crap together. To not learn from what Blizzard did right, for examples: User interface, Content delivery, and world continuity would be idiotic in and of itself. You can hate WoW because it doesn't appeal to you, you can hate WoW because you think 2 leg-walking cow people are absurd, but there is so much that Blizzard did right in WoW that to not acknowledge it is petulant and absurd. It's like refusing to acknowledge what the Beatles brought to rock and roll just because you didn't like the White Album.

As far as being a clone, I don't see that, but I do like the fact that I don't have to learn a whole new interface for an MMO. I have leveled a Jedi Consular to 17 in this weekend. 4 of us from LLC have been playing it non stop for the weekend. It exceeds my expectations of the game, and the Class story line is compelling, challenging and fun. As for it being too much MO and not MMO, We enjoyed the party bonus's for most of the weekend and the fact that they give you multiple ways to respond to the dialog give you much more interaction with the story line.

I wish the space battles were done from a 1st person PoV and not 3rd but hey, it is what it is.


Copying woW elements and just using wow as a base then putting some voice acting and some guns in ... are two completely different things.

Unfortunately it is the latter, I played WoW for alooooong time and basically was hoping for some more innovation rather than emulation.  Not to say that emulating some of WoW's mechanics is a bad thing but as someone who quit because it was stale, boring and quite old-hat I find myself thinking just ... meh :(.  I actually think pre-NGA SW:G was better and that's saying something :(.

And I am a massive SW fan too, I just couldn't get into it, think it's the whole burnt too much on WoW to have a clear view on things.  Might try in a year or so to see how it fared.

Offline Mitchpate

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Re: SW:TOR!
« Reply #11 on: November 28, 2011, 11:37:10 PM »
To think any modern MMO won't have WoW elements, or *ALOT* of WoW element, is to simply be kidding yourself.  Developers see that it works and want in on the action.  They don't realize that they aren't actually going to get and keep players like WoW has but that doesn't stop them from wasting everyone's time and excitement trying.

If someone were to release a very well-balanced MMO that was completely different from WoW they'd have a much better chance at success.  You can never copy the game well enough to carve out your own success but you that doesn't mean you shouldn't study their team and attempt to copy their mentality to create success.
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Offline xDeityx

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Re: SW:TOR!
« Reply #12 on: November 28, 2011, 11:57:26 PM »
They don't realize that they aren't actually going to get and keep players like WoW has but that doesn't stop them from wasting everyone's time and excitement trying.

Hah!  Well said.

My perfect MMO: EVE in the BTU.  My biggest problem with EVE was the lack of immersion and how it felt more like spreadsheets fighting each other.  And my biggest problem with all MMOs is the lack of actual aiming/control the player has.  I want to attack something, not tell my avatar to attack it.  FireFall is looking pretty good, but it lacks the cutthroat nature that I liked about EVE.
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline Profane Arbiter

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Re: SW:TOR!
« Reply #13 on: November 29, 2011, 12:32:43 AM »
And my biggest problem with all MMOs is the lack of actual aiming/control the player has.  I want to attack something, not tell my avatar to attack it.

Agreed. MMOs are by and large RPGs rather than FPS and simulation games. Apparently there is a belief that MMO players inherently lack good reflexes, hand eye coordination, and a capacity to react decisively to unpredictable and rapidly changing battlefield conditions.

These RPGs...you develop a build and click, click, click...mindless.

I've not played it, but Planetside sounds like the way to go. The sequel is in the works, and I look forward to seeing more on that game as it develops. It'll apparently be F2P like MW:O.

Unfortunately Planetside 2 already has one thing that significantly one ups Mechwarrior Online. PS2 will be an open world format which is what I've wanted to see forever out of the Mechwarrior franchise. MW:Online will apparently just be a smathering of various maps as its always been. booo
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Offline =KoS= Tripod

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Re: SW:TOR!
« Reply #14 on: November 29, 2011, 12:50:42 AM »
And my biggest problem with all MMOs is the lack of actual aiming/control the player has.  I want to attack something, not tell my avatar to attack it.
Yeah, that's why I never got into Runescape or WoW or whatever (I bought Oblivion {and now the superior in every way Skyrim} instead)

If you're not gonna give me direct control of my guy, at least have it be an RTS where doing something as stupid as that actually has a reason (I can't be 30-300 dudes at once) Hell, even then I'd like an option to take direct control of one of those units (DoWII Dreadnaught fapp YES) and manually fapp shit up every once in a while at the cost of commanding the bigger picture
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

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