Author Topic: MWLL 0.5.4 Image Teaser #2  (Read 1413 times)

0 Members and 2 Guests are viewing this topic.

Offline DFDelta

  • Star Colonel
  • ****
  • Posts: 1724
  • Karma: 114
    • My Youtube page
Re: MWLL 0.5.4 Image Teaser #2
« Reply #30 on: November 29, 2011, 01:45:25 AM »
OH SH!!!!! NEW GAME MODE?!? There's only 2 (TWO!) control points and one teams seem to be crowded around them.

Is the new game mode "See how many kills you can get with a single LT shell?"  ;D

A lot if you score a direct hit on a Ranger... starts a chain reaction, like dominoes.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline =KoS= Tripod

  • Alphatester
  • Living Legend
  • *
  • Posts: 3458
  • Karma: 134
  • tactical genious
    • Kos Boards
Re: MWLL 0.5.4 Image Teaser #2
« Reply #31 on: November 29, 2011, 01:46:26 AM »
I actually killed Kluver a while ago, and he caused a 4 crit chain (two of them were on my team :-X)
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Offline RDL_Vitos

  • MechWarrior
  • **
  • Posts: 325
  • Karma: 21
  • RDL. Mechwarrior < TAU > (Nova Cat). Heavy arms
Re: MWLL 0.5.4 Image Teaser #2
« Reply #32 on: November 29, 2011, 06:14:05 AM »
But who knows, it might just be tilted high enough not to show the body of the vehicle. And thinking about it now, maybe it's the incline that has me thinking the vehicle is so tall.
Neg. Note the turret elevation indicator; only 5° above horizontal.

Assuming we're not dealing with an unfinished model, given Clan tech, and what seems to "work" in CryEngine, possibilities include Hachiman, Epona (the height might be explained by it being a hovercraft), an Aesir variant, a Clan-tech Bandit version or the Demo's little brother the Zhukov.

Part of me also wonders if we're not dealing with a Clan-variant Vedette. If the camera point is way up in that mini-ball turret, that would put it at about the right height, and compensating for MWLL weapon loadouts, is about the right kind of armament.
   It can be simple in a zoom mode ?

  - In sense that I hope that it is ready model and it will be in forthcoming release  :)

Offline Eviticus

  • Recruit
  • *
  • Posts: 115
  • Karma: 9
  • Clan GB-72nd AT - Point Commander P4-B AS
Re: MWLL 0.5.4 Image Teaser #2
« Reply #33 on: November 29, 2011, 09:22:20 AM »
Whatever it is, I am betting it's a hover. It's moving 15kph at 0 throttle. It could be a tracked vehicle and be slowly rolling down the incline, but I somewhat doubt that. Epona? It's a 50T asset. That could handle that weaponry, right? I am not versed on the table top stuff or the hard facts.

Offline AXEL

  • MechWarrior
  • **
  • Posts: 247
  • Karma: 6
Re: MWLL 0.5.4 Image Teaser #2
« Reply #34 on: November 29, 2011, 02:47:30 PM »
Whatever it is, I am betting it's a hover. It's moving 15kph at 0 throttle. It could be a tracked vehicle and be slowly rolling down the incline, but I somewhat doubt that. Epona? It's a 50T asset. That could handle that weaponry, right? I am not versed on the table top stuff or the hard facts.

I agree, the wiki seems to have a lot of load outs for an unreleased asset.

Offline Come and See

  • Star Captain
  • ***
  • Posts: 1182
  • Karma: 25
  • Thunderbolts, apply directly to the forehead.
Re: MWLL 0.5.4 Image Teaser #2
« Reply #35 on: November 29, 2011, 03:23:43 PM »
I think the small caliber weapons are a bit too heavy. A modern tank-gun system weighs between 1-2 tons.

Offline Eviticus

  • Recruit
  • *
  • Posts: 115
  • Karma: 9
  • Clan GB-72nd AT - Point Commander P4-B AS
Re: MWLL 0.5.4 Image Teaser #2
« Reply #36 on: November 30, 2011, 02:19:09 AM »
I think the small caliber weapons are a bit too heavy. A modern tank-gun system weighs between 1-2 tons.

And as of this posting it's currently 51°F with scattered clouds in Barcelona, Spain. I'm not quite certain what that has to do with the thread, but nor am I certain what modern tank gun system weights have to do with it either.

Offline =KoS= Tripod

  • Alphatester
  • Living Legend
  • *
  • Posts: 3458
  • Karma: 134
  • tactical genious
    • Kos Boards
Re: MWLL 0.5.4 Image Teaser #2
« Reply #37 on: November 30, 2011, 04:45:35 AM »
I'd rather have 6 Abrams cannons on my light mech than an ac5 ;)
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Offline xInVicTuSx

  • Alphatester
  • Living Legend
  • *
  • Posts: 2875
  • Karma: 128
  • Knight of the Inner Sphere
Re: MWLL 0.5.4 Image Teaser #2
« Reply #38 on: November 30, 2011, 08:30:28 AM »
How do you know an ac5 doesn't equal 5 Abrams tank guns?

CBT armor might just be that good.  :o

-Invictus ne Vindicetur-

KNIGHTS GRAND 5V5 TOURNAMENT THIS MARCH! More info below.
http://forum.mechlivinglegends.net/index.php/topic,16841.msg287300.html#msg287300

Online Straylight

  • Recruit
  • *
  • Posts: 182
  • Karma: 41
  • Reasonably Disagreeable
Re: MWLL 0.5.4 Image Teaser #2
« Reply #39 on: December 01, 2011, 02:19:11 AM »
How do you know an ac5 doesn't equal 5 Abrams tank guns?

CBT armor might just be that good.  :o
There was a post a while back that dove really deep into the math behind BT weapons and armor. I haven't the time to dig it up now, but it's worth looking for.
If you get killed, try to scream a lot. That way I'll know I'm on my own.

A Note:
There's a difference between constructive feedback and positive feedback. I will attempt the former, but until and unless there is a rule instituted that requires all feedback to be positive, I'm under no obligation to be nice. If you do something that sucks, I will tell you it sucks, and why, and mincing words or stroking egos over it only slows us both down.

Offline Kelmola

  • Lance Sergeant
  • **
  • Posts: 452
  • Karma: 21
Re: MWLL 0.5.4 Image Teaser #2
« Reply #40 on: December 01, 2011, 10:40:27 AM »
Re Abrams's Rheinmetall 120mm vs. AC/5:

"Modern" tank guns in our time are in BT rules "rifles" (even though MBT guns are almost all smoothbore nowadays). Rules are Experimental/Lvl3, in Tactical Operations, but here is a short version:

All rifles subtract 3 from their damage points when attacking any battlefield unit except conventional infantry, battle armor, 'Mechs with commercial armor, and support vehicles with a BAR less than 8.
Light rifle (<100 mm): dmg 3 (0 against 'Mechs), ammo per ton 18 (ludicrously heavy, but it's BT for you)
Medium rifle (100-125mm, or MBT main gun late 20th-early 21st century): dmg 6 (3), ammo per ton 9
Heavy rifle (155-203+mm, heavy artillery or "future" tank cannons): dmg 9 (6), ammo per ton 6

Then there's the matter of Barrier Armor Rating or BAR. All of "our" armour has nothing but "BAR" in BT terms, ie. it's all or nothing - not even reactive armour would be enough to act like BT "ablative armour" giving you x points per facing. IIRC 22nd century tech would give you BAR6 but our tech would be more like BAR5 or even BAR4. What this means is that if a weapon's Damage is greater than BAR, you need to test for criticals even if the shot wouldn't damge internals (but since you don't have "real" armour, it would also damage the internals). A medium laser or AC5 would thus automatically penetrate Abrams, damage internals and cause crits. All 31st century 'Mechs and tanks have BAR of 10, plus they can take advantage of the regular armor rules. (Of course, if you play Lvl3 you should test for crits also in 'Mech-to-'Mech combat, if you hit with weapons that cause 11+ damage.)