Author Topic: MWLL 0.5.4 Image Teaser #4  (Read 1445 times)

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Online Straylight

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #60 on: December 01, 2011, 04:20:36 AM »
If it IS a Blood Asp, then one of it's weapons is now a UAC20 instead of a Gauss Rifle.
How are you figuring that? The difference with the shadows of those shoulder pods looks more like the angle of the ground than the type of gun. That said, there are a couple versions of the Blood Asp that mount big ACs, so you could well be right.

Hangtime? Meaning wait until the missiles get to the top of their arc and skitter up a nearby hill?
You'll want to make your move just before impact if you can. The shorter the distance between you and the missiles, the harder they're going to have to turn to bring themselves back on target. Time it right and, just like a 'Mech with JJs, the LRMs should sail right under you. They'll either impact the hill or they'll attempt to arc around for another pass above you, but unless they were fired from very short range they'll run out of fuel before they manage it and detonate somewhere overhead.

With LRMs, it's important to understand their flight characteristics. They're fast, but their turning radius is fairly large (I'm sure one of the devs could give you the exact numbers if you ask real nice), meaning they don't compensate well for fast-moving targets. It's easier to hit someone with an AC that's closing straight toward you then it is one that's circling you at the same speed, right? Well, same for LRMs. The faster you can move across their field of vision, the less likely they are to be able to track you.
If you get killed, try to scream a lot. That way I'll know I'm on my own.

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There's a difference between constructive feedback and positive feedback. I will attempt the former, but until and unless there is a rule instituted that requires all feedback to be positive, I'm under no obligation to be nice. If you do something that sucks, I will tell you it sucks, and why, and mincing words or stroking egos over it only slows us both down.

Offline =CJW=YalK

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #61 on: December 01, 2011, 06:12:32 AM »



Don't get me wrong; I'd love to see an MW4-style Conjurer in MWLL. It was a hugely fun 'Mech to use in Mercs. But it's a non-canonical design, and there's simply no evidence that I've seen that it's an asset being planned for the game. It also fills a tactical niche that's similar to the Shadowcat and the planned Stormcrow.



Wanna bet? ....I've got no evidence, or information but I'd put money down...

What ya wanna say?




Expecting understanding and empathy on the internet (especially in Toast [especially by Bill]) = fail.

And I say hey hey hey....I said hey, what's goin' on And I say hey.... hey....I said hey, what's goin' on

Offline Cik

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #62 on: December 01, 2011, 06:35:03 AM »
please be a clan medium 'mech

Offline ArmyUnit

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #63 on: December 01, 2011, 07:51:12 AM »
Don't get me wrong; I'd love to see an MW4-style Conjurer in MWLL. It was a hugely fun 'Mech to use in Mercs. But it's a non-canonical design, and there's simply no evidence that I've seen that it's an asset being planned for the game. It also fills a tactical niche that's similar to the Shadowcat and the planned Stormcrow.

Allow me to direct you to This post.  :-X


And I thought the Stormcrow and partly the Shadowcat were more oriented around long ranged combat? The MW4 Conjurer is mostly a brawler from what I've seen.

Offline =CJW=YalK

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #64 on: December 01, 2011, 10:11:18 AM »
Well I know the StormCrow is more designed around being able to dictate what range it wants to fight at....with speed and armor to back up its utilitarian weaponry

i.e. the Prime Varient Medium/Large beam laser armament + more than enough heat sinks and speed to close or run means it can engage or disengage at will

Why it's the Gold standard of Medium mech design....or OP in other words  :P

I just like the way it looks



Expecting understanding and empathy on the internet (especially in Toast [especially by Bill]) = fail.

And I say hey hey hey....I said hey, what's goin' on And I say hey.... hey....I said hey, what's goin' on

Offline «اك§» Trooper_Thorn

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #65 on: December 01, 2011, 11:36:30 AM »
Here is the teaser siggie that Ryu has completed so far he is working on the final ATM and it and the Iota Insignia will be posted as my Avatar and sigge when complete. ;D

Yes he does fine work me boyos!

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"Let our enemies learn the true meaning of Nemesis!"

Offline Eviticus

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #66 on: December 01, 2011, 12:37:23 PM »
Anyone look at the Xerxes shadow and think Deathglider? Or just me?


Offline ELH_Vivicector

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #67 on: December 01, 2011, 12:46:03 PM »
Just interesting, how are they going to solve the problem of low weapon slots number on Xerxes (from canon variants, it looks like 4 slots). By amking it a flying fortress or simply adding new one.

Offline MrBoo88

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #68 on: December 01, 2011, 01:31:16 PM »
Death from the skies?

Offline [IPA] Taltos

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #69 on: December 01, 2011, 02:26:52 PM »
Anyone look at the Xerxes shadow and think Deathglider? Or just me?
yeah, me too... first thing I thought of when I saw a model of the xerxes.

Offline Askis

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #70 on: December 01, 2011, 03:32:25 PM »
Where?
The Shadow right of the Ncat can't be, it's too blocky and doesn't have a pointed nose.
DFDelta has it. Originally I thought it was a Corsair, but realized it had canards and thus: Sulla.

Yeah, I totally missed that shadow by the trees :-X
Definitely a Sulla and since there are only Clan assets on that pick, a Corsair wouldn't have made any sense...

If it IS a Blood Asp, then one of it's weapons is now a UAC20 instead of a Gauss Rifle.

So what?
It's not like Mechs in MWLL only have one loadout.


Also, to anyone who didn't see a Blood Asp in that shadow:
You were wrong :P

Offline «اك§» Trooper_Thorn

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #71 on: December 01, 2011, 06:33:52 PM »
Well with teaser 5 up I was correct on the Blood Asp and my new siggie captures it perfectly Whoo Hoo!

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Offline some other guy

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Re: MWLL 0.5.4 Image Teaser #4
« Reply #72 on: December 01, 2011, 07:42:33 PM »
this is now my backround