Kit, you know that's not how multiple views would be used. Most players would tap the button to look behind them for half a second while camping or while waiting for their weapons to recharge, then quickly tap back.
I really don't see how that's all that different than running passive 24/7 except for the 1/8th second they go active. I agree with the camera delay and "fragile" camera. I don't know about completely destroying the camera, but at least knock the camera out when night vision is out.
This is what I'd like to see in the rear view camera.
*weapons disabled while in alternate view.
*Low resolution, grainy, greyscale image.
*noticeable delay between swapping views (I'd also like to see such a delay between active and passive radar). You should be able to toggle the cameras occasionally in a 360 mech when running one way and engaging a target behind you....but the delay should cost you a volley. It should be VERY infeasible to toggle between every volley.
*Rear view camera temporarily disabled by PPC fire. The alternate camera should be disabled long enough for a single BA to keep the alternate view disabled indefinitely.
If we get alternate cam views, I think Heretic's tank forward view is a great idea...although forward view might not need to be grainy/delayed/easily disabled.
edit: Lets add narrow FOV to the list of downsides to alternate camera. I'd REALLY like to have some form of alternate camera, and if one of the major things holding it back is balancing vs. BA, then lets make these camera's as impractical for spotting BA as possible.....can we just make BA invisible to the rear camera?
