Author Topic: You get one mech to go to war in.  (Read 2851 times)

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Offline xInVicTuSx

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You get one mech to go to war in.
« on: December 05, 2011, 10:57:19 PM »
No field modifications... what mech do you trust to get you through?
(imagine playing through an entire mech mmo with just this mech).

Mine would have to be the Perseus P-1,


1 UAC10
1 LRM20
1 SRM4
1 MPL
4 ERMBL
1 ERSBL
14 tons armor, 64kph.

I would run an entire campaign in this thing.
Yeah I would get plenty of attention in battle so I would probably be in constant danger.
Being a heavy and jack of all trades means I would probably get some of the most dangerous jobs barring the ones assaults would get but would probably be called more upon overall than an Assault would.
When I think of battletech mech, I think of this guy. Would also take Orion of course if it was lowtech.
Painted white and gold of course.  8)

What about you?
« Last Edit: December 05, 2011, 11:09:05 PM by xInVicTuSx »

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Offline Ressk [CSF]

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Re: You get one mech to go to war in.
« Reply #1 on: December 05, 2011, 11:16:13 PM »
MK2 prime assuming i have a supply line...

Timber Wolf prime if i dont...

both are raep to pretty much anything
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Offline -AAA-

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Re: You get one mech to go to war in.
« Reply #2 on: December 05, 2011, 11:31:58 PM »
Warhammer WHM-8D would be my first choice.

Offline sleepysheep

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Re: You get one mech to go to war in.
« Reply #3 on: December 05, 2011, 11:40:43 PM »
Maskari, 4ERPPC, + LT Guass i used to have in MW4 prob over weight so LRM15 or LRM20 instead would prob fit in the tonnage better.
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Offline =9th= Eisenkrieger

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Re: You get one mech to go to war in.
« Reply #4 on: December 05, 2011, 11:41:19 PM »
Surerly I would prefer my Awesome Prime. It's huge, lots of armor, needs no ammo with it's 3 ER-PPCs and the ER-Laser, has a comfortable cockpit AND has enough space there for my toothbrush, my microwave-oven and a shower  ;D

Offline =KoS= Saber15

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Re: You get one mech to go to war in.
« Reply #5 on: December 05, 2011, 11:45:03 PM »
Warhammer WHM-8D would be my first choice.
This, pretty much. I'd rather have the "Hot Hammer" WHM-6L with the updated equipment, though.

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Offline =KoS= Eldragon

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Re: You get one mech to go to war in.
« Reply #6 on: December 05, 2011, 11:51:52 PM »
If I'm going clan the Madcat D without hesitation.

Inner Sphere the Warhammer 8D would also be my first choice. A Zeus 9T or Highlander 736 as runner up.

Offline TwinkleToes

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Re: You get one mech to go to war in.
« Reply #7 on: December 06, 2011, 12:07:11 AM »
owens c

Offline CGB [CoffiNail]

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Re: You get one mech to go to war in.
« Reply #8 on: December 06, 2011, 12:15:03 AM »
owens c
As soon as I saw you had a reply, I for some reason had in my head as I clicked it, he is going to say Owens C :P



Offline Hiruma Kai

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Re: You get one mech to go to war in.
« Reply #9 on: December 06, 2011, 12:19:40 AM »
In the one Battletech table top campaign I played (alas far too short), I played a technically inclined ex-House Kurita pilot.  When I say technically, he was the equivalent of an Elite Tech and merely an Experienced pilot. 

Anyways, the character was piloting a MAD-5D Marauder.   A 4/6/4 Heavy with 14 tons of armor, 2 ER PPCs, 2 Medium Pulse Lasers, 1 Large Pulse Laser, Streak SRM-2 with 1 ton of ammo (plus CASE), and 16 double heat sinks.  That particular Marauder started with an initial tweak of the Large Pulse Laser being swapped for a Clan Large Pulse Laser as part of backstory.  Eventually swapped out the SRM-2 for a pair of extra DHS.  However, even without those modifications, I still like the base design quite a bit.

My wife played a character piloting an unmodified ARC-4M Archer in that campaign as well.  I know she really enjoyed running that 'Mech.

So while posting this, I went and checked, the guy who was running that campaign still has the house rules posted:
http://battletechmemorial.com/campaigns.html
We were running a mercenary company in the 3055 era.

Now if you're asking what I'd play in a video game, that is a different story.  It would depend on game mechanics.  For game mechanics like MWLL, then I'd want something significantly faster and smaller than the MAD-5D.  Probably a Clan Medium or an IS or Clan light.   Shadow Cat A or an Owens C, depending on ammo availability.

Offline -SM-SUCKER

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Re: You get one mech to go to war in.
« Reply #10 on: December 06, 2011, 12:43:23 AM »
Can I bring my Dropship?

Offline Defender

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Re: You get one mech to go to war in.
« Reply #11 on: December 06, 2011, 12:44:21 AM »
Fafthor.
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Offline (TLL)CapperDeluxe

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Re: You get one mech to go to war in.
« Reply #12 on: December 06, 2011, 12:45:33 AM »
Thortlas

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Offline (TLL)KitLightning

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Re: You get one mech to go to war in.
« Reply #13 on: December 06, 2011, 01:03:18 AM »
Oiy you two, no stacking :-X


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Offline =KoS=Zeus

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Re: You get one mech to go to war in.
« Reply #14 on: December 06, 2011, 01:03:37 AM »
TDR-7M Thunderbolt
http://www.sarna.net/wiki/images/2/29/TDR-Thunderbolt.png

Upgraded with Star League technology, the 7M has been re-armored using Ferro-Fibrous armor, reducing the weight of the armor to eleven and a half tons. The saved weight has allowed the 'Mechs arsenal to be upgraded as well. With an arsenal based on the 5S model, the 7M carries an LRM-15 missile launcher, an ER Large Laser, three Medium Lasers, a Streak SRM-2 launcher, and a pair of Machine Guns. Additionally, the heat sinks have been upgraded to double heat sinks and CASE has been added to protect against ammunition explosion.

While the more expensive ferro-fibrous armor would be more difficult to replace in a pinch, it also remains serviceable with less advanced systems. Even if the mech were mauled and every weapon system destroyed engineers could repair and refit it with standard versions of weapons and equipment which would also free up the necessary weight to bring the armor levels up to snuff. CASE ensures that the mech won't get blasted in half by a lucky hit, further prolonging its life and its lack of an XL engine means it will still be able to fight on with at least 50% efficiency.

LRM-15 gives it long range direct and indirect fire capabilities as the mission requires
ER Large Laser gives it good long to short range heavy direct fire capabilities, no ammunition concerns
3 Medium Lasers gives it great short range firepower again with no ammunition concerns
SRM-2 streak is highly efficient, only firing when it has a lock and makes for a great crit seeking backup weapon and vehicle hunter
2 Machine Guns can cut infantry apart and discourage any enemy from getting too close
At 65 tons and with 2 functioning hand actuators, the Thunderbolt can uproot a tree or pick up a severed limb and crack open an enemy cockpit with a single blow.
At 65 tons a kick from the Thunderbolt can sheer the leg off of most light mechs with a single blow.
At 65 tons and 64kph, a full on charge from a Thunderbolt will destroy roughly 2.5 tons of armor from the recipient of the charge.