Author Topic: Clan Extended Range Pulse Lasers  (Read 1320 times)

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Offline Cloak and Dagger

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Clan Extended Range Pulse Lasers
« on: December 09, 2011, 08:47:35 AM »
Are they good for anything?

The large for example. Compare it to the basic large pulse.

3 extra heat, 1 extra crit, and only 3 more range.

"Sounds ok." You say.

Then you remember it only gets -1 instead of -2 to hit.

What are they for? They have all the downsides of pulse lasers, but none of the benefits.

Offline 1N4001

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Re: Clan Extended Range Pulse Lasers
« Reply #1 on: December 09, 2011, 09:21:04 AM »
Nothing, really.

They're supposed to be a mix between ER and pulse lasers, but seeing as pulsers already come quite close to the ER range to begin with, that's not worth it.

Offline Cloak and Dagger

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Re: Clan Extended Range Pulse Lasers
« Reply #2 on: December 09, 2011, 09:30:18 AM »
That's my point. Why would they put in something useless? There must be some niche uses?

Offline 1N4001

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Re: Clan Extended Range Pulse Lasers
« Reply #3 on: December 09, 2011, 10:23:15 AM »
It's lvl3 stuff. Most of that was introduced for the sake of introducing new stuff.

Offline Cloak and Dagger

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Re: Clan Extended Range Pulse Lasers
« Reply #4 on: December 09, 2011, 10:26:48 AM »
Other things are useful.

Offline CHHš Aethon

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Re: Clan Extended Range Pulse Lasers
« Reply #5 on: December 09, 2011, 02:33:00 PM »
I agree that the ER Pulse Lasers are useless, just like several other L3 items that seem as though they were introduced to fill niches that did not exist.

That said...some L3 stuff is really nice to have.  Like Streak LRM launchers, Artemis V, Hyper-Assault Gauss Rifles, Improved Heavy Lasers, and Heavy PPCs.  If you have never used a Heavy PPC coupled with a capacitor, I highly recommend you try it sometime; it is quite the weapon. :D
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Offline 1N4001

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Re: Clan Extended Range Pulse Lasers
« Reply #6 on: December 09, 2011, 03:39:02 PM »
Light/Heavy/Snub-nose PPCs are actually "tournament-legal", which is the new lvl2. :(

Offline HerrFlex

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Re: Clan Extended Range Pulse Lasers
« Reply #7 on: December 10, 2011, 11:41:41 AM »
Y'know, it's still easier to hit with than a Beam Laser :/

Oh and Aethon, you just prompted me to make a rapemachine for MegaMek xD

Offline Cloak and Dagger

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Re: Clan Extended Range Pulse Lasers
« Reply #8 on: December 10, 2011, 07:55:43 PM »
Y'know, it's still easier to hit with than a Beam Laser :/

SLIGHTLY

They also weight 2 tons, 1 tons, and 0.5 tons more, respectively, and the large takes up 3 crits instead of 1.

And they have extra heat and a range debuff.

Offline Taemien

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Re: Clan Extended Range Pulse Lasers
« Reply #9 on: December 10, 2011, 09:08:05 PM »
Slightly means the difference between being able to hit on a run instead of a walk. Never ever underestimate those -1 or -2 bonuses to hit.

Offline Cloak and Dagger

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Re: Clan Extended Range Pulse Lasers
« Reply #10 on: December 10, 2011, 10:01:58 PM »
Slightly means the difference between being able to hit on a run instead of a walk. Never ever underestimate those -1 or -2 bonuses to hit.

Or you could just go with a regular pulse lasers, giving you even better chance to hit, and the reduced heat and space lets you buy an ER laser separately.

They seem to be only maybe useful as a niche one placement weapon. They fail miserably in groups.
« Last Edit: December 10, 2011, 10:24:20 PM by Cloak and Dagger »

Offline CHHš Aethon

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Re: Clan Extended Range Pulse Lasers
« Reply #11 on: December 23, 2011, 10:12:23 AM »
Y'know, it's still easier to hit with than a Beam Laser :/

Oh and Aethon, you just prompted me to make a rapemachine for MegaMek xD

Something fun/annoying/amusing with which you can support said rapemachine: light mechs with hardened armor.  Enjoy the lulz/tears from your opponents as your light mechs shrug off hits from AC20s and Heavy Gauss Rifles.  ;D

Not something I do often, since it *is* rather annoying...but quite fun once in a while. :)
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Offline 1N4001

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Re: Clan Extended Range Pulse Lasers
« Reply #12 on: December 23, 2011, 06:28:18 PM »
I have two "Nosferatu" chassis that are basically impossible to destroy. They could walk into your midst, lay punches and TAG, fire arrays of short-range weaponry, relay C3 back to its mates all the while neutralizing your ECM and putting you under its influence with their own triple-redundant ECCMs. Destroying the head (which can withstand an AC20 blast) will not put it out of commission. You have to chew through almost 40 tons of hardened armor and the underlying crit-hardened structure to disable them for good.
Occasional munch can be fun ;D

Oh, did you notice that Battletech now really jumped the shark and introduced superheavy battlemechs? Yup, up to 200 tons of walking steel and weaponry. One of those could theoretically pack 80 tons of hardened armor...
Yeah, I'll stick with my old lvl2. Fuck the Jihad and all its changes.

Offline =CJW=YalK

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Re: Clan Extended Range Pulse Lasers
« Reply #13 on: December 23, 2011, 07:12:19 PM »
I have two "Nosferatu" chassis that are basically impossible to destroy. They could walk into your midst, lay punches and TAG, fire arrays of short-range weaponry, relay C3 back to its mates all the while neutralizing your ECM and putting you under its influence with their own triple-redundant ECCMs. Destroying the head (which can withstand an AC20 blast) will not put it out of commission. You have to chew through almost 40 tons of hardened armor and the underlying crit-hardened structure to disable them for good.
Occasional munch can be fun ;D

Oh, did you notice that Battletech now really jumped the shark and introduced superheavy battlemechs? Yup, up to 200 tons of walking steel and weaponry. One of those could theoretically pack 80 tons of hardened armor...
Yeah, I'll stick with my old lvl2. Fuck the Jihad and all its changes.

That was an April fools joke....it's not real....

I enjoy Lvl 3 tech, since I only use basic lvl 2 clan tech, I welcome it....no longer will my stuff be called OP cheese, that's  now reserved for lvl 3 shenanigans



Expecting understanding and empathy on the internet (especially in Toast [especially by Bill]) = fail.

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Offline 1N4001

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Re: Clan Extended Range Pulse Lasers
« Reply #14 on: December 23, 2011, 07:23:06 PM »
Nope, I know of the april fool's joke. This time it's real.

Afaik Jihad: Final Reckoning introduced them.
Most of the old build rules still apply, except that equipment only needs half the crits and the internal structure needs twice the mass.