Author Topic: idea for new gametype: backwards TSA  (Read 596 times)

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Offline korenwolf

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idea for new gametype: backwards TSA
« on: December 09, 2011, 06:17:50 PM »
So there have been a lot of new players that have joined up lately and I thought perhaps a new style of TSA ranking might make the matches more fun for them and help retain them and eliminate some of the frustration.

Instead of starting with the lowest rank, everyone starts at the highest rank, allowing them to buy anything they want. Then as you earn more damage points and kills you go down in rank instead of up. This allows the bad players to keep playing with heavy assets and forces the good players and vets into lighter and lighter assets until they are stuck with hovercraft and sparrowhawks. Earnings would be capped at half your current ranks starting value to prevent buying new assets and forcing you down in asset if you eject and run away. This would also have the effect of auto balancing the teams to a certain extent since if one team is all vets they would be stuck quickly with crappier assets. It would also focus the game more on the destruction of wounded assets, since you would not want a vet in an assault to have a chance to repair.

This all of course assumes that people who have been playing a long time don;'t mind playing in the lighter assets. Personally I only really enjoy the sub 30k stuff so my view might be biased.

Offline DFDelta

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Re: idea for new gametype: backwards TSA
« Reply #1 on: December 09, 2011, 06:24:29 PM »
This might actually be fun every now and then, tough I fear a mode like that would end up like LMS.
Vet X hides his Assault for most of the game, so he would never get killed, and then he would come out and steamroll the enemy team once their good players are in the lighter units.
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Offline Taemien

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Re: idea for new gametype: backwards TSA
« Reply #2 on: December 09, 2011, 06:36:26 PM »
Oh I have a neat idea. Your rank depletes over time and you need to score damage and kills to keep it. You can never make it up, just freeze it for a short while. That would cause for some major brawling.

Offline AXEL

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Re: idea for new gametype: backwards TSA
« Reply #3 on: December 09, 2011, 06:43:05 PM »
While a novel idea, I enjoy using some pretty pricey light mechs.

Offline DFDelta

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Re: idea for new gametype: backwards TSA
« Reply #4 on: December 09, 2011, 06:48:44 PM »
Oh I have a neat idea. Your rank depletes over time and you need to score damage and kills to keep it. You can never make it up, just freeze it for a short while. That would cause for some major brawling.

That would also be nice. Very nice.
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Offline AXEL

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Re: idea for new gametype: backwards TSA
« Reply #5 on: December 09, 2011, 06:52:34 PM »
Oh I have a neat idea. Your rank depletes over time and you need to score damage and kills to keep it. You can never make it up, just freeze it for a short while. That would cause for some major brawling.

That would also be nice. Very nice.

That would help people distinguish between their favorite mechs, and mechs they are actually good with.

Offline Bobby

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Re: idea for new gametype: backwards TSA
« Reply #6 on: December 09, 2011, 09:37:24 PM »
Both of these modes should be implemented yesterday.

Offline Xesle

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Re: idea for new gametype: backwards TSA
« Reply #7 on: December 09, 2011, 10:02:26 PM »
We need a gamemode in which everybody except for one person pilots Fafnirs, and they all hunt the one other person, who is in an Osiris Prime.
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Offline CGB [Blackthorne]

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Re: idea for new gametype: backwards TSA
« Reply #8 on: December 09, 2011, 10:14:56 PM »
We need a gamemode in which everybody except for one person pilots Fafnirs, and they all hunt the one other person, who is in an Osiris Prime.

We need a gamemode which is the reverse of the Fafnir Osiris Hunt (FOH) gamemode, in which everybody except for one person pilots Osiris Primes, and they all hunt the one other person, who is in a Fafnir.

Offline =CJW=YalK

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Re: idea for new gametype: backwards TSA
« Reply #9 on: December 10, 2011, 03:51:13 AM »
^ I like this....I love popping those paper mâché mechs



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Offline CGB [Blackthorne]

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Re: idea for new gametype: backwards TSA
« Reply #10 on: December 10, 2011, 04:33:46 AM »
oh ffs

or "Osiris's Hunt a Fafnir For Sport"

It's like a pun, only more fun.

Offline korenwolf

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Re: idea for new gametype: backwards TSA
« Reply #11 on: December 11, 2011, 06:28:22 PM »
Yeah I had no idea how other people felt about the lighter assets. I mean it could also just turn off people who want to play with the more expensive toys.

Offline CGB [Blackthorne]

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Re: idea for new gametype: backwards TSA
« Reply #12 on: December 11, 2011, 06:32:48 PM »
There are two main problems as I'm sure you have guessed:

1) People joining a game late would have an advantage.

2) People would rage quit after they could no longer afford their Mr. Bubbles Atlas

Offline =KoS= Tripod

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Re: idea for new gametype: backwards TSA
« Reply #13 on: December 11, 2011, 08:21:13 PM »
oh ffs

or "Osiris's Hunt a Fafnir For Sport"

It's like a pun, only more fun.
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Offline Taemien

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Re: idea for new gametype: backwards TSA
« Reply #14 on: December 11, 2011, 08:39:22 PM »
There are two main problems as I'm sure you have guessed:

1) People joining a game late would have an advantage.

2) People would rage quit after they could no longer afford their Mr. Bubbles Atlas

Test of Strength lowers the cbills people start with overtime. Same could apply here.