Author Topic: idea for new gametype: backwards TSA  (Read 596 times)

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Offline Ressk [CSF]

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Re: idea for new gametype: backwards TSA
« Reply #15 on: December 11, 2011, 08:40:40 PM »
oh ffs

or "Osiris's Hunt a Fafnir For Sport"

It's like a pun, only more fun.
karma for the lols :P

if its the CRACK5 variant, they are ffed

if its anything else, he will run out of ammo ;D
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Offline =KoS= Tripod

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Re: idea for new gametype: backwards TSA
« Reply #16 on: December 11, 2011, 08:48:16 PM »
if its the CRACK5 variant, they are ffed

if its anything else, he will run out of ammo ;D
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Offline Ressk [CSF]

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Re: idea for new gametype: backwards TSA
« Reply #17 on: December 11, 2011, 08:50:14 PM »
if its the CRACK5 variant, they are ffed

if its anything else, he will run out of ammo ;D
Clan RAC 5000?

QRAC 5 sorry

Quad RAC 5
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Offline =KoS= Tripod

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Re: idea for new gametype: backwards TSA
« Reply #18 on: December 11, 2011, 09:00:12 PM »
what's the k for?
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

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Offline Ressk [CSF]

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Re: idea for new gametype: backwards TSA
« Reply #19 on: December 11, 2011, 09:09:29 PM »
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Offline Romeox

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Re: idea for new gametype: backwards TSA
« Reply #20 on: December 11, 2011, 09:28:23 PM »
if its the CRACK5 variant, they are ffed

if its anything else, he will run out of ammo ;D
Clan RAC 5000?

QRAC 5 sorry

Quad RAC 5

IT S QRAC5, simple as that!



And i love the idea with the reversed TSA, but I think it won´t be popular for the reason Blackthorne said . . .


Offline NSallaNuto

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Re: idea for new gametype: backwards TSA
« Reply #21 on: December 11, 2011, 11:35:00 PM »
Nice idea, it would be fun.

Offline AXEL

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Re: idea for new gametype: backwards TSA
« Reply #22 on: December 12, 2011, 10:25:31 PM »
2) People would rage quit after they could no longer afford their Mr. Bubbles Atlas

I know I would...

Offline SquareSphere }12thVR{

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Re: idea for new gametype: backwards TSA
« Reply #23 on: December 12, 2011, 11:53:22 PM »
I like the one about depleting rank, but as long as you're scoring you can keep it up.  The other reverse TSA not so much.

The "boss" mode where everyone hunts the boss sounds fun.
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Offline Straylight

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Re: idea for new gametype: backwards TSA
« Reply #24 on: December 15, 2011, 04:11:40 AM »
Or, another variant (and you could actually hack this one into the game with a cleverly-designed map, I think): one team is locked to only Light and Medium machines, the other to only Heavy and Assault; no aero, no vtol. Starting cash like TOS. 15-20 minute timer. Ejection disabled.

Now the twist: the Heavy/Assault team cannot sell or repair their machines, only rearm. When killed, the game forces them into respawn points that are locked off from the rest of the map--observation booths, basically. They're free to watch the rest of the battle and talk to their teammates still on the floor, but can't fight directly. Light/Medium team is under no such restrictions--they can repair, rearm, and replace 'mechs as normal, and respawn normally.

The objective is simple: All the Heavy/Assault team has to do is survive. End of timer, if there's one of them still on the field, the team wins. If the Light/Med team manages to take them all out, they win the round immediately.

Think of it kind of like a Horde mode for the Heavy/Assault (defender) team, and Giant-slayer for the Light/Medium (attacker) team. Both teams need teamwork: the defenders to keep themselves from getting flanked and torn apart by small, fast things, and the attackers to generate enough firepower to take out the big guys. This was inspired by a particularly ferocious last stand on Thunder Rift a few nights ago; after the most one-sided game ever, IS held out for twenty minutes on zero tickets by putting up a solid wall of Assaults against incoming waves of clanners in generally lighter machines. Reminded me of the defense of Defiance Industries from the novels.
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Offline korenwolf

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Re: idea for new gametype: backwards TSA
« Reply #25 on: December 23, 2011, 06:22:45 PM »
I like that idea, last man standing against heavy's. I just think something to emphasis the lighter assets would be neat. Since now most games are rushes for the big guys.



I also though perhaps a mode for TC where the money you get is proportional to the fraction of the point difference. Say all money values would be multiplied by their team/your team point ratio. SO when the game has become a stomp, suddenly the team that is up starts making less money and the trapped team starts getting more. This would lead to the hilarious last stand where the last wave losing team has infinite money and the winning team has none. Something to stick around for.

Offline SquadronROE

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Re: idea for new gametype: backwards TSA
« Reply #26 on: December 23, 2011, 06:35:31 PM »
Not a bad idea, honestly. It would be a very interesting change of pace to have to be forced into lighter and lighter mechs over time.

Also, the idea of a horde of light mechs hunting an assault just sounds like a blast from both sides. Maybe make the rounds single elimination rather than respawning, so that there's actually a chance for the assault guy to "win".

What do you guys think about the following game modes?

Recon in Force - Nothing but light mechs on both sides, although one side could get a more fortified base to operate from while the other can have light (hover) vehicles

(not a new game mode, possibly a new map) Low-scale conflict - No mechs have been assigned for this battle, only vehicles and BA!

Offline Werewolf486}12thVR{

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Re: idea for new gametype: backwards TSA
« Reply #27 on: December 23, 2011, 07:09:56 PM »
I just gotta say the title of the thread had me really worried! I thought we'd see an Atlas and a Blood Asp trying to Hug it out for pointage! Glad I was wrong, thought for a second Korenwolf had gone soft on us!
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Offline korenwolf

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Re: idea for new gametype: backwards TSA
« Reply #28 on: December 28, 2011, 04:56:44 PM »
Lol it will be a cold day i hell before you see me favoring assaults. I just would like to see a little more emphasis placed on the lighter assets and a little more balance (if possible) in terms of money between the team with the newbs and the team with the vets. I don't like a stomp from either side, its just boring.