Author Topic: MRMs - No Trick Shots? :(  (Read 931 times)

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Offline Knightcrawler

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MRMs - No Trick Shots? :(
« on: December 10, 2011, 01:40:43 AM »
MRMs are sorta fly-by-wire without the wire (yay, BattleTech gets WiFi). Wherever you point your reticule, the missiles try to go. It's pretty simple how they work. However, if there's a hill or wall or some other object between yourself and MRMs, they will not try to track that point. This means that you can't fire over hills or around walls. Does anyone else think that for the purposes of MRMs, the reticule's aim should be extended past whatever objects are between yourself and the MRMs to the next location in front of the MRMs so that they'll guide in that direction? This would allow a player to fire around and over objects, but would still be limited by the MRMs' slow rate of turn.

I tried to keep the topic simple. If I worded something poorly, please let me know.

Offline KingLeerUK

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Re: MRMs - No Trick Shots? :(
« Reply #1 on: December 10, 2011, 02:03:11 AM »
Very difficult (might be impossible) to do based on the way these are currently controlled.  Right now they are guided by a raycast from the player reticule and if there is anything in between (terrain, obstacles) that raycast does not pass through it.
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Offline AlfalphaCat

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Re: MRMs - No Trick Shots? :(
« Reply #2 on: December 10, 2011, 08:06:53 AM »
I've done trick shots with them, but it isn't very effective as some of the missiles are bound to hit something other than your target.  The trick is to fire them away from the obstacle in question, and wait for them to be at about the same distance as your target, then just jerk the reticule the way you want.  Fire over stuff is the
hardest. 

TBH, it's a waste of missiles, I just start doing it to see what would happen, and it sorta works. :)

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Offline Spooky

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Re: MRMs - No Trick Shots? :(
« Reply #3 on: December 10, 2011, 08:33:55 AM »
While this would be nice, it doesn't make really sense? I mean I always envisioned them to be guided simply by a laser tag from the Mech. If there is an obstacle, you cannot guide them beyond that point, naturally.

Offline Kelmola

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Re: MRMs - No Trick Shots? :(
« Reply #4 on: December 10, 2011, 10:51:39 AM »
BT: SRM's = homing missiles, MRM's = dumbfire rockets
MWLL: SRM's = dumbfire rockets, MRM's = steerable (SACLOS) missiles

Making the MRM's even more controllable just feels wrong, they're supposed to be a huge wall of hurt going one way.

Offline ELH_Vivicector

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Re: MRMs - No Trick Shots? :(
« Reply #5 on: December 10, 2011, 11:56:22 AM »
Quote
BT: SSRM's = homing missiles, SRMs = dumbfire missiles, MRM's = dumbfire missiles.
MWLL: SSRMs = homing missiles, SRM's = dumbfire missiles, MRM's = steerable (SACLOS) missiles

Fixed your fail for you.


Offline ~SJ~ Atlessa

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Re: MRMs - No Trick Shots? :(
« Reply #6 on: December 10, 2011, 12:20:42 PM »
Quote
BT: SSRM's = homing missiles with computer blocking missiles if hit isn't guaranteed, SRMs = homing missiles without said computer, MRM's = dumbfire missiles.
MWLL: SSRMs = homing missiles, SRM's = dumbfire missiles, MRM's = steerable (SACLOS) missiles

Fixed your fail for you.

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Offline Terragent

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Re: MRMs - No Trick Shots? :(
« Reply #7 on: December 10, 2011, 01:15:59 PM »
Quote
BT: SSRMs = homing missiles with computer blocking missiles if hit isn't guaranteed, SRMs = homing missiles without said computer, MRMs = dumbfire missiles.
MWLL: SSRMs = homing missiles, SRMs = dumbfire missiles, MRMs = steerable (SACLOS) missiles

Fixed your fail for you.

Fixed your fail for you  :o
Fixed your fail for you.

Offline (TLL)KitLightning

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Re: MRMs - No Trick Shots? :(
« Reply #8 on: December 10, 2011, 02:21:00 PM »
Quote
BT: SSRMs = homing muppets with computer's bling bling missiles if hit isn't guana guaranteed, SRMs = homing muppets without said computer, MRMs = dumb-diddle-di-dumbfire milk silos *wink* *wink* *nudge* *nudge* you know what I mean.
MWLL: SSRMs = makes my mascara run, SRMs = does not make my mascara run, MRMs = strange (NACHOS) yet appealing milk silos

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Fixed


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Offline DFDelta

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Re: MRMs - No Trick Shots? :(
« Reply #9 on: December 10, 2011, 02:27:11 PM »
I like kits version best...
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Offline Spooky

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Re: MRMs - No Trick Shots? :(
« Reply #10 on: December 10, 2011, 02:44:26 PM »
Quote
BT: SSRMs = homing missiles with computer blocking missiles if hit isn't guaranteed, SRMs = homing missiles without said computer, MRMs = dumbfire missiles.
MWLL: SSRMs = homing missiles, SRMs = dumbfire missiles, MRMs = steerable (SACLOS) missiles

Fixed your fail for you.

Fixed your fail for you  :o
Fixed your fail for you.

Aren't SRMs and SSRMs actually not homing at all? Isn't the point of SSRMs in BT, that they are not homing, but the targeting computer will only fire them when a hit is guaranteed?

Offline [CW]Aresye

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Re: MRMs - No Trick Shots? :(
« Reply #11 on: December 10, 2011, 06:14:30 PM »
Quote
BT: SSRMs = homing muppets with computer's bling bling missiles if hit isn't guana guaranteed, SRMs = homing muppets without said computer, MRMs = dumb-diddle-di-dumbfire milk silos *wink* *wink* *nudge* *nudge* you know what I mean.
MWLL: SSRMs = makes my mascara run, SRMs = does not make my mascara run, MRMs = strange (NACHOS) yet appealing milk silos

Fixed your pail skin for you :o

Fixed your mail for you  :-*
Fixed your tail for you ::)

Fixed



I as well would love to be able to do trick shots with the MRMs, and with some practice, you can in certain circumstances.  I've always looked at them like laser guided missiles though.

Offline Kelmola

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Re: MRMs - No Trick Shots? :(
« Reply #12 on: December 10, 2011, 07:27:28 PM »
Aren't SRMs and SSRMs actually not homing at all? Isn't the point of SSRMs in BT, that they are not homing, but the targeting computer will only fire them when a hit is guaranteed?
SSRM targeting computer stops them firing if no lock is achieved, which implies homing missiles. SRM's are described as "direct trajectory" missiles, as opposed to "indirect salvos" which the LRM's use. MRM's are specifically described as having all guidance mechanisms whatsoever removed. Note that in BT, SRM's will follow NARC but MRM's will not.
Quote from: Classic BattleTech Master Rules, pp. 139-141
SRMs are direct-trajectory missiles with high-explosive or armor-piercing explosive warheads.

A Streak SRM missile contains a targeting device that prevents the missile from launching unless the missile has locked on to a target.

Originally dubbed “dead-fire missiles” or “dummy rockets,” MRMs are unguided missile systems.... Though this configuration makes MRMs less accurate than guided missile systems, the lack of targeting systems and steering thrusters dramatically reduces the size of each missile.

Long-range missile racks fire indirect salvos of high-explosive missiles at distant targets.

Offline Spooky

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Re: MRMs - No Trick Shots? :(
« Reply #13 on: December 10, 2011, 07:34:29 PM »
SSRM targeting computer stops them firing if no lock is achieved, which implies homing missiles. SRM's are described as "direct trajectory" missiles, as opposed to "indirect salvos" which the LRM's use. MRM's are specifically described as having all guidance mechanisms whatsoever removed. Note that in BT, SRM's will follow NARC but MRM's will not.

There is no indication on Sarna that either SRMs or SSRMs have a guidance system. The SRMs are described as "direct-fire missiles" which "lack sophisticated guidance systems" and have a "shotgun effect" and the SSRMs additionally have a fire control system which simply prevents individual missiles in the launcher from being fired, if they would not hit the designated target anyway, thus removing the shotgun effect where some missiles will hit and some won't.

Offline Knightcrawler

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Re: MRMs - No Trick Shots? :(
« Reply #14 on: December 11, 2011, 01:37:02 AM »
Well, I learned some new things. I'm a little sad with the general answer, but nice discussion. :)