Author Topic: MechWarrior: Living Legends In Development Feature Peek - Leg Internal Structure  (Read 4050 times)

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Offline ACE FIGHTER

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Hmm... I can't understand the difference.

Current
There is 1 energy bar.
If player took heavy damage , slow down.
If player lost all energy of leg, it breaks & can't move.
We can repair leg.

New
There are 2 energy bars.
If player lost energy of external, slow down.
If player lost all energy of leg, it breaks & can't move.
We can repair only external.

This is almost same. I can't understand the benefit of New system.

Offline Spooky

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Hmm... I can't understand the difference.

Current
There is 1 energy bar.
If player took heavy damage , slow down.
If player lost all energy of leg, it breaks & can't move.
We can repair leg.

New
There are 2 energy bars.
If player lost energy of external, slow down.
If player lost all energy of leg, it breaks & can't move.
We can repair only external.

This is almost same. I can't understand the benefit of New system.

The new system postpones the point where the leg breaks off. It also postpones the point where the leg starts to limp, if the armor values of the leg stay the same. Furthermore, internal damage cannot be repaired, so even if you make it back and repair, the next time you are a bit more likely to lose the leg.

Offline ELH_Vivicector

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Main feature:

Internal structure values can be balanced without interfering with armour levels on any locations, without tonnage rebalancing and so on. Thus, we can make stronger legs for those mechs that have the most big and vulnerable  legs. And not fapp up tonnage and armour levels in progress.

Offline Come and See

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Any chance of an Aerospace hull system? :D

It already seems that 90% of your damage strikes the body either way.

Offline ELH_Vivicector

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We already have it! In fact, getting all components merged together into a single HP line won't change much for ASF.

Srsly, devs! Reallocate armour from other components to ASF body. Also, make that goddamn engines something other then free shield.

Offline =KoS= Eldragon

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The idea is great, but there will anyway be whiners. No matter what will you do with legs  ;D

^ This.

Right now the difference between "Limp" and "Destroyed Leg" is a pretty narrow window. Its going to get a lot wider now. I think that's a good thing.

But I still think there are going to be those who whine about getting legged. Once you are limping it gets a lot easier to target that same leg.

Offline Come and See

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Having a limp is pretty much just as bad as losing a leg.

Also, the new internal hull having static health is actually pretty good from a balance point.

Offline Spooky

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Having a limp is pretty much just as bad as losing a leg.

In a simple 1on1, yes. You are just as much dead then probably, it just takes longer until you really are dead. But in most other situations, having a limp will give you at least a much higher chance of being able to still contribute to the battle around you.

Offline (TLL) Heretic

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Limping (or Gimping as I seem to call it, donno why but it fits better..."Raven gimped" etc) is one of my favourite tactics, removing my margin of error (ie. preventing me legging the creep because my intel is updating slowly or sporadically) can only be a good thing.

Not allowing internal repairs globally? Oooooo..Harsh....very harsh.

Going to wait and see how it works out (as others have said it won't affect those with fat pocketbooks) but my guts telling me that Internals might be impossible to fix at a field repair scaffold mechbay...but would be easily accomplished (although take much more time) at a proper base or factory or dropship facility...so that's why it initially seems very harsh to me.


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Offline Come and See

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It's like getting your engine damaged and crawling back to base 30 km/h. I rather just die than have to run back. I thought the same when you use to be able to get winged.

Offline =KoS= Eldragon

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Seems like it will be a lot like having a destroyed weapon. You're really going back to base to sell the mech than to actually repair it. But at least you can limp back to base get repaired, and you're no longer limping.

Offline Spooky

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Seems like it will be a lot like having a destroyed weapon. You're really going back to base to sell the mech than to actually repair it. But at least you can limp back to base get repaired, and you're no longer limping.

But with a destroyed weapon, arm or external, you can at least run back at full speed. Strategically it might be better to die in battle, than to limp back. Actually going back to repair with a limped/gimped leg can take you out of the battle for a rather long time, hurting the overall outcome more than you dying on the front and spawning right back at the base.

But the remaining point is, that it's still better than being very likely out of the battle for good, once the enemy chewed away your leg armor.

Offline sleepysheep

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Seems like it will be a lot like having a destroyed weapon. You're really going back to base to sell the mech than to actually repair it. But at least you can limp back to base get repaired, and you're no longer limping.

But with a destroyed weapon, arm or external, you can at least run back at full speed. Strategically it might be better to die in battle, than to limp back. Actually going back to repair with a limped/gimped leg can take you out of the battle for a rather long time, hurting the overall outcome more than you dying on the front and spawning right back at the base.

But the remaining point is, that it's still better than being very likely out of the battle for good, once the enemy chewed away your leg armor.

It's alot easier to shoot stuff when your just limping though. But otherwise yeah might as well hit sucide, or jump out as BA and piss someone off till your dead. Hell BA might fly/walk back quicker.
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I like the write up and idea.

But i'm in the same boat of the limp speed being a concern.   I'd be in favor of having limp speed be 25-33% of max speed depending on chasis.  IE mechs that have stronger leg internals could have a faster limp speed than the ones that don't.  This would reward players that chose the mechs for leg strength, and for the ones that doesn't, their mech could be "destroyed" easier so they could respawn and re enter battle quicker.
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Offline Waysted

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Any chance of an Aerospace hull system? :D

It already seems that 90% of your damage strikes the body either way.

The Crysis Engine already built in a hull system known as the 'lag shield'.  While its better than it used to be there are still tons of laggy ASF pilots who are harder to kill than an assault mech.