Author Topic: Warm up before map starts  (Read 534 times)

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Offline -SM-SUCKER

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Warm up before map starts
« on: December 14, 2011, 12:27:20 AM »
This might not sound like a bug, but it bugs me nevertheless.
Because if none of the spectators who just joined the match selects a team, people have to wait. And as selecting a team is pointless during the warmup because after the "Game restarting" you have to select a team again.
This means you have to wait:
x seconds until someone joins a team, starting the "game restart timer"
30 seconds until "Game restarts"
y seconds until the game actually starts, which means you can select a team.
20+ seconds until you actually spawn.

This means that more than a minute will past before I enter my asset of choice. Precious time which could be reduced greatly.
I say leave the spawn timer and remove the rest. Especially because choosing a team, just to get the game started is not right.

Offline Spooky

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Re: Warm up before map starts
« Reply #1 on: December 14, 2011, 12:41:30 AM »
That's a server setting, you have to ask the server admins.

Offline (TLL)CapperDeluxe

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Re: Warm up before map starts
« Reply #2 on: December 14, 2011, 01:27:14 AM »
you could just not join a team until that 30 seconds is up, but anyway its all there for a reason: because some players take a little bit longer to load the map and its unfair to have that advantage just because your harddrive is faster at loading maps.
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Offline sleepysheep

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Re: Warm up before map starts
« Reply #3 on: December 14, 2011, 10:42:30 AM »
you could just not join a team until that 30 seconds is up, but anyway its all there for a reason: because some players take a little bit longer to load the map and its unfair to have that advantage just because your cpu is faster at loading maps.

Fixed.

And as someone who is almost always first into the game it really pisses me off that I can load the game in a few seconds but I have to wait one minute every single time before i can play.

You say its not fair for everyone with a slow pc, well in say its not fair for everyone with a fast pc.
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Offline Spooky

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Re: Warm up before map starts
« Reply #4 on: December 14, 2011, 10:46:10 AM »
Fixed.

The loadtime depends on several factors, not just the CPU. During the loading process, the bottleneck can occur on different components at different times.

Offline sleepysheep

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Re: Warm up before map starts
« Reply #5 on: December 14, 2011, 11:36:11 AM »
Fixed.

The loadtime depends on several factors, not just the CPU. During the loading process, the bottleneck can occur on different components at different times.

Well my Sandy CPU loads maps a hell of alot faster than my i7 920 did. And this is true in all my games.
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Offline Spooky

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Re: Warm up before map starts
« Reply #6 on: December 14, 2011, 11:46:06 AM »
Yes, but your "fixed" post suggested that the CPU is the only factor, which it is not.

Offline sleepysheep

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Re: Warm up before map starts
« Reply #7 on: December 14, 2011, 11:51:19 AM »
Yes, but your "fixed" post suggested that the CPU is the only factor, which it is not.

It's the main factor. It's the biggest deciding factor.
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Offline Spooky

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Re: Warm up before map starts
« Reply #8 on: December 14, 2011, 11:55:02 AM »
That depends on the system. But yes, in a "normal" desktop PC system, the CPU probably has the most influence.

Offline -SM-SUCKER

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Re: Warm up before map starts
« Reply #9 on: December 14, 2011, 12:47:44 PM »
I agree with the fairness towards older machines.
But it is especially the mechanic of having to choose a faction, just to choose it again after the "game restart" which bugs the hell out of me.
I would be ok with the initial spawn timer to be 60 seconds if I could choose my faction immediatly.
In TC mode this time could be used to coordinate your team.

Or, if you got access to this kind of data, wait until everyone connected has finished loading.
The final result would be that you wait a maximum of XX seconds OR until everyone connected to the server is ready.

Offline (TLL)CapperDeluxe

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Re: Warm up before map starts
« Reply #10 on: December 14, 2011, 03:11:54 PM »
I would agree 1 minute would be a long time to wait if the matches were only 10 minutes long.

But seriously 1 measly minute is not a long time to wait considering most matches are 45-60+ minutes long.
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Offline 1N4001

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Re: Warm up before map starts
« Reply #11 on: December 14, 2011, 03:19:00 PM »
And then there's this bug:

Join a team before the map restarts, wait for map restart, try to join the same team again. Surprise, the team is locked, the game states "too many players" even if it is the team with less players at the moment. You are forced to join the other team.

Offline sleepysheep

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Re: Warm up before map starts
« Reply #12 on: December 14, 2011, 03:54:59 PM »
And then there's this bug:

Join a team before the map restarts, wait for map restart, try to join the same team again. Surprise, the team is locked, the game states "too many players" even if it is the team with less players at the moment. You are forced to join the other team.
Doesn't happen to me.
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Offline Spooky

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Re: Warm up before map starts
« Reply #13 on: December 14, 2011, 03:59:31 PM »
Doesn't happen to me.

It's not an individual problem, it can happen to anyone.


However, this bug shouldn't have anything to do with what team you picked earlier. While you may see less players on one team on your side, on the server's side this team may already be filled up, thus the server will tell you, that the team is already full.

Offline -SM-SUCKER

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Re: Warm up before map starts
« Reply #14 on: January 12, 2012, 12:52:55 PM »
Yesterday I noticed something regarding this issue:
Only on the russian server you have to wait until both teams have at least one player before the "game restarts in 30 seconds" timer starts.
Other servers like Huntress or WD7 do not suffer from that. At least it seems this way, because when I hit TAB to see if anyone joined, both teams seem empty. And yet the timer is already ticking.
So either people can join a team without showing on the scoreboard, or those servers did something to enable the "game restart timer" as soon as the first one connects.