Author Topic: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release  (Read 3820 times)

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Offline Deathbane

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #165 on: January 08, 2012, 05:21:03 AM »

unless every single faf shot your invinci-top, you'd be toast in seconds

Most missed entirely or died nearly instantly from 18 flamers hitting them at once.  ;D

This is such a rapey combo its not even funny. We ve taken to have like several with the odd srm harasser or heph for backup and it just destroys.

Then on huntress, which allows cbill transfers, you dump the remaining money on someone and the other team is instantly fapped from the start, allowing massive fun and laughs to be had by your entire team.



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New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Squibby

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #166 on: January 08, 2012, 06:58:00 AM »
Until the other team all pulls out hephs?

It's lolworthy how toothless a flame harraser is against a heph B, too fast to hit accurately and it's futile trying to overheating a hovercraft lol...

Offline Deathbane

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #167 on: January 08, 2012, 07:33:15 AM »
Until the other team all pulls out hephs?

It's lolworthy how toothless a flame harraser is against a heph B, too fast to hit accurately and it's futile trying to overheating a hovercraft lol...

That does present a problem, but its never significant. Reasons?

You go faster so you can just run away and take on easier targets until your bloated with C-Bills. 

You have at least one non flame harasser in the group, or possibly even your own heph, so he can put out non flame damage whilst you ram the heph / get into its face so it cant drive properly while making it almost unable to see.

If there is only one heph, you just enjoy gang raping it 4 on one because on pub games hardly anyone runs together. Thats even if they get one out as a counter.

Even without that, with the amount of damage flamers can do, youd be surprised how the fastharasser can easily chase down and kill hephs under ideal conditions. Did it several times on snowblind last night.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Arghy

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #168 on: January 08, 2012, 08:33:04 AM »
Also the faffys torso twist really hinder it alot as an asset its really balanced well. Once you pilot the harasser and get killed in it they arent that much of a threat anymore--its pretty hilarious now because their actually useful for scouting and such where before they were never worth the money because when fleeing you'd hit a hill and turn into a goddamn kite.

I'd love for the swiftwind to basically be this, extremely fast with good electronics and very hard to hit except the electronics remained on constantly so you could park it as a mobile sensor. The support role needs to be beefed up alot as it is your punished for doing things like defending. Tribes 2 did it great where you could go the entire match without killing the enemy but you'd still be a valued member of the team. I remember being a brick wall which basically amounted to being a shielded heavy standing on our flag to ensure no one could slide through it--did nothing but get killed and rarely got kills but if i stopped doing that we'd get capped constantly. I remember being the team equipment operator dropping stations, mobile sensors, fixing and maintaining everything and i literally never saw the enemy because i was busy ensuring the sensor grid covered all the approaches and the base turrets remained fully repaired no matter what.

I'd love a socialist game mode where money was doled out to the entire team on an equal basis with bonus things like killing enemys, having someone use your APC, capturing/defending control points gave you a personal money bonus. This would ensure that the guy who drove that stupid APC all the way to the extended front was rewarded and not punished for this, it would ensure that the guy in the demo prime(me! its me!) holding the key base from those flankers and allowing you to focus on the offensive doesnt get punished. You could have literal bank accounts so the longer your alive the more money you actually save up and tweaking the cash flow would balance the assets since sure you could buy the top of the line mech but how many times can you if you lose it fast enough?

There could be a passive money stream from objectives you control so no more rushing around you actually want to hold unto an objective to gain money flow. Throw in hangars where you can buy/sell mechs all around the map and now you'll rarely have to die as you'll just sell your old mech for a new one. You'd also spread your forces out more which would encourage natural formations of stars/lances. You'd have massive pushes to take objectives which would leave you vulnerable to flank attacks and attacking a dug in defender would mean they'd get money if you threw your mechs at them balancing the defender vs attacker.

Offline =KoS= Tripod

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #169 on: January 08, 2012, 09:40:04 AM »
eh, the torso twist isn't an issue (pretty average, not OP, not UP), it's the fact that it can look up very well and basically shoot anything out of the sky makes it ridiculous

You'd think the answer to Fafs would be FBombing but even with a straight down approach they can look so high that they nail you while you're pulling up (and 4xLBX20/LGauss hurts aeros a LOT)
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Offline (TLL) Heretic

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #170 on: January 08, 2012, 01:07:58 PM »
eh, the torso twist isn't an issue (pretty average, not OP, not UP), it's the fact that it can look up very well and basically shoot anything out of the sky makes it ridiculous

You'd think the answer to Fafs would be FBombing but even with a straight down approach they can look so high that they nail you while you're pulling up (and 4xLBX20/LGauss hurts aeros a LOT)

It's hardly able to shoot an ASF in a "straight down approach", it has good vertical twist, but not that good!

And I think you've got this argument back to front  :o
Fafster has good vertical torso twist (not ridiculous), most other 'mechs have TERRIBLE vertical twist....other 'mechs should be improved in this regard, the gameplay benefit of being in a 'mech able to return-fire a lot of the time is just win-win IMO.
Lt Gauss is good for AA work (excellent against VTOLS and ASF alike), the 4 Mguns on the A are excellent against ASF and VTOLS...but the IHGauss...now that's a Shiva killer 8)


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Offline =KoS= Saber15

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #171 on: January 08, 2012, 02:54:27 PM »
Until the other team all pulls out hephs?

It's lolworthy how toothless a flame harraser is against a heph B, too fast to hit accurately and it's futile trying to overheating a hovercraft lol...
The other team brought out a couple of their own Harassers and tanks. We just rammed them and forced them to a stop by driving in their path, then flamed them to death.

The biggest threat was the tornadoes on the map - one of the RDL maps with a "Repair base for All" in the center. The map has a bunch of tornadoes on it, which will suck up Harassers and trap them. If you power down, you'll slowly rise into the air until you power back up. If you bail out, the Harasser will go catapulting out of the tornado.  :D
« Last Edit: January 08, 2012, 03:14:10 PM by =KoS= Saber15 »

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Offline =KoS= Tripod

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #172 on: January 08, 2012, 07:15:29 PM »
eh, the torso twist isn't an issue (pretty average, not OP, not UP), it's the fact that it can look up very well and basically shoot anything out of the sky makes it ridiculous

You'd think the answer to Fafs would be FBombing but even with a straight down approach they can look so high that they nail you while you're pulling up (and 4xLBX20/LGauss hurts aeros a LOT)

It's hardly able to shoot an ASF in a "straight down approach", it has good vertical twist, but not that good!

What I meant was if he's moving erratically (and he damn well will be unless he doesn't know you're there) you'll have to come in pretty damn close before dropping the goods. As you're generally going pretty fast so the other Fafnir over there (there is always another Fafnir, too >_>) has less of a chance to hit you, you will pull up pretty close to the ground (generally about an Atlas's height from the ground) before flying back up. At this point, the faf has plenty of time (over a second from when ever I'm in the faf shooting the aero) to just nail you whenever, while with other mechs (which generally only have a 10% worse pitch) will only see your plane for like half a second before you're too high for them to aim
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

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Offline (TLL) Heretic

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #173 on: January 09, 2012, 01:13:10 AM »
eh, the torso twist isn't an issue (pretty average, not OP, not UP), it's the fact that it can look up very well and basically shoot anything out of the sky makes it ridiculous

You'd think the answer to Fafs would be FBombing but even with a straight down approach they can look so high that they nail you while you're pulling up (and 4xLBX20/LGauss hurts aeros a LOT)

It's hardly able to shoot an ASF in a "straight down approach", it has good vertical twist, but not that good!

What I meant was if he's moving erratically (and he damn well will be unless he doesn't know you're there) you'll have to come in pretty damn close before dropping the goods. As you're generally going pretty fast so the other Fafnir over there (there is always another Fafnir, too >_>) has less of a chance to hit you, you will pull up pretty close to the ground (generally about an Atlas's height from the ground) before flying back up. At this point, the faf has plenty of time (over a second from when ever I'm in the faf shooting the aero) to just nail you whenever, while with other mechs (which generally only have a 10% worse pitch) will only see your plane for like half a second before you're too high for them to aim

Truth.

It's just that I wish all 'mechs could get that extra pitch and the half-seconds return-fire it affords...would certainly make 'mech vs ASF a lot more interesting 8)


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Offline Squibby

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #174 on: January 09, 2012, 03:37:30 AM »
Eh,

Fine we'll all take sparrowhawks then :D,

I don't care to hypothesize, I just love seeing flame harrasers when I'm in a heph, especially when they're flaming a teammate. I'll come in full tilt and bump em around till they give up and go home or die...

Offline =KoS= Tripod

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #175 on: January 09, 2012, 07:29:08 AM »
It's just that I wish all 'mechs could get that extra pitch and the half-seconds return-fire it affords...would certainly make 'mech vs ASF a lot more interesting 8)
I just make community maps with a 350 meter flight ceiling instead. works much better :P
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This