Author Topic: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release  (Read 3820 times)

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Offline Urishima }12thVR{

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #30 on: December 20, 2011, 10:04:27 AM »
Am I the first person to notice the Fafnir D being equipped with MASC? Mother of God. :o
This'll lead to some epic OMFG moments for Pilots who don't rad the descriptions properly.

'Hey, lets annoy the fapp out of that sloww-ass Assault over th... OMFG THIS THING IS CHARGING!!!!!!!!!'
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Offline -SM-SUCKER

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #31 on: December 20, 2011, 10:21:43 AM »

Offline Arghy

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #32 on: December 20, 2011, 10:44:55 AM »
Faf A/C/D look good the others dont tickle my fancy though the Faf A looks fapping awesome! 4 MGs!!! death to all air units and BAs! The C looks like it can get into trouble with its long spin up but in a fire fight its going to murder anyone who doesnt see it.

Gotta hand it to you guys i literally cant see a problem with every blood asp variant and i want to scream nerf to all of them as a IS player. That thing is murder to any mech with all of its hard hitting weapons though i'm noticing and liking the lack of LAMS.

Out of all the games i own only crysis wars is exempt from uninstalling just for this mod, greatly look forward to the release.

Offline DrKillinger

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #33 on: December 20, 2011, 11:35:57 AM »
I want that Blood Asp! What's the difference between the Heavy Gauss and the improved variant?

Offline Bobby

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #34 on: December 20, 2011, 11:49:42 AM »
I think it's slightly weaker than the HGauss, but has appreciable damage at range unlike the regualr HGauss. Basically the damage drop off isn't as extreme last I researched. However, this all depends on how it's been materialized in MWLL. It could work completely different.

Offline F22-sama

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #35 on: December 20, 2011, 12:12:55 PM »
Looks like more things to fear in the battlefield. Really liking the Blood Asp A, D and the Faf A, C depending on the free tons.

Offline (TLL) Heretic

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #36 on: December 20, 2011, 01:12:46 PM »
The Quad RAC5s look so tasty!  The dual LAMs will help it shine.

TBH A little disappointed that we don't get a 6UAC5 Fafnir (maybe they won't fit), but that's a very minor point compared to the awesome levels of WIN that the Fafnir and Bloop Asp are packing!

Can't wait!  8) 8) 8)


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Offline dCK-Ad_Hominem

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #37 on: December 20, 2011, 01:13:24 PM »
Any one of those under 140k?

Offline ~SJ~ Blhurr

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #38 on: December 20, 2011, 01:32:13 PM »
These things are absolute terror.   Excellent media presentation as well.  The assets that really have to worry about these things are armor and the rest of the assault field.  If you can't maintain range you will get gobbled up like a skier beneath an avalanche. 
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Offline Flow

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #39 on: December 20, 2011, 01:41:36 PM »
These things are absolute terror.   Excellent media presentation as well.  The assets that really have to worry about these things are armor and the rest of the assault field.  If you can't maintain range you will get gobbled up like a skier beneath an avalanche.

Or you can just roll a demo prime up to them and cockpit them for 70% of their cost.

Offline Ivaan

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #40 on: December 20, 2011, 01:57:53 PM »
I'm looking forward to play with v0.5.4!  :D

Offline xInVicTuSx

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #41 on: December 20, 2011, 02:01:34 PM »
Any one of those under 140k?

Don't get your hopes up. :P

As you may all imagine, whoever gets a fafnir first in an SA round pretty much wins.  :-\

Or you can just roll a demo prime up to them and cockpit them for 70% of their cost.

Only somewhat true, try that against the x4 RAC fafnir.  :-X

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Offline Flow

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #42 on: December 20, 2011, 02:02:30 PM »
Only somewhat true, try that against the x4 RAC fafnir.  :-X

1 in 6 chance that the faf you are rolling up on isn't that one. I'll take those odds.

Offline xInVicTuSx

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #43 on: December 20, 2011, 02:04:39 PM »
Only somewhat true, try that against the x4 RAC fafnir.  :-X

1 in 6 chance that the faf you are rolling up on isn't that one. I'll take those odds.

1 in 3 chance actually, as the LBX20 faf is just as bad if not more because it can turn away while recharging. x4 LBX20 rapes even the Demo turret, believe me we've tried. :P

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Offline Askis

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Re: MechWarrior: Living Legends - 0.5.4 Assault 'Mech Media Release
« Reply #44 on: December 20, 2011, 02:13:24 PM »
I think it's slightly weaker than the HGauss, but has appreciable damage at range unlike the regualr HGauss. Basically the damage drop off isn't as extreme last I researched.

Not quite, the fluff IHG have no damage dropoff at all, but the damage is a little lower than normal HG and the max range is a teensy bit lower.
(IHG 22 Damage at all ranges, HG 25/20/15 at Short/Medium/Long)
The IHG is also 2 Tons heavier and more expensive.

But this
Quote
However, this all depends on how it's been materialized in MWLL. It could work completely different.
is quite right ;)

Btw, with the Blasp Prime and E mounting HMLs, I hope those have been buffed a bit...
And the Faf D looks like a deathtrap with only 4 DHS, unless UAC20 heat has been reduced (or the pilot doesn't fire the lasers at all).