Author Topic: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta  (Read 2991 times)

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Offline =CJW= Namarah (W)

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #30 on: December 21, 2011, 12:48:40 AM »
YAY. Now to have a go with the new mechs. :D
of course you should fight fire with fire you should fight everything with fire.

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Offline Gouty

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #31 on: December 21, 2011, 12:49:38 AM »
I knew it, I knew this would happen whilst I am unable to play for a while for the first time in ages.

Grrrrrr.

But also.  Yay
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam"
If you take this seriously, you're some kind of mouth-breathing fappwit that shouldn't have survived infancy.

Offline ThunderHawk819

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #32 on: December 21, 2011, 01:00:54 AM »
Where's the update? I used the updater and I get something else.

Offline TAX_MAN!

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #33 on: December 21, 2011, 01:03:35 AM »
My favorite part of the patch so far is the smaller Uziel.  It's actually worth taking now and looks so much sexier.

Thanks devs!

Offline Stahlseele

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #34 on: December 21, 2011, 01:05:28 AM »
Where's the update? I used the updater and I get something else.
What did you get?
An Arrow to the Knee?
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline F22-sama

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #35 on: December 21, 2011, 01:07:54 AM »
Played a round with the Fafnir with iHG. Great fun thing, faster than I was expected too. Very vulnerable to LRMs with no LAMS and the massive landing pad.

Offline Bobby

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #36 on: December 21, 2011, 01:08:35 AM »
Anyone try the proclaimed shrunken harasser? I'm downloading the update, so I haven't seen anything yet lol

Offline Stahlseele

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #37 on: December 21, 2011, 01:27:59 AM »
i tried it, not much of a difference.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
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Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
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Offline Ralux

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #38 on: December 21, 2011, 02:00:09 AM »
Umm. It's  2 am here, and I have to get up at 7:30 am. Shit.

Guess I'll have to wait. Nite ;)

Offline MarauderD

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #39 on: December 21, 2011, 02:02:56 AM »
I enjoyed the iHG and HG variants of the Fafnir.  The HG really feels like a kick in the face up close, and iHG really feels like a fantastic punch at max range.  Good implementation of those two variants by the devs.

Offline =KoS= Tripod

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #40 on: December 21, 2011, 02:04:03 AM »
I'm loving the reduced 150 meter LRM minimum range!

Hell, I even managed to lead my team in points (by a decent amount too) IN A BUSHY PRIME (never thought I'd live see the day when I could say that), and this was while the enemy was spamming Fafs, BAsps and SCats while our team was getting totally shitstomped, so it's not like I was pounding Osirises
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Offline d3jake

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #41 on: December 21, 2011, 02:41:03 AM »
Ugh... I hate my connection.

The release notes say that there have been changes to a handful of maps. Anywhere we can look at a more detailed list of changes?

For the tank armor distribution: Is it only the Partisan\Huit\Morrigu, or were all vehicles' armor changed?

Offline [IPA] Thalamus

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #42 on: December 21, 2011, 03:14:21 AM »
This announcement is sexually arousing. However, as always during the last couple of months, I won't be able to hit the servers :/   Hope I can make it in 2012; I want to try Fafnirs and Blood Asps reeeallly badly. Please keep up reporting on those 2 new baddies!
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Offline CHHš Sturmadler

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #43 on: December 21, 2011, 03:51:14 AM »
Anyone try the proclaimed shrunken harasser? I'm downloading the update, so I haven't seen anything yet lol

Has not been re-sized in 0.5.4

Looking into where that misconception might have come from...

Offline Waffnuffly

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Re: Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta
« Reply #44 on: December 21, 2011, 04:09:27 AM »
Man, three+ iHGauss Fafnirs redefines the whole concept of rapetrain.