Back by popular demand (Ok, ok, so only one person asked for it so far), the new, the improved MWLL 0.5.4 beta numbers.
The fine print:
Use at your own risk, not responsible for damages caused by new Assault Mechs, and numbers are not guaranteed to be correct.The spreadsheets at google docs are at the following links:
WeaponsVehicle ArmorVehicle Damage by RangeVehicle StatsEdit: The following might be of interest. Its a difference between the 0.5.3 and 0.5.4 stats for the weapons. Its missing a few columns, but may still be interesting to some people. Positive numbers means its larger in 0.5.4. Negative means smaller in 0.5.4.
Weapon differences from 0.5.3 to 0.5.4I fixed the armor by location output this release. Apparently some of my previous text files were empty...
To run the python script, remember to remove the .txt extension. On windows, I use IDLE to run it. It needs to be in the same directory that has an unzip of the GameData.pak from the mod itself.
I can put up text files of spreadsheets for download here if google docs isn't sufficient, upon request.
Edit: It looks like there's a bug in the heat calculation for basic pulse weapons - doesn't look like I'm taking into account the 5 shots per burst, so the heat is roughly a factor of 5 too low.
Edit of Edit: I've found the bug, and fixed the pulse and clan pulse heat calculations. They look closer to correct now. I've updated the script attached to this post as well as the affected google docs.
Edit: A request for a spreadsheet including heat per minute and damage per minute was made. I've attached it as a csv file, attached below. Just remove the .txt extension and load up into your spreadsheet of choice.