Author Topic: Nova  (Read 2072 times)

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Offline 1singleSh0t

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Nova
« on: December 23, 2011, 11:20:06 AM »
Hi,

Although I've been watching the forums for a long time now, I never actually made a post here.

Let me introduce myself first, my name is Tom Koffeman. I normally develop/model for Flight Simulator but I'm a big fan of the Showerier series. Seeing that Flightsim and Mechwarrior: Living Legends use a somewhat similar way of modeling and texturing, I thought i might give it a try.

When it comes to Mechwarrior, I'm really fond of the Battlemechs (who isn't ;D) and my favorite one must be the Nova a.k.a. Black Hawk. I really hope to see the Nova in this mod (yes, I am aware of the incompatibility with the crysis-engine because of the torso twist and I'm hoping to find a workaround for this) anytime soon.

Since the Nova is one of my favorites and I had a lot of sparetime on my hands i decided to model the Nova, after approx. 4 hours I managed to get this:







So whatcha think? (No, this is not a application, yet ;))

Cheers,


Cheers,

Tom Koffeman

Offline -SM-SUCKER

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Re: Nova
« Reply #1 on: December 23, 2011, 12:24:07 PM »
So whatcha think? (No, this is not a application, yet ;))
I think you should apply (:
The BlackHawk might not be used much in game, though. And as an early laser boat there already is the Adder. Which has a twistable torso.

Offline (TLL)KitLightning

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Re: Nova
« Reply #2 on: December 23, 2011, 12:42:58 PM »
+K cause the Black Hawk rawks

Nice pretty Black Hawk I love that chassis. Made a speed model of it 1½ year ago too ;D though I dumped the hands since I don't like that, looks silly.

The lack of a torso twist is not a limitation for the engine afaik, on the contrary its less work on the animation. A logical path to keep the overall design intact, would be to add a tilt function and have the Leg the 'Mech turns towards have a tighter rotation of the Leg ;)

Though that said, I'm not sure that we would see the Black Hawk in game at all. The reason is mainly that it would easily be outmanoeuvred by any other 'Mech due to the above functioning torso being absent. Severely limiting its fighting ability in a crowded space, which most battles tend to come to eventually. It would also have a rather wide turning ratio at high speed which again limits it even more. Not to say it would be a light snack for any BattleArmor ;D


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Offline 1singleSh0t

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Re: Nova
« Reply #3 on: December 23, 2011, 02:56:12 PM »
I did some research and saw that the feet can turn seperately from the legs. I think that it means that the Nova very agile and can turn fast within a small radius.
Cheers,

Tom Koffeman

Offline =KoS= Saber15

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Re: Nova
« Reply #4 on: December 23, 2011, 05:18:15 PM »
Looks good!
I would make the sides of the cockpit a little more chunky, though. Make it bulge out where the fusion reactor sits.  :)


About the torso twist:

Some solution I heard someone mention would be to make the arms twist around like the torso on mechs, but leave the cockpit in place, and only change the camera.

If you were to look 45 degrees to the left, the wrists would tilt to the left, and your camera would rotate 45 degrees to the left.

That sort of solution would require a different joint design for the arms, though.

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Offline CHHš Deathshade

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Re: Nova
« Reply #5 on: December 23, 2011, 06:31:23 PM »
Yeah. I think that is why it maybe a problem because you have to develop a whole new physics model just to handle this mech. Kind of like trying to do quad physics. It is a whole new construct all together. Quad mechs: http://mwomercs.com/forums/topic/702-quad-mechs/page__st__20



Offline Werewolf486}12thVR{

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Re: Nova
« Reply #6 on: December 23, 2011, 06:48:48 PM »
Well Tom Koffeman let me say this; That's some fine looking work and I think the Dev team would be lucky to have another person with your skills! While Deathshade has a point and is currently right about it, things can change down the road. Always keep an open mind to the possibilities as you never know who will come along with the skills needed to change it!  I would really like to implore you to join in with the fun and merriment of MWLL by joining the Dev team and giving them a helping hand! I hope your playing as much as you can! I hope you'll consider joining the Dev team and that you have tons of fun with MWLL!
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Offline =CJW=YalK

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Re: Nova
« Reply #7 on: December 23, 2011, 06:54:02 PM »
YES YES YES DELICIOUS!!!!!!

I would pilot this! You bet! Um, hello? 12 ERMBL? COMBINED with easy mode coolant? I wouldn't need to out manuver shit....since you'd be legged as soon as we engaged, then we're even....you can't walk and I can't twist....

Just give it slightly more JJ juice and it wouldn't have a problem....

Favorite mechs ever: (in no order)
Mad Dog
StormCrow
Black lanner
Nova

So whatcha think? (No, this is not a application, yet ;))
I think you should apply (:
The BlackHawk might not be used much in game, though. And as an early laser boat there already is the Adder. Which has a twistable torso.

FYI: it's a medium and has equal armor to the StormCrow or bushwacker....way more armor than a puma, would definitely not be a early lazor boat....



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Offline 1N4001

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Re: Nova
« Reply #8 on: December 23, 2011, 06:58:00 PM »
Yeah. I think that is why it maybe a problem because you have to develop a whole new physics model just to handle this mech. Kind of like trying to do quad physics. It is a whole new construct all together.
Indeed. The problem is that torso and legs are literally different entities. A tank placed onto a player entity.
Having said that, if you can merge the legs with the torso without looking shit, just give it 0° torso twist and have only the arms elevate when the "torso" is pitched. Now give it an insane turn rate and you have a working Nova! :D

The only problem will be accuracy, since lack of twist and high turn rate will not make for easy aiming. Maybe fake torso twist (by maybe ±10°) would be possible, that doesn't actually move the torso and instead only rotates the guns in the arms? Kinda like limited ghetto-freelook. We already know that weapons always follow the crosshair.
« Last Edit: December 23, 2011, 07:05:25 PM by 1N4001 »

Offline 1singleSh0t

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Re: Nova
« Reply #9 on: December 23, 2011, 08:15:13 PM »
I thank you all for your kind words and I will really consider joining the MWLL team.

Oh and by the way, Tom Koffeman sounds really formal so you just can call me Tom or Tommy (w/e you like) because I bet most of you are older than I am ;D
Cheers,

Tom Koffeman

Offline 1singleSh0t

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Re: Nova
« Reply #10 on: December 24, 2011, 10:57:18 AM »


started mapping/texturing
Cheers,

Tom Koffeman

Offline (TLL)CapperDeluxe

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Re: Nova
« Reply #11 on: December 24, 2011, 03:11:50 PM »
with respect to the torso twisting conundrum, there's always the route that MekTek took where they slightly changed the design to incorporate it

couldn't find in game screenshot of it, but here's a lego representation of it: http://brickcommander.com/BlackHawkMW4.htm
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Offline 1N4001

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Re: Nova
« Reply #12 on: December 24, 2011, 03:43:54 PM »
with respect to the torso twisting conundrum, there's always the route that MekTek took where they slightly changed the design to incorporate it

couldn't find in game screenshot of it, but here's a lego representation of it: http://brickcommander.com/BlackHawkMW4.htm
Oh come on. We already removed all the uniqueness from the Owens, Adder and Kitfox by doing that, at least let the Nova be something new :|

Offline 1singleSh0t

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Re: Nova
« Reply #13 on: December 25, 2011, 11:04:13 AM »
Since the Nova is going to be tricky to work with MWLL at the moment I decided to hold short that project and model the bigger brother the Stormcrow. Judging from the 3-views I used the stormcrow and the nova use the same components.









enjoy,
Cheers,

Tom Koffeman

Offline 1N4001

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Re: Nova
« Reply #14 on: December 25, 2011, 11:24:53 AM »
They already have a Stormcrow model completed. Crazysealpup did one.

Of course don't let me stop you if you're just doing it for fun