Author Topic: C8 Explosion Radius - Was This Supposed to be a Nerf...?  (Read 614 times)

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Offline Knightcrawler

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C8 Explosion Radius - Was This Supposed to be a Nerf...?
« on: December 23, 2011, 02:55:16 PM »
Okay, I think two updates ago the C8's explosion radius got larger. I dunno, maybe twice the size. At first glance (or to a non-BA player), this might seem like a positive change because 1) It's more likely to hit other armor components with splash, and 2) It becomes SLIGHTLY more useful if planted on the ground or walls. I didn't wanna panic at the time and be like "ZOMG WTF IS THIS," so I gave myself time to adjust and wanted to be sure this wasn't my imagination.

Months on, though, I still think this is actually a NEGATIVE change. The fact of the matter is that the second positive attribute I listed is still absurdly circumstantial (even moreso by a huge extent than Inferno Charges and thrown NARCs). The odds that an enemy mech will be standing by a wall that you CAN stick C8 to but somehow you aren't able to stick it to the mech itself are astronomical. For killing other BA, the explosion still isn't very useful, and Inferno Charges are a mech better choice. Mechs move too much to attack their legs with C8. As for the first potential positive, I haven't really noticed myself killing mechs faster with the larger explosion radius.

The real problem is that it has become a lot easier to kill yourself with C8, and a lot less predictable. Since the new updates, I've been right underneath C8 and taken no damage, and I've been 10~15 meters from my C8 and been instantly killed. The only "safe" way to throw C8 is to walk out to about 16~20 meters away after throwing a single C8. Throwing 2 C8 in a row will means you'll be sticking around too long while the first one's timer is counting down, and have a higher chance of being blasted away. By contrast, in earlier builds you were safe from the explosions at a good distance for throwing them. This isn't made any easier by the approximated hitboxes used for C8 (throwing a C8 at a mech's arm might have the C8 floating a meter or two away from it randomly).

I guess the "fun" part of the new system is that you have to run so far away from a mech after throwing just one or possibly 2 C8 that you are in the mech or vehicle's sweet spot for killing BA; the safe distance from C8 is the BEST distance for mechs and vehicles to kill BA at. Another way of avoiding this problem that's only really possible on tanks is to jump over it repeatedly, attacking opposite sides of armor. Of course, especially since the introduction of the new hull system, this is the absolute worst way to attack a tank, it draws TONS of attention to the BA, it makes it a lot easier to get run over, and it leaves you completely vulnerable because it consumes your jumpjets and jj=life for a BA. You can kinda do the same thing against very slow mechs, but again it's a bad idea.

Now combine this with the [M]ap C8 bug, the weapon-changing C8 bug (which for me has significantly worsened since the last patch), and the BA SSRM bug (all of which I really hope will get fixed eventually, but seem to be underestimated in importance). There's too much to think about and too much random chance when in a close-range conflict as BA. In this range, quick reaction time and reading an opponent are essential. Now imagine doing that while shuffling around the keyboard with time-consuming (changing weapons takes a few seconds, the M key is far from ASDF) workarounds that you can only guess at. All of the while using the missiles is not an option unless you go airborne, which makes you an easy target. And of course combine that with the new hull system, which makes all vehicles much more durable, and the internal system planned for mechs that will do the same. It's only becoming harder to deal damage as BA.

Now I'm not the best BA player. However, I asked the best BA player, and he hasn't been playing much BA recently. :( Another good BA player didn't respond. So hopefully some of them will respond and tell me if I am totally off my rocker or dead-on.

The real question is, was the C8 explosion radius increase meant as a buff or a huge nerf? Because it's the later, IMO.

Also, since the internals/hull system are straight-up buffs to mechs/vehicles (as in, it's always a positive, never a negative), will BA ever see a straight up buff (not different options of suits that have different strengths and weaknesses). What about aerospace? Will they ever see a straight-up buff?

Also, sorry if this topic came off as whiny. I know it's MechWarrior. And yes I know this is a beta. But if you're gonna go for combined arms, you shouldn't just let problems continue to stack up for one of the "arms."

Again many thanks to the developers. I know they are working hard on this and it's hard to foresee how one chance will affect something else. And I'd say that overall, the game is stronger now than a few months ago.
« Last Edit: December 23, 2011, 03:10:18 PM by Knightcrawler »

Offline korenwolf

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #1 on: December 23, 2011, 06:38:44 PM »
Perhaps this is why I have been suiciding much more frequently with BA. Also it seems that the c8 is less sticky if that is possible. I've watched it slowly slide off the top of a mech recently. Although that could just be bad luck.

Offline Knightcrawler

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #2 on: December 24, 2011, 02:59:53 PM »
I haven't been having *additional* trouble with C8 sticking, but my NARCs are falling straight off Fafnirs and Blood Asps from multiple angles that the C8 IS sticking at. I'll bet that kind of thing is happening to you, but for C8 instead, huh? Since the update, I've nailed some really tricky stickies, and I've also seen C8 slide off mechs.

Another thing I mentioned before is that it's possible, although incredibly difficult to get close enough to a Parti or Huit to not allow them to fire on you. You have to be practically hugging the thing, preferably crouching. At this close range, you can't use a mpPPC. Well now it's not possible to do that and use C8. So it could take several minutes to kill a Huit like this, when it can just move or call for help.

Offline ~SJ~ Atlessa

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #3 on: December 24, 2011, 03:22:02 PM »
[...]good BA player didn't respond. So hopefully some of them will respond and tell me if I am totally off my rocker or dead-on.

I think I may consider myself one of the better BA players... But to be honest, I NEVER used C8 much.
One reason for that is that in my starting time I often forgot to buy them, so I learned to live without them.
Another reason is that they I get the bug where you can't throw them quite often.

Also I ALWAYS found it incredibly hard to get them to stick. My moderately high latency (about 180ms to US servers) might play a role in that...

I guess my point is: I never bothered with C8 much for various reasons... So maybe it's actually not that important after all?


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Offline Mattk50

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #4 on: December 24, 2011, 07:14:32 PM »
Also, since the internals/hull system are straight-up buffs to mechs/vehicles (as in, it's always a positive, never a negative), will BA ever see a straight up buff (not different options of suits that have different strengths and weaknesses). What about aerospace? Will they ever see a straight-up buff?

The claw for BA maybe?

Offline Knightcrawler

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #5 on: December 25, 2011, 06:12:56 AM »
I guess my point is: I never bothered with C8 much for various reasons... So maybe it's actually not that important after all?

It's very important. ;-) You should even take them if you are a pilot and have the money to. During the Clan vs. IS community match yesterday, when I was going Scat once, my mech was destroyed and I was able to get out. I ended a 100% health Bushwacker in less than 10 seconds. I'd say that helped the fight for D4 quite a bit.
« Last Edit: December 25, 2011, 07:58:26 AM by Knightcrawler »

Offline d3jake

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #6 on: December 25, 2011, 09:58:26 AM »
The claw for BA maybe?
I assumed that BA claws\dearmouring claws were to be added in eventually. It's a part of the Elemental armour model, and was featured in many of the MW4 BA.

Offline Bill

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #7 on: December 25, 2011, 11:16:26 AM »
Search function, ffs.


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Offline Knightcrawler

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #8 on: December 25, 2011, 02:32:23 PM »
Search function, ffs.

I did a search for both "C8" and "grenade." Nothing on the issue this topic addresses. ffs.


As far as the Claw, we still don't know what the devs have in mind for it.

Offline Bill

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #9 on: December 25, 2011, 06:01:43 PM »
Not you dilweed.


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Offline =KoS= Saber15

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #10 on: December 27, 2011, 05:50:36 PM »
I wish C8s were more like shaped charges - shitton of damage to whatever is below it, but little above it, allowing BA to slap C8s onto mechs without instagibbing themselves.
It is a lot harder to use C8 now - I usually have to jump off or get gibbed.  :(

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Offline Waffnuffly

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #11 on: December 27, 2011, 07:11:00 PM »
Having to jump off would be fine if getting back ON a mech (or getting on it in the first place) wasn't nearly impossible at the best of times. A proper working BA claw or better BA-vehicle interaction physics (doubtful, since I think this is Crysis' fault here) would make the downsides of current C8 easy to overcome. But as it is, if you get on a mech at all, you shouldn't ever jump off because you're probably not gonna get a chance to get back on. Which then means you can't use C8 unless you're about to die anyway.

Offline AXEL

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #12 on: December 28, 2011, 09:30:11 PM »
If a claw is released, it should be assault mech expensive. I haven't had many problems with BA. Heavy laser was always my main reason since grenades don't like to stick and the rockets or only good against other BA.

Offline Knightcrawler

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #13 on: December 29, 2011, 03:42:17 AM »
You'd be surprised how much a BA might miss out on by not using his SSRMs. That damage really adds up... when it doesn't kill the BA using them. ;-) And of course, the cockpit shake is one of a BA's primary tools.

As for getting on mechs, this is one of my weaknesses and I almost never do it in combat. However, yeah, once you get on, you can forget about using C8, mpPPC, or SSRMs. So really, you can do hugely more DPS on the ground. Which is probably better because it gives the mech at least a fighting chance. Also, when you're on a mech, I believe you're often even more vulnerable than on the ground. I say this because it's the minority of the time when the mech I am attacking kills me; the majority of the time, it's that mech's friend. And standing on top of a mech makes it easier for his friend to kill you, even if he has to do a little friendly fire. Some mechs are even fast and armored enough to tank an AC2/mHL BA on top of it long enough to get to friendly base defenses. If it's one-on-one, though, yeah mounting a mech is by FAR the best option. And yeah, AC2s do monstrous damage when you've mounted a mech.

But C8 will kill you even if you're standing remotely near a mech. :(((((((

Offline =KoS= Saber15

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Re: C8 Explosion Radius - Was This Supposed to be a Nerf...?
« Reply #14 on: December 29, 2011, 03:57:26 PM »
You'd be surprised how much a BA might miss out on by not using his SSRMs. That damage really adds up... when it doesn't kill the BA using them. ;-) And of course, the cockpit shake is one of a BA's primary tools.

Personally, I'd drop my SRM pack every time if I could get more jump jet juice by doing it.  :P

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