Author Topic: The Atlas, what is to be done?  (Read 4365 times)

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Offline ~SJ~ Amarus

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Re: The Atlas, what is to be done?
« Reply #15 on: December 23, 2011, 08:50:04 PM »
Why does it get ER weapons and SSRMs?



/Amarus- doesnt not like seeing IS mechs getting lovely clan tech



(yes I know IS gets streak in 3058 and I know it was developed by the Hegemony...it is still clan to me)


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Offline =KoS= Eldragon

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Re: The Atlas, what is to be done?
« Reply #16 on: December 23, 2011, 09:07:29 PM »
Why does it get ER weapons and SSRMs?

/Amarus- doesnt not like seeing IS mechs getting lovely clan tech

(yes I know IS gets streak in 3058 and I know it was developed by the Hegemony...it is still clan to me)

Good thing MWLL runs on 3062 tech then. Where lots of IS Mechs have lots of ERPPCs and SSRMs. :P




Offline Cloudburst

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Re: The Atlas, what is to be done?
« Reply #17 on: December 23, 2011, 09:25:22 PM »
Atlas:

4 Medium Laser
1 Heavy Gauss Rifle (or U/AC20)
2 MRM20
1 NARC
(MISC EQUIPMENT) (preferably at least GECM)
4 Free Tons (Fitting (U)AC20 would increase this by 1)
2 extra heatsinks (over standard 10 HS) (Fitting (U)AC20 would increase this)

USEFULNESS: Narc+MRM's on same chassis means it has a high amount of synergy with itself and its team.  It would be a unique asset in that regard. In addition, it would have a fairly easy range profile, with all of its weapons hitting hard at 400 to 500 meters, and being capable up to 600 meters. A solid medium-range team-oriented 'Mech capable of plinking off arms in a pinch, rocking an enemies cockpit, and NARCing opponents all at the same time.
« Last Edit: December 23, 2011, 09:35:45 PM by Cloudburst »
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline Vlaad

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Re: The Atlas, what is to be done?
« Reply #18 on: December 23, 2011, 09:52:55 PM »
Just so we are clear. In 0.5.4 a change has been introduced so that the Atlas has less (or zero) multiplier when the side torso is destroyed?
...

Less than x2 multiplier unlike XL rated ones. So if XL takes x 2 atlas takes 1.4. Example: 8000 points RT +8000 points CT on fafnir and atlas (for explanations sake lets keep it simple). When killing through RT fafnir will take 12000 points. Atlas it current build will take 15700 (approx.) To be more precise, it is still in development... More information is needed so feedback is monitored.  :)

... is going to be damned hard to kill, and isn't trying to be the Fafnir or the Blood Asp.

That is the idea. How will it work, well see.
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Offline 1N4001

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Re: The Atlas, what is to be done?
« Reply #19 on: December 23, 2011, 10:04:19 PM »
Atlas:

4 Medium Laser
1 Heavy Gauss Rifle (or U/AC20)
2 MRM20
1 NARC
(MISC EQUIPMENT) (preferably at least GECM)
4 Free Tons (Fitting (U)AC20 would increase this by 1)
2 extra heatsinks (over standard 10 HS) (Fitting (U)AC20 would increase this)

USEFULNESS: Narc+MRM's on same chassis means it has a high amount of synergy with itself and its team.  It would be a unique asset in that regard. In addition, it would have a fairly easy range profile, with all of its weapons hitting hard at 400 to 500 meters, and being capable up to 600 meters. A solid medium-range team-oriented 'Mech capable of plinking off arms in a pinch, rocking an enemies cockpit, and NARCing opponents all at the same time.
Turn those meds into ER and you have a winner

Offline Cloudburst

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Re: The Atlas, what is to be done?
« Reply #20 on: December 23, 2011, 11:03:22 PM »
Atlas:

4 Medium Laser
1 Heavy Gauss Rifle (or U/AC20)
2 MRM20
1 NARC
(MISC EQUIPMENT) (preferably at least GECM)
4 Free Tons (Fitting (U)AC20 would increase this by 1)
2 extra heatsinks (over standard 10 HS) (Fitting (U)AC20 would increase this)

USEFULNESS: Narc+MRM's on same chassis means it has a high amount of synergy with itself and its team.  It would be a unique asset in that regard. In addition, it would have a fairly easy range profile, with all of its weapons hitting hard at 400 to 500 meters, and being capable up to 600 meters. A solid medium-range team-oriented 'Mech capable of plinking off arms in a pinch, rocking an enemies cockpit, and NARCing opponents all at the same time.
Turn those meds into ER and you have a winner

If the devs put the variant in, that is
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline lordgrog

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Re: The Atlas, what is to be done?
« Reply #21 on: December 24, 2011, 01:40:13 AM »
4 Medium Laser
1 Heavy Gauss Rifle (or U/AC20)
2 MRM20
1 NARC
(MISC EQUIPMENT) (preferably at least GECM)
4 Free Tons (Fitting (U)AC20 would increase this by 1)
2 extra heatsinks (over standard 10 HS) (Fitting (U)AC20 would increase this)

+1
Was thinking of a similar loadout while reading page one ??? same thing 'cept with DSRM-4s, but MRM-20s would make it much more versatile. Don't think there'll be a slot for Narc too though. Regardless, the Atlas badly needs some better varients.
 

Offline Deathmancer

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Re: The Atlas, what is to be done?
« Reply #22 on: December 24, 2011, 01:58:49 AM »
I'm not sure allot of this thread is credible...
 

I am about to go in game and i intend to kill some new assaults with my Atlas C.

I don't feel like i can lose.

Offline =KoS= Saber15

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Re: The Atlas, what is to be done?
« Reply #23 on: December 24, 2011, 02:58:38 AM »
I'm not sure allot of this thread is credible...
 

I am about to go in game and i intend to kill some new assaults with my Atlas C.

I don't feel like i can lose.
The problem with the Atlas is that it's exceedingly mediocre compared to every other mech choice. It's like the Bushwacker was in 0.1 (a horrible land yacht with pathetic handling), or the current Osiris.

It lacks the Fafnir's firepower or range
Lacks the Mauler's specialization (overwhelming firepower, anti-air, annoying sniper)
Lacks the Blood Asp's speed or firepower
Lacks the MKII's long range firepower or brutal close range punch
Lacks the Awesome's sniping potential, and it costs far more than the Awesome

You could say it's a generalist, but the variants and the limitations of the chassis prevents it from shining like the other generalists (Warhammer, Mad Cat).

Most of the Atlases have firepower that's comparable to a heavy mech, but it's twice the size, half the speed, and much more expensive. In point based games, when you take an Atlas, you're basically throwing points at your enemy.

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Offline lordgrog

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Re: The Atlas, what is to be done?
« Reply #24 on: December 24, 2011, 03:10:44 AM »
I'm not sure allot of this thread is credible...
 

I am about to go in game and i intend to kill some new assaults with my Atlas C.

I don't feel like i can lose.

Mr. Bubbles is the only Atlas I'll ever go near. The other varients have awful loadouts compared to the Mauler and MK2.
« Last Edit: December 24, 2011, 03:17:04 AM by lordgrog »

Offline Sesambrot

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Re: The Atlas, what is to be done?
« Reply #25 on: December 24, 2011, 03:35:10 AM »
Atlas:

4 Medium Laser
1 Heavy Gauss Rifle (or U/AC20)
2 MRM20
1 NARC
(MISC EQUIPMENT) (preferably at least GECM)
4 Free Tons (Fitting (U)AC20 would increase this by 1)
2 extra heatsinks (over standard 10 HS) (Fitting (U)AC20 would increase this)

USEFULNESS: Narc+MRM's on same chassis means it has a high amount of synergy with itself and its team.  It would be a unique asset in that regard. In addition, it would have a fairly easy range profile, with all of its weapons hitting hard at 400 to 500 meters, and being capable up to 600 meters. A solid medium-range team-oriented 'Mech capable of plinking off arms in a pinch, rocking an enemies cockpit, and NARCing opponents all at the same time.
I think that loadout is flawed to begin with...
Now correct me if I'm wrong, but I'm still under the assumption that MRMs are not supposed to track NARCs at all, and them doing so is considered a bug...?
...or am I missinformed?
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Offline AlfalphaCat

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Re: The Atlas, what is to be done?
« Reply #26 on: December 24, 2011, 03:43:11 AM »
Atlas:

4 Medium Laser
1 Heavy Gauss Rifle (or U/AC20)
2 MRM20
1 NARC
(MISC EQUIPMENT) (preferably at least GECM)
4 Free Tons (Fitting (U)AC20 would increase this by 1)
2 extra heatsinks (over standard 10 HS) (Fitting (U)AC20 would increase this)

USEFULNESS: Narc+MRM's on same chassis means it has a high amount of synergy with itself and its team.  It would be a unique asset in that regard. In addition, it would have a fairly easy range profile, with all of its weapons hitting hard at 400 to 500 meters, and being capable up to 600 meters. A solid medium-range team-oriented 'Mech capable of plinking off arms in a pinch, rocking an enemies cockpit, and NARCing opponents all at the same time.
I think that loadout is flawed to begin with...
Now correct me if I'm wrong, but I'm still under the assumption that MRMs are not supposed to track NARCs at all, and them doing so is considered a bug...?
...or am I missinformed?

MWLL doesn't equal CBT?

If it's a bug then it has been in for a long time.  It is currently one of the most devastating uses of NARCs.  Not the easiest to coordinate, so most people don't do it, or just can't figure out that you still have to fire them at the target.

They don't follow NARCs like other missiles, as in fire and forget.  That would be a mean Atlas, and I concur, make them ER lasers and it would shine. 

Me personally, I was surprised at how cheap the new assaults are, especially the Fafnirs. 

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Offline IG142

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Re: The Atlas, what is to be done?
« Reply #27 on: December 24, 2011, 03:51:57 AM »
I notice that nobody seems to have even considered LRMs for the Atlas. Don't discard them just yet, they've had quite a boost in this latest update.

I'd still like to see an AS7-D variant (4xMBL, AC20, SRM6, LRM20). Pretty poor armament for MWLL, but dirt cheap without any fancy tech. I think it'd be fitting for the Atlas to have at least one variant like that, given the age of the chassis.
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Offline Cloudburst

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Re: The Atlas, what is to be done?
« Reply #28 on: December 24, 2011, 04:20:58 AM »
Atlas:

4 Medium Laser
1 Heavy Gauss Rifle (or U/AC20)
2 MRM20
1 NARC
(MISC EQUIPMENT) (preferably at least GECM)
4 Free Tons (Fitting (U)AC20 would increase this by 1)
2 extra heatsinks (over standard 10 HS) (Fitting (U)AC20 would increase this)

USEFULNESS: Narc+MRM's on same chassis means it has a high amount of synergy with itself and its team.  It would be a unique asset in that regard. In addition, it would have a fairly easy range profile, with all of its weapons hitting hard at 400 to 500 meters, and being capable up to 600 meters. A solid medium-range team-oriented 'Mech capable of plinking off arms in a pinch, rocking an enemies cockpit, and NARCing opponents all at the same time.
I think that loadout is flawed to begin with...
Now correct me if I'm wrong, but I'm still under the assumption that MRMs are not supposed to track NARCs at all, and them doing so is considered a bug...?
...or am I missinformed?

Not sure if you are misinformed.

Improving the MBLs to ERMBLs would be logical, but would add expense. If that was done, I think one of the MBLs would have to be removed.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline =KoS= Finalizer

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Re: The Atlas, what is to be done?
« Reply #29 on: December 24, 2011, 04:26:02 AM »
Now correct me if I'm wrong, but I'm still under the assumption that MRMs are not supposed to track NARCs at all, and them doing so is considered a bug...?
...or am I missinformed?

There just seems to be some miscommunication somewhere from what I can tell. Considering we have multiple loading screen tips that promote the NARC + MRM combo, it must have been intentional at some point.

Anywho, as for the Atlas, welcome to one of my biggest frustrations. :-\ It's apparently supposed to serve as a "damage sponge", but it tries to do this on a chassis that has less armor than it's firepower-oriented peer (Which nearly covers the difference in protection that's currently afforded to the Atlas with its standard engine), with less firepower than some heavies, all the while maintaining the massive profile and slow speed. There really just isn't anything it does that other vehicles can't do better for less money, save maybe an AECM role in a puretech match.
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