Author Topic: 0.5.4 Feedback Thread  (Read 4119 times)

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Offline Deathbane

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Re: 0.5.4 Feedback Thread
« Reply #135 on: January 18, 2012, 02:18:04 AM »
You also need to remember its a top tier asset that has more armor then a friggin atlas--its supposed to be badass. Your going to cry if daishi ever gets introduced haha that thing has i think the most pod space on any mech.

oh please. the daishi probably isn't going to end up being a derpy cheeseboat that requires zero skill to wield.

It would be fair to saya the daishi would make the bloodasp look like an osiris if it ever made it in, no joke.


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Offline =KoS= Saber15

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Re: 0.5.4 Feedback Thread
« Reply #136 on: January 18, 2012, 02:24:24 AM »
It would be fair to saya the daishi would make the bloodasp look like an osiris if it ever made it in, no joke.
It'll probably be so expensive that it'll never be seen in scrim or in most pub games unless people bank.  :-\

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Offline =KoS=Zeus

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Re: 0.5.4 Feedback Thread
« Reply #137 on: January 18, 2012, 04:59:20 AM »
The Daishi would need to have its pods reworked a bit to supplement the prime's classic deadly loadout. I could see the following.

RA - Triple Large Novacat Pod or Assault Pod
LA - Triple Large Novacat Pod or Assault Pod
RT - Two Medium Pods
LT - Two Medium Pods, Missile Pod
CT - Medium Pod

Prime
RA - 2 CERLBLs, 1 CUAC5 (400 rounds)
LA - 2 CERLBLS, 1 CUAC5 (400 rounds)
RT - 2 CERMBLs
LT - 2 CERMBLs, 1 CLRM15 (180 missiles)
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Offline (TLL) Heretic

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Re: 0.5.4 Feedback Thread
« Reply #138 on: January 18, 2012, 10:50:18 AM »
Yeah its surprising how much the popular mechs suck--http://www.sarna.net/wiki/Bandersnatch look at those weapons! http://www.sarna.net/wiki/Stalker http://www.sarna.net/wiki/Kodiak the list gos on.

+1 for the Bandersnatch, always nice to see a favourite mentioned (it's roughly the same loadout as one of the BAsps!  ;D). Would be great to have some properly expensive, effective IS Heavies (Bandersnatch costs the same as 2 Old Atlas in CBT, for a BattleValue that's 20% less).

@Zeus, Yeah the Daishi prime has to have the 4CERLBL, 2UAC5 at least...I can't wait to strip the armour with the beams and shred the internals with the UACs....even if beams feel cheap and skill-less right now, it's an iconic murder machine.

I'd prefer 3 medpulse lasers for the Torso mounts in MWLL though, more useful and less boaty than more beams, and surely the missile rack should be an external mount?


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Offline xInVicTuSx

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Re: 0.5.4 Feedback Thread
« Reply #139 on: January 18, 2012, 05:04:30 PM »
It would be fair to saya the daishi would make the bloodasp look like an osiris if it ever made it in, no joke.
It'll probably be so expensive that it'll never be seen in scrim or in most pub games unless people bank.  :-\

Which means it will take 15 minutes to get instead of 10. :>

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Offline =KoS=Zeus

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Re: 0.5.4 Feedback Thread
« Reply #140 on: January 18, 2012, 10:12:46 PM »
I think one of the problems is the reward for killing enemy mechs in Assault mechs is still too good.

If getting 10 light and medium mech kills in a Fafnir earned you the same cash as getting 1 assault mech kill in a light or medium, then you would only see assault mechs very late in the game, because otherwise they would be unsustainable and a poor use of the money for a team.

Offline TAX_MAN!

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Re: 0.5.4 Feedback Thread
« Reply #141 on: January 18, 2012, 11:59:01 PM »
I think one of the problems is the reward for killing enemy mechs in Assault mechs is still too good.

If getting 10 light and medium mech kills in a Fafnir earned you the same cash as getting 1 assault mech kill in a light or medium, then you would only see assault mechs very late in the game, because otherwise they would be unsustainable and a poor use of the money for a team.

It just goes back to the "it's too easy to earn money" issue.  Though I'm tired of hearing about it because I'm certain it's being looked at along with the banking changes.

Offline ^sPikE-

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Re: 0.5.4 Feedback Thread
« Reply #142 on: February 06, 2012, 07:58:11 PM »
Aside for the harrasser issue (which actually also turned out quite fun in the end), this release has been an absolute blast! GG everyone!

Offline XRayXI

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Re: 0.5.4 Feedback Thread
« Reply #143 on: February 06, 2012, 08:32:44 PM »
I have high hopes for the next update. Sad to see that our (64bits) server crashes everyday and losing players by that.
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Offline (TLL)KitLightning

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Re: 0.5.4 Feedback Thread
« Reply #144 on: February 06, 2012, 08:37:44 PM »
It may need more reboots/moderation with the added load?


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Offline XRayXI

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Re: 0.5.4 Feedback Thread
« Reply #145 on: February 06, 2012, 08:45:04 PM »
It may need more reboots/moderation with the added load?

Our server? Our server is a 64bits one with MWLL 64bits, same as every one that is hosting this. Nothing added to it or special.

Normally I restart the server every 2 days, but the crashes happens everyday and I dont have to do that anymore of course.
Just sad to see that happen and can't do much about it. Can not be the hardware as it is top of the line for it every month.


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Offline (TLL)CapperDeluxe

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Re: 0.5.4 Feedback Thread
« Reply #146 on: February 06, 2012, 08:51:36 PM »
It may need more reboots/moderation with the added load?

Our server? Our server is a 64bits one with MWLL 64bits, same as every one that is hosting this. Nothing added to it or special.

Normally I restart the server every 2 days, but the crashes happens everyday and I dont have to do that anymore of course.
Just sad to see that happen and can't do much about it. Can not be the hardware as it is top of the line for it every month.

there any crash logs being submitted?
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Offline XRayXI

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Re: 0.5.4 Feedback Thread
« Reply #147 on: February 06, 2012, 08:58:16 PM »
It may need more reboots/moderation with the added load?

Our server? Our server is a 64bits one with MWLL 64bits, same as every one that is hosting this. Nothing added to it or special.

Normally I restart the server every 2 days, but the crashes happens everyday and I dont have to do that anymore of course.
Just sad to see that happen and can't do much about it. Can not be the hardware as it is top of the line for it every month.

there any crash logs being submitted?

Offered you guys to have FTP access if you want to. Plus, I though the crash reports was automaticly, by one of the latest patches.
If I am wrong, I am willing to use anything you guys advise me.

If you guys have FTP access, you guys can figure out what is going wrong and patch it up :)
Isn't that a win-win situation?

1. Players keep on playing.
2. Players not frustrated and not moving on.

Ps: Our server is a Mavericks server and you guys know  him :)
Just not sure what else we can do.




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Offline (TLL)KitLightning

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Re: 0.5.4 Feedback Thread
« Reply #148 on: February 06, 2012, 09:12:08 PM »
I though the crash reports was automaticly, by one of the latest patches.

That's only for when launching the game as a client via the MWLL.Launcher iirc. I have no knowledge of actual server crashes being submitted afaik.

The crashing of the server may just be the load on the server after running to many maps prior to last reboot, thats what its shown on TLL hosted by Mawericks too :(


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Offline XRayXI

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Re: 0.5.4 Feedback Thread
« Reply #149 on: February 06, 2012, 09:20:02 PM »
I though the crash reports was automaticly, by one of the latest patches.

That's only for when launching the game as a client via the MWLL.Launcher iirc. I have no knowledge of actual server crashes being submitted afaik.

The crashing of the server may just be the load on the server after running to many maps prior to last reboot, thats what its shown on TLL hosted by Mawericks too :(

Yes, sounds like a memory issue in the mod and memory not cleared enough.
As far as 'crashes to be submitted':

http://www.mechlivinglegends.net/

"New Features:
- Crash reporting is now enabled in the release dlls (without a performance penalty)"

Not saying for clients nor servers and expected that for both. So yes, that is why I didn't change anything or using other (renamed) DLL's.
/Edit: I expected that the server was sending them over and would be pitty after those months, if it wasn't.
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