3/1: V2.5 is available!Today I bring you another very significant update to Flatlands. Given how much its changed since v1 I was tempted to rename it and start a new thread.
Download Link:
http://www.mwllmaps.com/maps/TC/TC_Flatlands_v25.zipI've tried to incorporate the massive volume of feedback given since v1:
- Base turrets through the main dustbowel have been removed entirely.
- New bases! The outer grids which previously had only AA turrets now has repair bays and BA spawn. Additional spawn points should make it harder to get pushed all the way back into your starting base.
- A shortcut from the IS starting base into the main combat area has been added. IS used to have a longer run to get to the fight.
- Updated bases: The central bases have been expanded significantly
- Much better visuals: New ToD / Skybox / Terrain Texturing.
- Smaller trees to help you feel
large. Down 50% from the original size.
New Visuals:

2/9 Note: V2.3 has been released.
This is a huge update which effectively reworks the entire map. Rather than going into all of the details - come try it out! The map is now live on the =KoS= Bulldog server. Looking forward to your feedback.
Download link: http://www.mwllmaps.com/maps/TC/TC_Flatlands_v23.zipOld Visuals:
12/26 Note: V1 has been updated. New download link below. Changes include:
- Additional cover added. Keep in mind this is not a camping map, so cover favors aggressive play.
- Added air bases for both teams.
- Reduced the height of the capture zones to make it a *bit* more difficult for aircraft to capture.
- Reduced the height of the fog slightly to improve the look of the map, also counteracts the additional cover.
New download link:
http://www.mwllmaps.com/maps/TC/TC_Flatlands_v1.zip---
V1 of Flatlands is ready for release. Merry X-Mas all!
What is interesting about this map? This is the second map to use an
area capture (vs. base capture system). Similar to base capture, having the most mechwarriors present in the grid will allow you to gain control. There are currently 6 grids available for capture - we'll see if this results in stalemates (doubtful).
My hope is that this creates a blended mode between TSA and TC. Your primary goal is to kill enemy mechs and get them off your turf. It prevents camping by requiring you to move forward into enemy grids.
[attachment deleted by admin]