I'd appreciate it, if you didn't put words in my mouth, I never said that!
What I did say is that this serial-issue has been around for a very long time now, and while we all understand how painfully annoying it is, we can't do anything to fix it, and that we might not have the issue if we ported the game to ce3.
well, i'm not sure about that, right now i have read that there is an engine sdk and an mod sdk for 3...
i have to inform me a bit more. but nevermind, do you know "teekesselchen"? that is if someone says something it 'll be modified by everyone who hears it , and if there is a chain of herarers which tell it to each other, something quite strange comes out. in other words nevermind

Anyways, I also told you that in order to properly port this mod to ce3 we would probably need a second dev-team that focused solely on doing that properly, or we'd have to halt beta-development for a couple of months or even years in order to convert everything we need.
ya i'll do my best to attract mod developers. i have some contacts, maybe (if they'll find the time...).
The kind of patchjob you keep suggesting doesn't sound all that great to me, but in any case, moving to a different engine also requires extensive testing of each and every little feature of the game, to see if something broke in the process.
I'm not a coder, but as far as I understand it we rely not only on the assets that come with Crysis Wars but also on the engine code of which we don't know yet if it is in ce3 also.
see below, but i think, again, too we need to update if we want prevent that the the project dies. i don't suppose that the update process won't be a easy thing, but i think we have to engage it now.
On top of that I'm pretty sure we wouldn't be allowed to just copy 'n' paste every asset/texture we use, over to ce3...
ya i think that's the main problem.
as i usually was developing for open source, we used usually the GPL or compatible licenses.
i think we could leave it to the player like this we continue cryengine 2 support in parralel as i update my
files to the newest version. If i have any usuable output, we continue support for both engines.
this preceeds FOR US that the player must have a registered crysis wars version have installed, also it lets us use temporarily, as long as we need the old assets and they aren't replaced by new ones, them. if the player decides to go not using the crysis wars key and is using the not free assets without buying the key, it will be then not up to us. the only thing we need to do, is to tell the player that he needs the key. what he makes from it is up to him, and we are out. of course to get rid of the key, we had to replace all the assets sometime...