Author Topic: areo afterburner idea  (Read 538 times)

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Offline [CW]Aresye

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Re: areo afterburner idea
« Reply #15 on: January 05, 2012, 10:27:29 PM »
What whole thing?  The non-existent, counter-productive exploit?  Your forum posts making this seem like an end of the world issue?

Because I've like, died from heat once, in an aero.

How about you go to the bug report section like a good little beta tester, and make an official post there?  Don't forget to try it out yourself, so you have a repro number to submit.

A little bit more productive than making a forum post explaining how YOU think this bug that nobody's even recalled seeing before is some end of the world game breaking mechanic.


You're basically suggesting an additional nerf to ASF to counter a rare bug that in your own speculation, could be an exploit.  Have you even flown air?  Have you tried to do this very thing yourself?

Calm down, dude. He's not blowing it out of proportion at all, he's just discussing a bug within the game.

I'd say you should definitely report it under the bug report section, but don't expect the devs to act on it for a while. I'm not ragging on them, but they really do have more important things to work on.

I've been through enough aero hate threads and back and forth arguments regarding ASF since 0.1 was first released.  A person then comes in, posts about a bug (not in the right section) that I've maybe seen happen a couple times at most, and claims that it's potentially game breaking and thus ASF need to have their mechanics changed.

In other words,  a user posts about a gameplay mechanic that is obscenely rare, assumes it can be used as an exploit, and wants a gameplay mechanic changed based on their, "personal assumption," that it could potentially be used as an exploit, while the evidence in 2 full years of gameplay goes against it.

Excuse me for being a bit edgy when people make knee jerk reactions and ask the devs to change aspects of the game that I particularly enjoy.

Offline Bastion

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Re: areo afterburner idea
« Reply #16 on: January 06, 2012, 02:21:41 AM »
What whole thing?  The non-existent, counter-productive exploit?  Your forum posts making this seem like an end of the world issue?

Because I've like, died from heat once, in an aero.

How about you go to the bug report section like a good little beta tester, and make an official post there?  Don't forget to try it out yourself, so you have a repro number to submit.

A little bit more productive than making a forum post explaining how YOU think this bug that nobody's even recalled seeing before is some end of the world game breaking mechanic.


You're basically suggesting an additional nerf to ASF to counter a rare bug that in your own speculation, could be an exploit.  Have you even flown air?  Have you tried to do this very thing yourself?

Calm down, dude. He's not blowing it out of proportion at all, he's just discussing a bug within the game.

I'd say you should definitely report it under the bug report section, but don't expect the devs to act on it for a while. I'm not ragging on them, but they really do have more important things to work on.

I've been through enough aero hate threads and back and forth arguments regarding ASF since 0.1 was first released.  A person then comes in, posts about a bug (not in the right section) that I've maybe seen happen a couple times at most, and claims that it's potentially game breaking and thus ASF need to have their mechanics changed.

In other words,  a user posts about a gameplay mechanic that is obscenely rare, assumes it can be used as an exploit, and wants a gameplay mechanic changed based on their, "personal assumption," that it could potentially be used as an exploit, while the evidence in 2 full years of gameplay goes against it.

Excuse me for being a bit edgy when people make knee jerk reactions and ask the devs to change aspects of the game that I particularly enjoy.

Once again, calm down. He's hardly making a big deal about it.

Offline [CW]Aresye

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Re: areo afterburner idea
« Reply #17 on: January 06, 2012, 04:20:23 AM »
I'm afraid you don't know me very well ;)

Offline Bastion

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Re: areo afterburner idea
« Reply #18 on: January 06, 2012, 09:23:49 PM »
Whatever.

Offline [CW]Aresye

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Re: areo afterburner idea
« Reply #19 on: January 07, 2012, 03:59:22 AM »
Quote
Date Registered: 04 January 2012
Quote
Whatever.

Great attitude.  I'm sure you'll do well here.  Would you take kindly to the advice of, perhaps not be quick to pass judgement on others who you don't really know yet?

Offline -AAA-

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Re: areo afterburner idea
« Reply #20 on: January 07, 2012, 04:33:43 AM »
To be fair, Aresye, you just went off on a major tirade about for absolutely no reason.  Join date is irrelevant in pointing out when someone's being an overly defensive arse.  If that's what you really care about, then look at my join date and take this at face value.  This isn't an anti-aero thread, and your reaction is completely unwarranted.  Just back away now.   ???

Offline [CW]Aresye

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Re: areo afterburner idea
« Reply #21 on: January 07, 2012, 04:53:49 PM »
I'm sorry, but when you make your suggestion like this:
Quote
...but would it be possible to make overheating in areos only damage your engines? This way if you hit the afterburner to escape and overheat you just burn out your engines making you a sitting duck. It would be a bit fairer I think.
That's recommending a change in gameplay for an asset I particularly enjoy, for no apparent reason other than the "assumption," this would be used as an exploit, but does anybody in this thread back up that claim?  Is there video proof?  Did the OP actually go through the bug report process to see if it's an actual bug with a consistent repro?  No.

Coupled with the fact that current game mechanics render the exploit potential of this assumed bug to be next to nothing, with the player losing more than they would gain in the process.

Quote
Its only heat death in areos that doesn't count as a proper suicide. If thats the bug then if thats fixed this whole thing goes away.
If that's a bug, then it needs to go through the bug report process, versus asking the developers to change a component of the game based off assumptions and no evidence.

If it makes anybody feel any better, I'll do the testing and bug report myself, since apparently everybody here thinks it's A-okay to make suggestions to the devs to fix something and/or change the gameplay of something without bothering to actually test it out themselves to see if it's an issue in the first place.

You know what they say about assumptions?

Offline (TLL)KitLightning

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Re: areo afterburner idea
« Reply #22 on: January 07, 2012, 06:10:22 PM »
[offtopic]

To be fair, Aresye, you just went off on a major tirade about for absolutely no reason.  Join date is irrelevant in pointing out when someone's being an overly defensive arse.  If that's what you really care about, then look at my join date and take this at face value.  This isn't an anti-aero thread, and your reaction is completely unwarranted.  Just back away now.   ???

The Join date or Post count matters nothing, it's the contents within the posts that matters ;)

[/offtopic]

Its only heat death in aeros that doesn't count as a proper suicide. If thats the bug then if thats fixed this whole thing goes away.

Destruction of the asset from being run at an extensive heat level is intended. The asset is dealt damage when the heat level is beyond the maximum (c. 800 °C), designated by the thin red line on the HUDs heat meter.

???
1. Purchase Aero
2. Enter Aero
3. Push "Shift" to activate Afterburner.
4. Wait until Aero overheats and is destroyed.
5. User granted no Suicide/Death to his/her stats.

Unable to repro. I am awarded a suicide on every try.


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Offline ELH_Vivicector

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Re: areo afterburner idea
« Reply #23 on: January 07, 2012, 08:15:57 PM »
May be the topic should be closed, for the great justice...

Bad idea, based on false assumption, that started some bad discussion... Just kill it and bury it.