> I personally hate it when it happens to me because I see a green section on my mech but know if I get hit there, I'll explode,...
Ahhh... then that might explain some other things. I remember times where my own health display colors were green/light yellow and then I seemed to get killed much more quickly than I expected based on my perceived damage level. I guess that could have been the result of my status being delayed or incorrectly reflected.
Lately I've been getting grumpy about all the things that don't seem to work right, making the experience less fun/more frustrating (not to mention the things that perhaps have been engineered to be a certain way...).
For example, I was fighting a BA in an underground base in a UAC20 Shadow-cat. From the displayed animation, detonating a UAC20 round would seem to have a substantial area blast effect. Apparently not so much, as 6 to 8 UAC20 rounds detonated seemingly close to the BA (based on the animation) didn't take out the BA. (Who then proceeded to kill me with the ridiculously powerful (in my humble opinion) hand-held yellow laser, but that's another rant...).
Either the UAC20 round doesn't really have anywhere near as much deadly shrapnel being ejected as depicted, or something else is at work.