Author Topic: *REPORTED* Legged mechs and jump jets  (Read 119 times)

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Offline TAX_MAN!

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*REPORTED* Legged mechs and jump jets
« on: January 01, 2012, 08:23:39 PM »
Using jump jets on a mech that has one or both legs destroyed bugs the hit box of the mech.  The hitbox will not correspond to the mech's new location but instead the one where it was legged.  This makes it irritating to destroy legged assets as well as prevents skilled or lucky players from selling their legged mechs in a hangar.

Repro: Everytime
Severity: 4/5
« Last Edit: January 02, 2012, 07:23:19 AM by (TLL)KitLightning »

Offline (TLL)KitLightning

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Re: *REPORTED* Legged mechs and jump jets
« Reply #1 on: January 02, 2012, 07:23:30 AM »
*REPORTED*


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