Author Topic: MWLL Playtest Impressions - 01/01/2012  (Read 1206 times)

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Offline KingLeerUK

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MWLL Playtest Impressions - 01/01/2012
« on: January 02, 2012, 06:35:18 PM »
A selection of playtest impressions from our Sunday 01/01/2012 playtest of the 0.5.5 alpha build.
 
http://www.mechlivinglegends.net/2012-01/mechwarrior-living-legends-playtest-impressions-01012012/
 
Enjoy!
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Offline MarauderD

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #1 on: January 02, 2012, 06:44:21 PM »
Don't know how the fire got lit under your bums, but

THANK YOU FOR ALL OF YOUR EFFORTS!

Cheers,

Mad3D

Offline =CJW= Namarah (W)

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #2 on: January 02, 2012, 06:53:52 PM »
Looking nice
of course you should fight fire with fire you should fight everything with fire.

I'm from wales where the men are men, and the sheep are scared.

Don't take me toooooo seriously I'm a welshman.

Offline Kelmola

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #3 on: January 02, 2012, 06:57:01 PM »
The oil pipeline and "base over canyon" look wickedly cool 8)

Online ELH_Vivicector

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #4 on: January 02, 2012, 06:59:36 PM »
Reworked Mirage is a really good news!

Offline =CJW= Zweistein000 (W)

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #5 on: January 02, 2012, 07:06:13 PM »
nice
..., but this is battletech, and sense is often not made.
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Offline Askis

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #6 on: January 02, 2012, 07:12:29 PM »
ASF on Frostbite and no more massive whiteout particles? Interesting :D

Offline TAX_MAN!

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #7 on: January 02, 2012, 07:46:24 PM »
Digging the new environmental art.

Offline SquareSphere }12thVR{

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #8 on: January 02, 2012, 08:57:42 PM »
woot, hopefully Frostbite will be back in rotation.
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Offline Spanish Inquisition

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #9 on: January 02, 2012, 09:13:32 PM »
Don't know how the fire got lit under your bums, but

Didn't you see in the last picture? That Shiva FBombed them because their teammates were too busy derping around to provide any sort of AA. As usual.
"Nobody expects the Spa- Oh bugger"
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Offline Waffnuffly

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #10 on: January 02, 2012, 09:16:14 PM »
TC_Frostbite sounds like it will be pretty interesting.

Offline Spooky

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #11 on: January 02, 2012, 09:35:49 PM »
Revised TC_Mirage? Where you also can actually see stuff in the distance?


Offline Arghy

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #12 on: January 02, 2012, 09:59:01 PM »
I'm looking at all those new beautiful buildings with a fearful eye, no fences please, no more fences.

Instead of landmines there should be an automatic fence builder tank--imagine the horror of multiple fences across a ravine.

Offline F22-sama

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #13 on: January 02, 2012, 10:09:37 PM »
Can't wait to see how the internal system on the legs play out. And more TC maps are always welcomed, I still think TC Inferno would be wickedly "cool".

Offline Spooky

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Re: MWLL Playtest Impressions - 01/01/2012
« Reply #14 on: January 02, 2012, 10:13:08 PM »
I am a bit saddened about the relative large overhaul of Mirage though, it will probably remove my beloved hills. Hopefully there will be new ones for me to jump on ;).