Author Topic: Two-slot BA weapons?  (Read 1057 times)

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Offline Waffnuffly

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Re: Two-slot BA weapons?
« Reply #60 on: January 13, 2012, 10:00:55 PM »
Yeah but i was thinking entirely removing the BA from pilots so when you ejected you'd slowly fly back to base--you'd have to remember you would be a unarmored target floating in the air just asking to get shot but it would remove the whole 'fight until you die or eject and fight as a BA' choice. If a parachute is supported it could just be a limited JJ that allowed you to deploy a parachute to which you then glided back to base or a APC.

I'm sorry but this is a completely awful idea. I've killed many people with nothing but the SBL after ejecting from a doomed mech. Being forced to RTB with no ability to fight back would be incredibly frustrating, especially because you'd get killed most of the time without even being able to retaliate, and then have to add the respawn timer to any time already spent in your little stasis capsule.

Hell, one of the best things about ejecting is it gives you a chance to finish cockpitting that enemy you were dueling, then steal his mech and sell it back home (or even keep fighting if you've got the balls). Or if an APC is nearby, you can go dedicated BA right away and continue to be useful instead of slowly making your way back to a mechbay.

[Edit] And I can't count the number of times I've ejected, finished off a mech, then managed to get BACK into my near-destroyed mech and haul it back to base and sell it.
« Last Edit: January 13, 2012, 10:32:00 PM by Waffnuffly »

Offline Arghy

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Re: Two-slot BA weapons?
« Reply #61 on: January 14, 2012, 12:12:14 AM »
Hahaha yeah the entire point is to stop what you just described--then again they could just remove the SBL and give every pilot nothing but a bear AC but then again your still encroaching on the dedicated BA's role. An even easier fix would be the remove all default weapons but increase the JJ duration so if you ejected you'd be a super mobile unarmed BA.

I dont think it was ever intended for everyone to jump out of their mech before it gets destroyed and keep fighting.

Online Bloodycrow

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Re: Two-slot BA weapons?
« Reply #62 on: January 14, 2012, 12:20:22 AM »
Hahaha yeah the entire point is to stop what you just described--then again they could just remove the SBL and give every pilot nothing but a bear AC but then again your still encroaching on the dedicated BA's role. An even easier fix would be the remove all default weapons but increase the JJ duration so if you ejected you'd be a super mobile unarmed BA.

I get the feeling that you're not very good at fighting BA, and that's why you wish for such changes. ;)

Quote
I dont think it was ever intended for everyone to jump out of their mech before it gets destroyed and keep fighting.

I'm not sure why you think that way. That is the way they made it.


Offline Arghy

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Re: Two-slot BA weapons?
« Reply #63 on: January 14, 2012, 12:24:25 AM »
Yeah thats why your cockpit armor gets destroyed when you eject and your not allowed to carry heavy weapons with you into the cockpit. All of these things point to being able to quickly jump out of your exploding mech and pester the other guy who just killed you.


Offline Deathbane

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Re: Two-slot BA weapons?
« Reply #64 on: January 14, 2012, 05:00:20 AM »
Yeah thats why your cockpit armor gets destroyed when you eject and your not allowed to carry heavy weapons with you into the cockpit. All of these things point to being able to quickly jump out of your exploding mech and pester the other guy who just killed you.

You re wrong. We added BA ejecting so that the ejcted pilot could bump the numbers of BA on the battlefield. Thats WHY you keep your srm and your beam laser.

You only lose your HEAVY weapon because thats for dedicated battle armour. Expect BA to eject as they do now forever, its never changing.


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Offline Arghy

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Re: Two-slot BA weapons?
« Reply #65 on: January 14, 2012, 11:01:58 AM »
Wait so its intended for everyone to abandon their mech in combat? haha that changes everything going to tell everyone this so the massed frustration of abandoned mechs and vehicles with the swarms of BA's causes enough uproar to get it changed.

In almost every death i suffer its because i stay to long in my asset on purpose because i always thought it lame when that lone BA continues to harass and bother 4 mechs from inside buildings.

Offline Deathbane

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Re: Two-slot BA weapons?
« Reply #66 on: January 14, 2012, 03:51:07 PM »
Wait so its intended for everyone to abandon their mech in combat? haha that changes everything going to tell everyone this so the massed frustration of abandoned mechs and vehicles with the swarms of BA's causes enough uproar to get it changed.

In almost every death i suffer its because i stay to long in my asset on purpose because i always thought it lame when that lone BA continues to harass and bother 4 mechs from inside buildings.

The reasons we have the current ejection system are many.  That we have stated many times.

It changes nothing, we've made that clear in the million ejection threads we've had.

Its not caused uproars in the 2 years its been in, apart from in that part of our community who dont bother listening to anything we say on the matter.  ::)
« Last Edit: January 14, 2012, 04:13:31 PM by Deathbane »


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Defender

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Re: Two-slot BA weapons?
« Reply #67 on: January 14, 2012, 07:20:47 PM »
Wait so its intended for everyone to abandon their mech in combat?

Yes, because the game isn't based around kills, it's based around CBills and Tickets.
Both of which, your mech (which is now empty if you bailed) is an easy target to pad the money supply of the other team. Bailing only hurts your team and marginally increases your chance of survival. When someone bails from their mech, I take my time ripping it apart limb from limb, getting all the CBill bonuses from destroying components, then the rest of the vehicle, and disregard the Battlearmor who isn't worth nearly as much.

If you want to bail and add units to the field that's your loss.
We're not going to stop you from doing it. That's not what we intended.
Just realize every time you do the enemy team becomes substantially stronger due to the money they get from destroying a mech that doesn't fight back, and the time it takes you to flutter around as BA before you can die and get another vehicular asset.

We put the options in. You use them as you will. 
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Offline [CW] Errodien Ward

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Re: Two-slot BA weapons?
« Reply #68 on: January 14, 2012, 08:37:20 PM »
Wait so its intended for everyone to abandon their mech in combat? haha that changes everything going to tell everyone this so the massed frustration of abandoned mechs and vehicles with the swarms of BA's causes enough uproar to get it changed.

In almost every death i suffer its because i stay to long in my asset on purpose because i always thought it lame when that lone BA continues to harass and bother 4 mechs from inside buildings.

The reasons we have the current ejection system are many.  That we have stated many times.

It changes nothing, we've made that clear in the million ejection threads we've had.

Its not caused uproars in the 2 years its been in, apart from in that part of our community who dont bother listening to anything we say on the matter.  ::)


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