Wait so its intended for everyone to abandon their mech in combat?
Yes, because the game isn't based around kills, it's based around CBills and Tickets.
Both of which, your mech (which is now empty if you bailed) is an easy target to pad the money supply of the other team. Bailing only hurts your team and marginally increases your chance of survival. When someone bails from their mech, I take my time ripping it apart limb from limb, getting all the CBill bonuses from destroying components, then the rest of the vehicle, and disregard the Battlearmor who isn't worth nearly as much.
If you want to bail and add units to the field that's your loss.
We're not going to stop you from doing it. That's not what we intended.
Just realize every time you do the enemy team becomes substantially stronger due to the money they get from destroying a mech that doesn't fight back, and the time it takes you to flutter around as BA before you can die and get another vehicular asset.
We put the options in. You use them as you will.